Sabitlenmiş Tweet
StrayShot
1.2K posts

StrayShot
@StrayShotGame
The next-gen Web3 third-person shooter esports experience |https://t.co/iplDC4LHOk
Dubai, United Arab Emirates Katılım Ağustos 2022
146 Takip Edilen77.8K Takipçiler

Too many Web3 games are getting ignored.
This week, I want to spotlight the ones actually building, shipping, and giving players a reason to care.
Not the loudest project.
Not the biggest hype cycle.
The games people should be paying attention to before everyone else catches on.
Which Web3 game deserves the spotlight?
English

Most Web3 campaigns inflate numbers.
We focus on results.
Across our last 2 creator campaigns at Elixir Gaming Guild, we drove 300,000+ organic reach and thousands of real interactions.
All while maintaining sub-$10 CPMs.
Built around creators who consistently deliver results.
If you're building and want real traction around your project, let’s talk.


English

@Berna7224 🙌. Should be doable to recover your account! We will try to guide you as good as we can!
English

@SamSteffanina Great post but your numbers are off a bit. There aren’t any web2 games with 50% D30 retention! That would be a dream for even the very best AAA (mobile) games! The best games in the market achieve 13-15% D30 retention! Still, good post!
English

Gaming went from 62.5% of all web3 venture investment in 2022 to single digits by 2025.
But Web3 gaming didn’t fail because crypto crashed. It didn't help, but that’s the lazy explanation.
Multiple capital structures broke at the same time:
1. VC-funded studios.
2. Retail NFT mints plummeted
3. P2E guilds got crushed
4. Metaverse everything was valueless
5. Telegram tap-to-earn funnels.
All of them relied on the same assumption:
Rapid growth (demand) would arrive before durable gameplay demand.
It didn’t.
The numbers are brutal:
of $12B-$15B that flowed into blockchain gaming between 2020 and early 2026, the report estimates ~$11B of that is gone.
93% of GameFi projects are classified as effectively dead.
The average GameFi token is down ~95% from all-time highs.
Quarterly VC funding to web3 game studios fell from $1.6B in Q1 2022 to ~$18M in Q2 2025.
300+ gaming dApps went inactive in Q2 2025 alone.
And the case studies tell the same story:
@Pixelmon raised $70M from an NFT mint before shipping a public game (they were later bought out by good leadership and have made some interesting things).
@hamster_kombat reportedly went climbed to 300M users (a massive amount of bots, surely, but still insane) to 12M in six months.
@AxieInfinity went from 2.8M daily active users at peak to around 100K.
Off the Grid is probably the most interesting test case. It had $100M+ raised, Call of Duty talent, Neill Blomkamp involved, major streamers, and 14M self-reported lifetime users...
But the report says it still struggled to break ~15K concurrent players on Steam, and now they are being accused of not paying contractors, Node investors have gotten washed (me included) and the token hasn't been a success either.
That matters because OTG is not a random Discord server with a JPEG project.
It is one of the closest things web3 gaming has had to a serious mainstream swing.
So the issue is not one bad game... it's an entire funding model that encouraged projects to (aggressively) monetize ownership before they earned attention.
That said, I don’t think the takeaway is “blockchain can never work in games.”
The better takeaway:
Token-first web3 gaming looks cooked.
Blockchain-as-invisible-infrastructure still has a shot, but it is much smaller and way less sexy than the 2021 pitch deck promised.
Quality web3 titles are reportedly seeing 35%-45% monthly retention, close to web2 benchmarks of 40%-50%.
@PlayCambria has processed $150M+ in PvP wagers with 4,500 concurrent players.
@pixels_online has shown steadier engagement with a lower-overhead model.
Web2.5 studios are moving toward stablecoins, invisible wallets, and blockchain as backend infrastructure instead of making the token the main character.
That is probably the healthier path.
Players do not want to be “onboarded into an ecosystem.”
They want a good game.
If ownership, trading, or payments make the game better, great.
If those things are the game... you should probably just trade perps or prediction markets instead.
The first era of web3 gaming tried to financialize fun before proving the fun existed.
The next era, if it exists, has to reverse the order:
Build games people want to play.
Use blockchain only where it improves the experience.
Stop treating token liquidity like product-market fit.
Let me leave you with one more important piece of context.
- Only ~20% of all published video games ever make any profit.
- 70% of indie games never break even.
- The top 10% of games generate around 90% of total industry revenue.
Games are hard with or without blockchain.

English

@Berna7224 You can recover your channel! Unfortunately Discord is pretty unsafe but can certainly be recovered in 1-2 weeks. Send us a dm and we connect you to one of our contacts if you need help!
English

Nah Halo Studios this is a big fumble if you do this.
Give us the Halo BR!
Dexerto@Dexerto
Halo Studios are “ditching” battle royale in favor of an extraction shooter for an upcoming project, according to reports
English

@Berna7224 Played the @StrayShotGame last year at Philippine Blockchain Week. It's a good titlele Royale game too
English

@Berna7224 @Web3Collide Will ping you in may to give you an early access🙌
English

Definitely but web3 games need to be just as much fun as traditional games and it simply takes time to create a good and polished game! Often founders rush it to just go live or investors, token holders, airdrop farmers are pressuring for a too early release. We have been working 4 years on StrayShot and only now are feeling confident that it will be able to compete with traditional games once we release!
English
StrayShot retweetledi

Most hubs offer a desk and a directory. DMCC Gaming Centre offers a full pathway for gaming founders.
Test your idea through hackathons and proof-of-concept programmes. Build it into a product with incubators and accelerators, while education resources and funding opportunities support your growth.
Join a community of over 150 gaming companies, including @iBLOXXOfficial, developer and publisher of @StrayShotGame.
Connect directly with partners, collaborators, and potential clients: dmcc.tech/3PKDBcM

English

Apple just banned several VPN apps from the Russian App Store — targeting those that helped users bypass Russia’s DPI-based censorship. That’s not cool, Apple. techradar.com/vpn/vpn-privac…
English






