
SyNox3D
65 posts

SyNox3D
@SupremityXO
3D artist, Game designer, Project Manager, luaU https://t.co/gOp9PPPEUl
Katılım Mart 2023
36 Takip Edilen43 Takipçiler


@RoBuilderYT Modelers can build. Builders can't model or usually don't. My hot take is that modelers are the most skilled and versatile role of game development. Modelers are VERY important to a game's visual identity as well as optimization.
English

Hot take: building and modeling are the same job. Don't look for commissions if you cant do both, same for UI if you cant make vectors and import it don't call yourself UI Designer.
RTC@Roblox_RTC
What is your hot take about Roblox?
English

@SurferRBLX @RoBuilderYT Yes because they have the funding to split workloads among devs. I'd do the same on roblox but most teams are small and devs have more workloads to each individual
English

Not true at all, yes, modeling can help you with your building significantly, I won't deny that. But building and modeling require entirely different workflows from each other.
For example, with building, you're using pre-made assets and putting them together into a scene following environmental design protocols / workflows.
For modeling, you're breaking every day objects down into their simplest forms and creating them from scratch.
There's a reason that in the AAA industry they separate the roles between environmental artists and general 3d artists. Yes, those environmental artists tend to make their own assets as well, but 9 times out of 10, they have a general 3d artist working on the assets they use.
English





















