Rudyyyyy
5.3K posts



Finally working on my KCON LA project!! Will be making some stickers (maybe buttons too) with my art to give out to other nayas❤️

there’s no way people like actually ignored this bop





this hairstyle is sooo cute on her



260702 #유사랑 #RYUSARANG #이즈나 #IZNA

@FortniteLinux Here’s what’s happening economically: Steam charges such high fees that developers with strong brands and big enough audiences, like Epic, Riot, and MiHoYo find it more profitable to go it alone. Ironically, lower fees and more openness might increase Steam profit.

you’ll get mad at me for saying this…but cloud gaming is so obviously more economically efficient than physical hardware I think it’s going to be the default soon. your home console / pc is idle 90%+ of the day. meanwhile, data centers targets what, 5%, maybe at worst 10% idle. every second a cloud gamer isn’t gaming, that hardware is being used for someone else, training, etc. I think there should be a new measurement, something like cost-per effective FLOP hour that takes into account the TCO + effective utilization. If a gamer spends $500 on a GPU, uses it for 3 years, but it’s only fully active ~5% of that period…the cost-per relative FLOP hour is crazy high! Meanwhile, a $50,000 datacenter GPU might have a *LOWER* cost-per FLOP hour just because the effective utilization is 90+%.




















