Yeah I vape, so what.

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Yeah I vape, so what.

Yeah I vape, so what.

@Supremevaper

better than buying fornite skins (all my money goes there)

Katılım Mart 2022
137 Takip Edilen31 Takipçiler
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
GTA San Andreas is 20 years old and it is still more detailed than games releasing TODAY. It's still insane what Rockstar managed to pull off on the PS2 hardware. Here are 10 insane small & hidden details from San Andreas that prove it was ahead of its time. A Thread 🧵
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
REVIEW: ALAN WAKE 2 LAKE HOUSE DLC🔦 Playtime: 4 hours From a massive fan of Alan Wake 2 who thinks it was by far GOTY of 2023 and one of the greatest most innovative horror games of the decade, I have been beyond hyped to see what Remedy cooks up for the final expansion of Alan Wake 2 Short Version: While the story didnt give me exactly what I wanted and Estevez is a overall a weaker protagonist, The Lake House is an amazing setting. The expansion is a solid 8/10 for me for just how well it does what it set out to do, which is add more context to AW2 and link the story directly to Control 2! I do prefer Night Springs for its more “out there” concepts but this is a solid addition on top of an amazing AW2 package and I can’t wait to see Remedy’s Control 2 and Max Payne remakes❤️ Long Version: Lake House is a very interesting expansion in that it didn’t really give me what I wanted but I still thought Remedy absolutely cooked once again, the chapter is titled “Return Addendum” and it definitely feels that way, taking place around the same time as the actual game. You play as FBC Agent Estevez, i was most disappointed by this choice generally as she simply wasn’t given any depth in this expansion and she has some particularly cringe dialogue at some points as well which surprised me ngl. It’s sad that we know still next to nothing about Estevez and the expansion really failed in this one aspect. Where it shines however is providing those last few missing pieces that explain some of the events in AW2, Which was interesting and there’s some clear hints and other surprises in regards to Control 2. The Lake House itself is an awesome setting and insanely evocative of The Oldest House from Control, “The Painted” which are the new enemy type are really terrifying however I do wish they showed up more often, they are way more rare than they should be considering how central to the plot they are. Gameplay wise it very much is still Alan Wake 2 with the addition of one new particularly awesome weapon, you still fight the taken with your trusty flashlight and pistol, it sadly doesn’t go insane places with gameplay like the Night Springs expansion did especially in the Time Breaker episode which pushed things to an insane level, Lake House sticks very closely to what the base game delivered so if you like AW2 you’ll love it. Overall I really enjoyed Lake House, While it didn’t tie up what comes after AW2’s main story, it does add some interesting aspects to what happened during it and it’s made me much more excited to play Control 2. This expansion is a solid 8/10 for me, I do prefer Night Springs for its more “out there” concepts but this is a solid addition on top of an amazing AW2 package and I can’t wait to see Remedy’s Control 2 and Max Payne remakes!
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Cyberpunk 2077 was released in a broken state and rightfully got criticized a ton by everyone, including myself. However, over the years, CDPR has completely turned around CP2077 into one of the best games ever. Here are 10 reasons you should play Cyberpunk NOW. A Thread 🧵
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
I miss Saints Row 2 so much, there was a short period in the 360 era where Rockstar and Volition were genuinely neck and neck in open world games, I like SR2 MORE than GTA 4, That’s how AMAZING Saints Row was. Now it’s all gone for good because of that awful reboot. I’ll never forgive the leads at Volition for ignoring fans for an entire decade after SR3 and causing their own bankruptcy. True sequels to Saints Row or a reboot in the style of 2 could’ve been truly special, painful tbh
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Cyberpunk 2077 is one of the most detailed open world games ever, with CDPR paying an insane amount of attention to every single corner and character. Here are 10 of my favorite small details in Cyberpunk 2077 that you may have missed. A Thread 🧵
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
RDR2 is one of the biggest games ever but did you know it could’ve been even BIGGER? These are Red Dead Redemption 2’s biggest pieces of cut content, there’s enough here to fill a whole new game. A Thread 🧵
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
ULTIMATE GAMERS QUESTION: What do you prefer: Single Player OR Multiplayer games? I personally fully believe single player is KING
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
If Bethesda made Red Dead Redemption 2 💀
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Still crazy to me this was a real game that ROCKSTAR GAMES developed and released Rockstar Games Presents: Table Tennis Need a sequel to this more than GTA 6 ngl
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Silent Hill 2 was released about 24 hours ago worldwide There's already a CJ mod
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
This was the craziest night ever on gaming twitter, Almost a year ago. Still feel awful for the devs that all their GTA 6 reveal plans got ruined but man what a perfect trailer this was, I’ll always remember the days leading up to this so fondly.
