SuperJumpman12

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SuperJumpman12

SuperJumpman12

@SuperJumpman12

Creator of Bell Hoppers. Co-creator of #PyriteAdventure2, #PyriteAdventure3 and #SonicProjectorRP with @marbleycakeRBLX .

Katılım Eylül 2020
7 Takip Edilen507 Takipçiler
SuperJumpman12
SuperJumpman12@SuperJumpman12·
live and learn is the best crush 40 song im sorry for being basic but i will NEVER GET SICK OF IT!!! I LOVE YOU LIVE AND LEARN
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
fun fact: professor baconhair's name used to be professor pal hair but he later changed it to the icon's nickname for him (not canon)
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
why did they swap the rotate and move boxes in the new studio layout. theyre trying to make me go insane
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
what do you think bark the polar bear was doing while this happened
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
@BombasticTom i thought so too but it's a thing in every version. i never noticed it before until i was studying a bunch of the bosses to make...well...i mustn't say
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Toma™
Toma™@BombasticTom·
@SuperJumpman12 Is this just a thing in the original Dreamcast release cuz I don't remember this in the Battle version
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
fun fact: did you know Bigfoot is the only boss in sonic adventure 2 with a score counter every other boss doesnt display your score for some reason. the only way to get points in the fight is to get rings and break boxes
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
its soooo embarrassing being a roblox dev these days
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
@dr_drew123 totally. i understand the 2D games didnt have it, and having speed as a reward is a rewarding mechanic, but i think they're asking for a different game atp. srb2 is a sonic game without automation, and while its good, its not a very accessible game for people who arent sonic fans
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dr drew
dr drew@dr_drew123·
@SuperJumpman12 I think automation is kinda needed since it can basically make the level feel like a rollercoaster and help add needed spectacle
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
my sonic game design hot take is that automation is not as bad as everyone say it is. you need some automation in a 3d sonic game to make controlling sonic not completely unmanageable and to make it easier to maintain a flow state with intricate, tight level design
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
i think the hate for it's been blown out of proportion because its been passed around on the internet, lacking more and more nuance each time it's said. i dont think some dash panels to help guide you thru a section quickly or some spring chains sometimes are that bad
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
*daydreams about all the free time ill have once PA3 is done*
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
me when im playing a sonic fangame and i want my homing attack to bounce upward but i accidentally hold the button too long and i launch forward and kill myself
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
my sonic hot take is that the homing attack should NOT carry your momentum. even if you hold the button down. cool idea on paper but in practice it makes the homing attack completely uncontrollable
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Cain
Cain@Caintastr0phe·
@SuperJumpman12 But does it have interactive falling sand?
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
hey everyone! if you want to see an "obscure" character named "Claire," then just play Pyrite Adventure 2 on roblox.com!
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SuperJumpman12
SuperJumpman12@SuperJumpman12·
@Sweguin7 34 i think. so yeah. we kinda have more expeditions too
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