Vlad🤙King Goblin

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Vlad🤙King Goblin

Vlad🤙King Goblin

@Stutsies

Co-Founder & CEO @GoldpactGoblins Formerly Co-founder & CCO of @NeonDoctrine & Another Indie | X - EA, Microsoft | Speaker, Retired ballet dancer 🇺🇦 |

Katılım Ağustos 2013
1.6K Takip Edilen9.9K Takipçiler
Vlad🤙King Goblin retweetledi
Iain Garner
Iain Garner@GoblinBoss·
Demo on Steam, Xbox, and PlayStation! Test yourself!
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CIRIPA | Indie Creator Bestie
🗝️ KEYS AVAILABLE for Media and Creators! Fight for your life (or death...) in this heavy metal roguelite game, Grim Trials, who just officially announced its release date! 📅 August 20th on ALL PLATFORMS!!! 💵 17,99 USD Leave a comment if you're interested and I'll drop you a goblin side quest! 🧌
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Vlad🤙King Goblin retweetledi
Iain Garner
Iain Garner@GoblinBoss·
I mentored this developer, I helped them find a publisher, My old company worked on Grim Trials My new company works on Grim Trials. It's coming to all platforms. It is 17,99 USD It's a very good game. Wishlists, pre-order, share this tweet. Thank you, internet friend.
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Vlad🤙King Goblin retweetledi
Vlad🤙King Goblin retweetledi
Glory Jam 💀 Grim Trials - Aug 20, 2026!
🚨🚨 Our heavy metal roguelite finally has a launch date!! ⚔️Grim Trials will release on August 20 on Steam, Xbox Series X|S, Nintendo Switch and Switch 2, and PlayStation 5!⚔️ Embrace the end and wield Death as your weapon to fulfill a promise.
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Glory Jam 💀 Grim Trials - Aug 20, 2026!
Excited to announce that Grim Trials will be on @Convergence_GS this July 16!🔥🔥 We'll be announcing something VERY SPECIAL and you really don't want to miss it...👀👀 See you soon!
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Vlad🤙King Goblin retweetledi
Southeast Asian Games Showcase (SEAGS)
🇲🇾 Malaysian Developers ~ @mymdec has just launched applications for their Digital Content Grant for animation & games ft two categories: 🏆 Development of original IP | up to RM 2,000,000 🏅 Market & Commercialization | up to RM 300,000 More details 👇
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Malaysia Digital Economy Corporation@mymdec

Applications for Digital Content Grant (DCG) 2026 are now open! Calling all Malaysian animation and digital games studios to apply for the following funding opportunities: ‼️ Mega Grant (up to RM 2mil) Supporting end-to-end animation and digital games IP development and

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Lost Castle 2 | 1.0 OUT NOW ON STEAM!!🔥🔥
Us reading the reviews like👁️👄👁️ P.S. If you have the game, please leave us a review! It will help us a lot 💖
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Glory Jam 💀 Grim Trials - Aug 20, 2026!
It took some "Grim Trials" of our own to get here... Meet the team behind the trials in the Afterlife! 😈
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Lost Castle 2 | 1.0 OUT NOW ON STEAM!!🔥🔥
Adventurers, Lost Castle 2 is now officially critically acclaimed!!!😎😎 🟢 83 on Metacritic 🟢 85 on Open Critic Time to delve into the dungeons in our critically acclaimed Lost Castle 2! Because have you heard? It's cool and critically acclaimed⚔️⚔️
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Vlad🤙King Goblin
Vlad🤙King Goblin@Stutsies·
All this time you didnt have a COO?🫠
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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Vlad🤙King Goblin retweetledi
Indie Jam
Indie Jam@indiejam_my·
Earlier this April, Indie Jam 2026 had the honour of welcoming guest speakers from around the globe, who shared their valuable insights on the games industry. In case you missed it, recordings are now live on our YouTube channel! Watch now: youtube.com/themagicrainmy
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Vlad🤙King Goblin retweetledi
Montabi → Coming August 6!🔥
CALLING CONTENT CREATORS 📢 Montabi launches in a month and we have Steam keys for you! If you like: 🃏 Roguelike deckbuilder 🐱 Creature collector 🤔 Turn-based strategy (with positioning) 🎮 Difficulty options (casual to veteran) Apply now to play early👇
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Vlad🤙King Goblin
Vlad🤙King Goblin@Stutsies·
If you're at ChinaJoy this year, you know where to find me. If you're not -> 不见不散,不来的是坧蛋。
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