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Games I’ve played for over 100 hours:
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Synth Potato🥔@SynthPotato·
Why do remakes/remasters have this weird habit of ignoring artistic direction? This main menu was blue for a reason, why do all remasters HAVE to change all the colors
oth@emmasriley

they did my girl so dirty

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Synth Potato🥔
Synth Potato🥔@SynthPotato·
This is why Max Payne 3 is the best third person shooter of all time and why Rockstar should have this combat in GTA 6
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VGT Gaming News
VGT Gaming News@GAMERNEWSonX·
The Ultimate Diablo IV Review (2024) Game Information - Game Name: Diablo IV - Release Date: June 6, 2023 - Story Length: 26.5 Hours - Completion Length: 175 Hours at time of review (new content added each season) - Setting/World: Dark Fantasy (Sanctuary) - Genre/Sub-Genre: Action Role-Playing (ARPG) - Perspective: Diagonal-Down Game Publisher and Developer Information - Developer Name and Founding Date: Blizzard Entertainment Inc. (February 1991) - Publisher Name and Founding Date: Blizzard Entertainment Inc. (February 1991) - Publisher Headquarters: Irvine, California - Parent Company: Microsoft Gaming (Activision Blizzard, Inc. at the time of game release) Key Team Members: - Game Director: Joe Shely - Production Director: Gavian Whishaw - Creative Director: Sebastian Stępień - Technical Director: Jason Regier - Art Director: John Mueller Technical Performance Xbox Series X / PS5 / PC Frame Rate: 60 FPS Resolution: 4K Raytracing: Yes Xbox Series S Frame Rate: 60 FPS Resolution: 1440p Raytracing: No Miscellaneous: Ray Tracing was added to the game through an update post-launch. Switching ray tracing from off to on did lower performance slightly. But to most people, it would not be fully noticeable. Reviewer Information: - Name: Adam Sorrell (@AdamSorrellVGT) - Title: VGT Journalist - Time Played: 32 hours - System: PC - Platform: Battlenet launcher - Display: MSI Optix MAG241C - Favorite Game: Ghost of Tsushima - Playing Now: Hogwarts Legacy Story | Atmosphere | Lore – 88/100 Diablo IV unfolds a captivating narrative that delves into familial ties, the eternal struggle between good and evil, and the genesis of a hero, where every location and character encountered is woven with significance into the overarching story. This game masterfully creates a web of connections, intertwining characters' histories with the player's journey, thus enriching the lore and adventure. The atmosphere is meticulously tailored to each environment, from the eerie whispers in dark swamps to the perilous depths of Hell in pursuit of Lillith, with every element—songs, paths, and foes—contributing to the area's distinctiveness. The lore of the Horadrim, masterfully laced throughout the game, not only propels the narrative forward but also serves as a unifying theme, linking characters and locations into a cohesive, immersive world. This narrative strategy showcases the game's commitment to a rich, interconnected story, where the past continually informs the present, making Diablo IV a compelling experience that honors the depth and complexity of its universe. Gameplay – 85/100 Diablo IV offers an immersive gameplay experience designed to cater to a broad spectrum of player preferences and styles. At the beginning, players are given the freedom to select from various character classes, each with the potential for extensive customization through armor, weapons, and a deep skill tree, encouraging experimentation and diversity in playstyles. The game's diagonal-down view provides a comprehensive perspective of the character and their surroundings, enhancing strategic planning and environmental interaction. Regardless of whether players prefer a keyboard and mouse or controller, the game's controls are intuitively designed, making the deployment of skills—whether charging headfirst into battle or strategically whittling down an enemy's health—deeply rewarding. As players progress, the game dynamically scales in difficulty, with enemy levels adjusting to keep pace with the players, ensuring a consistently challenging experience. For those seeking an even greater challenge, adjusting the "World Tier" systematically amplifies enemy resilience. While the array of gameplay elements in Diablo IV might initially seem daunting, they converge into a loop that is as engaging as it is enjoyable, promising that even casual gamers will find themselves deeply engrossed in mastering the intricacies of its mechanics. ARPG – 85/100 Diablo IV excels as an action role-playing game (ARPG), enriching the genre with its deep narrative immersion, character customization, and player-driven decision-making. Set in the sprawling world of Sanctuary, it offers an expansive lore that invites players to delve into complex narratives, where