Stickguy101

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Stickguy101

Stickguy101

@Stickguy101

Indie GameDev, Programmer, and YouTuber! Currently developing a Co-op Submarine Exploration Game: Benthos - Steam Page Out Soon! https://t.co/WVYiGEm36w

Katılım Şubat 2018
58 Takip Edilen80 Takipçiler
Stickguy101
Stickguy101@Stickguy101·
The submarine interior blockout is to a point where I'm okay leaving it be. Ofc, this is all probably going to change more and more as we work on things, but tomorrow I'll work on making all this actually moveable (submarine steering returns!)
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Stickguy101
Stickguy101@Stickguy101·
@Dr_Hingis It's so clean! If you don't mind me asking, how did you block out the actual environment itself? Did you already have a base design in mind then went from there, or were you feeling things out as you worked on it?
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Dr. Hingis
Dr. Hingis@Dr_Hingis·
office work
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Stickguy101
Stickguy101@Stickguy101·
@brittlehoellow It has everything to do with how it's blended into the environment, you tend to only notice it only when it's on a large flat open plain which typically isn't that common
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Stickguy101
Stickguy101@Stickguy101·
@MonikaCinnyRoll The Subnautica 2 devs are goated, genuinely inspiring fella's over there. They deserve that 250 mil bonus
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Stickguy101
Stickguy101@Stickguy101·
@NVIDIAGeForce How the hell are you guys advertising this as if it looks good in any way 💀 surely someone in the office has eyes
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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Stickguy101
Stickguy101@Stickguy101·
@barkdee_ You're not low poly slop... you're low poly gem :)
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damian
damian@barkdee_·
i want to make low poly slop for peoples amazing games
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Stickguy101
Stickguy101@Stickguy101·
Call this an IRL #ScreenshotSaturday week since I was out for GDC! I got meet plenty of great people and attend plenty of amazing speaker events that'll help a ton in the development of Benthos! #GameDev #IndieDev
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Stickguy101
Stickguy101@Stickguy101·
And for this week specifically, here are some additional new screenshots showcasing new player UI & submarine interior additions!
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Stickguy101
Stickguy101@Stickguy101·
Exactly 1 year ago, I made a post showing off very early footage of Benthos It's been a year since, and I can think of no better way to showcase how far we've come than with this custom #screenshotsaturday throwback video! Enjoy! #GameDev #IndieDev #UnrealEngine5
Stickguy101@Stickguy101

Models...? MODELS?! Yes, that's right! Prepare for more Submarine goodness as we move away from previous placeholder cubes and tubes. The era of technology is upon us! Follow for more updates! #screenshotsaturday #ue5 #indiedev #gamedev

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k@KyeZzzz·
Gege doesn't know how to write endings because hxh never got one 💔
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Stickguy101
Stickguy101@Stickguy101·
@culman369 @IntelDeadlock Doorman was 3k souls behind & the Venator had spirit resist. The best move the doorman could've done here is not to take the engagement in the first place, or at least fall back a bit once he landed the ult, especially since the Venator did have his own ult already on standby.
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Cullen
Cullen@culman369·
@IntelDeadlock Its actually wild doorman lost that duel he hit every ability dead on AND a parry
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Deadlock Intel
Deadlock Intel@IntelDeadlock·
Playing Venator against Doorman nerds be like Via/WintaxDoto
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