Andreas Strømberg

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Andreas Strømberg

Andreas Strømberg

@Stromberg90

Senior Technical Artist at @OutsidersGames https://t.co/c6H9jD1Bsw Titles: Metal: Hellsinger, Battlefield 1, Battlefront, Total War: Rome 2, Payday 2 ++.

Stockholm, Sweden Katılım Mart 2010
1.2K Takip Edilen1.1K Takipçiler
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Rohan Dalvi
Rohan Dalvi@RohanCreates·
I just found out the latest version of #substancepainter has a brush strokes filter. Makes life very easy to get a painted look. I made a basic shader in Substance Painter (you can see it for a few seconds towards the end of the clip) and then modified the shader in COPs.
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Pilgrim
Pilgrim@ArtOfPilgrim·
If you're exporting FBX from Blender to Unity and noticing the order of your materials are switching (especially evident in a LOD chain) you can solve it by selecting the entire mesh faces and go to the the Mesh tab → Sort Elements → Material. This should fix the order of your materials.
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A Flock of Meese
A Flock of Meese@meesedev·
Back to building my Minecraft-inspired voxel game for the Dreamcast! Development's back on track. Stay tuned for more updates in the coming weeks.
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CG COOKIE
CG COOKIE@cgcookie·
💡 Triangulation isn’t consistent across 3D software—Blender, Maya or Unity may all handle it differently. If you bake maps on a non-triangulated mesh, it can lead to shading errors later. Always triangulate your low-poly mesh before baking to avoid issues.
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Henning Sanden
Henning Sanden@henningsanden·
A test render of my monster in Blender
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Skyblivion
Skyblivion@TESRSkyblivion·
Dive into #Skyblivion with us! Our special galleries let you compare and contrast original Oblivion locations with their remade versions. Plus, our 360° gallery fully immerses you in new ruins, mines, and the sprawling countryside. Check them out: skyblivion.com/gallery/
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恒吉星光
恒吉星光@seiko_dev·
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Pilgrim
Pilgrim@ArtOfPilgrim·
Modelling blockouts can be really easy when using Fspy and its blender import addon. Here's a quick example using photo ref. You can easily do it with concept art too (if the perspective is easily ascertained).
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Louis du Mont
Louis du Mont@louisdumont·
Got a little time to work on my mug character. Now with a crack, eye bags and teeth shapes. #b3d
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Wes McDermott
Wes McDermott@The3DNinja·
My favorite thing about being an artist is trying new styles. Everyday has a new opportunity to learn something new.
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Joe Wilson
Joe Wilson@JoeWilsonEQ1·
The player can move around the world, so we don't have a fixed relationship between triangle and pixel size. We account for this with LOD systems - lower detail meshes are swapped in at some distance. When creating LODs, those small or thin triangles should be the first to go.
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Joe Wilson
Joe Wilson@JoeWilsonEQ1·
So, should you avoid long, thin, or small triangles? It’s a good idea, especially when it’s easy to do so. Often it’s unavoidable, for example, when beveling edges. That said, with a reasonably constructed mesh, a limited number of small triangles should not make a difference.
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Joe Wilson
Joe Wilson@JoeWilsonEQ1·
Additionally, we don’t create models entirely out of cylinder caps. Game meshes are usually made up of even, square-sized quads that are more or less ideal for GPU rasterization. The practical implications of how you triangulate your caps are that much less important.
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Epic Games Store
Epic Games Store@EpicGames·
You’re getting WAY more than you bargained for. Check out the Epic Games Store MEGA Sale from now until June 12 at 11AM ET for FREE games, huge deals, and Epic Rewards boosted to 20%! epic.gm/megasale25
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Yesbox - Metropolis 1998
Yesbox - Metropolis 1998@YesboxStudios·
Im working on Metropolis 1998, a City Builder with: - 90s Aesthetics - Individual agent simulation, real time traffic - Customizable buildings - Interior views and more! Wishlist here! store.steampowered.com/app/2287430/
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