choices carry weight and shape the journey ahead. Character development is at the forefront, with a comprehensive customization system that allows players to tailor their avatars in skills and equipment, fostering a unique connection to their in-game persona. The skill tree is vast and varied, offering paths that cater to different playstyles and strategies, encouraging experimentation and personalization. Quests and side missions are rich with storytelling, offering moral dilemmas and opportunities to interact with a diverse cast of characters, further immersing players in their roles. With its emphasis on narrative depth, character customization, and the journey of becoming a hero, Diablo IV stands as a testament to what modern RPGs can achieve, offering a deeply satisfying, immersive experience that draws players into its dark and mythic world. Graphics and Art Design – 85/100 Diablo IV impresses with its graphics and art design, bringing the dark world of Sanctuary to life with remarkable skill and creativity. The game's visual landscape is proof of its art team's ability to craft an immersive world that captivates at every turn. From the haunting forests to the meticulously detailed ruins, each environment tells a story, enhancing the overall gameplay experience. The character models are a highlight, showcasing intricate designs that reflect the game's lore and depth. Lighting effects are used masterfully throughout, setting the mood and drawing players deeper into the game's world. While it may not redefine the limits of video game graphics, Diablo IV sets a high bar with its quality and artistic coherence. The diverse landscapes and attention to detail in weaponry and armor design significantly add to the game's allure, making every moment in Sanctuary a visually stunning journey. Overall, Diablo IV delivers an outstanding visual experience that supports its narrative, ensuring that the journey through its world is both engaging and visually enchanting. Music and Audio – 83/100 Diablo IV truly shines in its music and sound, creating a rich background that brings the game's world to life. The music matches the game perfectly, from quiet, spooky sounds that make you feel like something's always lurking around the corner to powerful, dramatic tunes that play during big moments, adding depth to every scene. The sound effects are just as impressive, with each sword clash, monster growl, and environmental noise feeling real and placing you right in the middle of the action. The game's world feels alive with its unique sounds in different areas, making every location memorable. The voice acting deserves a shoutout too, with characters sounding believable and full of emotion, helping to pull you even deeper into the story. Together, the music and sounds in Diablo IV are a big part of what makes the game so immersive, making you feel like you're truly stepping into another world. Replayability – 90/100 Diablo IV is designed with replayability at its core, encouraging players to dive back into its world repeatedly. Whether teaming up with friends or embarking on solo adventures, the game consistently evolves with new updates, ensuring there's always something fresh to discover. Its deep character customization, through an array of armor and weapon choices combined with expansive skill trees, guarantees a unique gameplay experience with each playthrough. The introduction of seasons and battle passes adds an exciting dimension to the game, providing players with clear goals and rewarding their efforts with tangible rewards. This approach not only keeps the gameplay engaging over time but also enhances the overall enjoyment by offering diverse ways to explore and conquer the challenges of Sanctuary. Fun Factor – 87/100 Diablo IV stands out as a universally enjoyable experience, catering to a wide range of playstyles with its well-designed combat system and flexible skill tree. Whether players prefer a head-on approach, unleashing a barrage of skills against their foes, or opt for a more measured strategy, leveling up through the diverse landscapes of Sanctuary, the game delivers satisfaction in both the heat of battle and the strategic planning of character development. The thrill of decimating hordes of enemies in a single, powerful move is consistently gratifying, a testament to the game's well-crafted combat mechanics. Moreover, the skill tree is thoughtfully designed to offer a broad spectrum of abilities, allowing players to tailor their character's powers to their liking. This flexibility encourages experimentation, inviting players to mix and match skills until they discover the perfect combination that resonates with their personal play style. In essence, Diablo IV excels in providing a fun, engaging experience that adapts to the player's preferences, ensuring that each venture into the game feels fresh, exciting, and uniquely rewarding. Creative Review Starting Diablo IV marked my first voyage into the dark world of the Diablo universe, with my only prior experience in diagonal-down RPGs being "Torchlight II." Approaching this review, I was eager with anticipation, ready to dive into an entirely new saga. My first few minutes into the game were of naive curiosity; among the classes available, I gravitated toward the necromancer. My choice was partly driven by a mix of apprehension and intrigue—the thought of commanding the undead as allies offered a comforting sense of power in a world unknown to me. As I navigated to the character creation screen, I was met with a man who could only be described as ugly. The challenge wasn't just the initial shock; it was realizing there was no option to soften his harsh features. Yet, undeterred by my character's visual shortcomings, I was ready to delve into the realm of Sanctuary, eager to unravel its secrets and discover my place within its storied legacy. The opening cutscene of Diablo IV swept me off my feet with an opening cinematic that heralded the epic saga awaiting. As the narrative unfolded, revealing Lilith, the main antagonist, I knew I was about to embark on a journey unlike any other. When the cinematic gave way to my first encounter with my character in Sanctuary, the Prologue began, offering a hands-on introduction to combat mechanics, equipment, and the skill trees that would define my journey. My first being tested by enemies, bolstered by an army of skeletons, was surprisingly smooth, setting a confident tone as I navigated through Nevesk, the first village. This ease of engagement hinted at a gentler learning curve than expected. The game’s initial mission pushed me into a ruin swarming with foes, climaxing in my first boss fight—a thrilling introduction to the challenges and twists that would follow. It was here, in the Prologue, that Diablo IV introduced what quickly became my favorite gameplay element: Lilith’s "blood petals." These petals, offering flashbacks to pivotal moments involving Lilith, added layers of depth and intrigue to the narrative, feeding my hunger for the story behind the story. The Prologue wrapped up with the introduction of our new friend Lorath, signaling the start of an adventure I was now irrevocably hooked on. Diablo IV unfolds its narrative through six thrilling acts, each brimming with conflict, discovery, and deep personal journeys. As I navigated this world, I encountered a memorable cast of characters, each carrying the weight of their past. Neyrelle and Donan stood out, not just as companions in my quest against Lilith but as vivid reflections of loss and redemption. Their stories resonated with me on a profoundly personal level, as I, too, have tight bonds with my own family. Neyrelle's story, in particular, was a deep exploration of grief; her struggle to find her way after the devastating loss of her mother to Lilith's schemes felt all too real. It was a narrative thread that tugged at my heartstrings, reminding me of the pain of loss but also the resilience of the human spirit. Similarly, Donan's journey, marked by the loss of his son and the consequences of his own actions with Astaroth, added layers of complexity to the game's exploration of family dynamics. As my adventure through Sanctuary unfolded, it became clear that the battles fought were not just for the fate of the world but for the souls scarred by past mistakes. Despite the victories I achieved and the enemies I vanquished, the haunting realization that some wounds run too deep to heal lingered. The emotional landscapes of Neyrelle and Donan, forever altered by their losses, served as a constant reminder to me of the game's core message: in the fight between good and evil, the personal battles we face can be just as drastic. As the game progressed, a remarkable transformation unfolded among the characters who journeyed alongside me. Neyrelle, once shadowed by grief, emerged as a pillar of strength and wisdom. Her evolution from mourning her mother's untimely death at the hands of Lilith to rising as an indomitable leader was nothing short of inspiring. She used her loss not as a reason to falter but as a catalyst to forge herself into a beacon of hope for those around her. Similarly, Donan underwent a profound metamorphosis, finding renewed purpose in his quest for vengeance against Lilith, driven by the desire to honor his son's memory. His resolve added a layer of depth to our collective mission, reinforcing the stakes of our endeavor. It really made me feel as if I was a part of their stories as if I was in this world for real. It was almost as if I had a role to play in this game. I, "Adam the Necromancer," alongside Lorath, Neyrelle, and Donan, formed an alliance that felt unstoppable. Our unity was our strength, a diverse assembly of abilities and spirits, each of us reborn through our trials and tribulations, ready to face whatever was ahead. This camaraderie extended beyond the battlefield as we encountered new allies and embarked on fresh missions in our relentless pursuit of Lilith. With every new challenge and every new face that joined our cause, the bonds I shared with these characters deepened, transforming our group into more than just a team—it became a family. This sense of belonging and mutual determination was a testament to the game's ability to weave personal connections into the fabric of its sprawling epic. The evolution of each character, mirrored by the strengthening of our collective resolve, underscored these later acts' narrative: in the face of darkness, unity and personal growth light the way to victory. As Diablo IV neared its end, our group had to face some tough truths. Some of these were happening in the heat of the moment before our eyes, and others felt like they'd have bigger impacts later on. Going into Hell was dangerous but necessary to finish what we had set out to do very early on. That's what it seemed like, at least. But Diablo IV had one more surprise for us right at the end, and I'm pretty sure none of us, Neyrelle, Lorath, Donan, or myself, really understood what we had actually done. This last twist made us think hard about the choices we made. We won our battles, but things didn't feel totally right. There was this sense that the effects of fighting Lilith and venturing into Hell would stick with us for a long time, maybe in ways we hadn't expected. The game does a great job of making you feel like you've finished something important, but then it makes you wonder if everything you did was really for the best. After finishing the game, it stayed on my mind because of how the story wrapped up and the ensuing epilogue. It was really engaging and made you think about right and wrong, as well as what comes after making big decisions. The way the main story line ended, with that last unexpected turn, showed that the game was about more than just the battles—it was about the journey and the consequences of our actions. Before diving into Diablo IV, I'll admit I wasn't exactly drawn to the franchise or even to diagonal-down games in general. However, this game completely shifted my perspective. Diablo IV introduced me to a group of characters that, surprisingly, I found bits of myself in, even if just in small ways, like the closeness with family. Beyond that, the gameplay mechanics were undeniably fun—so much so that I found myself constantly wanting to explore and experiment with them. This game didn't just change how I view this particular genre; it opened my eyes to the possibilities and enjoyment that such games can offer. Final Score – 86/100 Diablo IV earns a well-deserved score of 86/100, standing as a testament to its exceptional execution in combining deep, engaging storytelling with expansive skill and equipment customization. This title shines with its intricate narrative, a vast world filled with rich lore, and comprehensive equipment and ability customization, appealing to a broad spectrum of RPG enthusiasts. Its technical prowess, highlighted by stable performance and swift load times, sets a high standard for immersion and playability. Despite treading on familiar thematic ground, Diablo IV delivers a fresh, captivating experience that solidifies its place within the esteemed Diablo franchise and the broader RPG genre.
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
I have a feeling that Black Myth Wukong won’t get nominated for GOTY at The Game Awards And it will cause an outrage of magnitudes that we have never witnessed before in the gaming industry
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
It's almost been a year since the reveal trailer, I am genuinely starting to tweak I NEED GTA 6 😭
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
THIS ARMOR SET in Black Myth Wukong tho?? The artists over at Games Science did not have to go THIS HARD for monkey armor 😭
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VGT Gaming News
VGT Gaming News@GAMERNEWSonX·
With #Starfield's first story expansion -- Shattered Space -- just a day away, let just take a moment to appreciate the tireless work @BethesdaStudios has been putting in to the game to bring it to where it's at today. There's been so many incredible updates, such as: - REV-8 driveable vehicle update - Detailed surface maps - Improved lighting - FSR 3 - New Xbox performance modes - Official modding tools - Creations (Many of which are completely free) - New gameplay options - New difficulty options - New Game+ Trait respeccing - An absurd amount of quality of life improvements - Loads of bugs fixed AND we are just about to get the first story expansion, which adds new enemies, weapons, armors, a whole new planet to explore, expanded House Va'ruun stories and lore... with so much more 🤯 It's safe to say the future is looking bright for Starfield 💫
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