
Susan Rivers
369 posts

Susan Rivers
@susanerivers
Executive Director & Chief Scientist, iThrive Games
Boston, MA Katılım Aralık 2010
239 Takip Edilen318 Takipçiler
Sabitlenmiş Tweet

Thank you @nytimes & LAURA PARKER via NYT for your coverage of this important topic and for highlighting our work @iThrivegames @KelliNDunlap #MentalHealthAwareness #G4C "Depressed and Anxious? These Video Games Want to Help" nyti.ms/2Fux672
English

I had the pleasure of joining @TCEA’s EdTech Podcast to discuss @iThriveGames’ role-playing simulations use SEL & play to equip HS students with skills to be engaged, responsible, and informed members of our democracy. Listen to the podcast here: tcea.org/2021/05/20/clu…
English
Susan Rivers retweetledi

Civics #edu equips teens w/ the curiosity & social-emotional skills needed to engage w/ the issues of today. At #SXSWEdu, we’ll be discussing how iThrive Sim, our online #RPG, supports #civics learning and #SEL. Vote for us in the #PanelPicker by 11/20! bit.ly/3lnULJ4

English
Susan Rivers retweetledi

#Civics is social and emotional. Let’s teach it that way.
At @SXSWEdu this year, we're discussing how games and live-action role-play support civics learning and #SEL in HS classrooms. Vote for our #SXSWEdu panel in the #PanelPicker by 11/20! panelpicker.sxsw.com/vote/110019 #gbl #edu

English

Now open: SXSW PanelPicker® disq.us/t/3ssk446 Please cast your vote for our session on Reimagining Civics Ed!
English

Deadline approaching! Submit abstract by 11/20 for consideration in the next Journal of Games, Self, & Society issue.
iThrive Games@iThriveGames
#CallforPapers: Guest edited by @Mx_Collins and @DrClaudiaSantiF, Vol. 3 of the Journal of Games, Self, & Society will explore the science behind #games and how they contribute to #edu, wellness, and social-emotional learning. Abstracts due 11/20: bit.ly/35XPoLG #SEL
English
Susan Rivers retweetledi
Susan Rivers retweetledi
Susan Rivers retweetledi

Centering equity as we move forward is not a condition of 2020, it's a condition of this system itself in order to perfect our union." -- @DAdams_SEL at #GreatExchangeEdu Here here!
English

@iThriveGames @play2PREVENT @DrClaudiaSantiF @LiminalEsports @Mx_Collins I cannot wait to read your submissions for our next issue of Journal of Games, Self, & Society!
English

Call for Abstracts: Volume 3 of the Journal for Games, Self, & Society, guest-edited by @play2PREVENT's @DrClaudiaSantiF and @LiminalEsports’ @Mx_Collins, will explore how #games fuel connection and support learning. Abstracts due by 10/19! bit.ly/35XPoLG #gamedev #cfp
English
Susan Rivers retweetledi

Museum of Me is a #gamebasedlearning curriculum for HS English classes that takes teens on an exploration of self using the video game, #WhatRemainsofEdithFinch.
Use the free unit to bring #SEL, deep learning and meaningful play into your #classroom: bit.ly/3ffjLiI #edu

English

@iThriveGames Excited to connect with teachers at iThrive's Lounge next week. Join us to explore self-awareness in the classroom.
English
Susan Rivers retweetledi

Emotional awareness. How do you practice it at home and w/ your students?
We created The Lounge, a virtual lounge where #teachers can share practices that support them as humans and #edu navigating uncharted waters. Join us there on 9/30! bit.ly/3mLvTMd #SEL #edchat

English
Susan Rivers retweetledi

It’s easy to make up stories when we have limited info. Are they harmful or helpful?
Sam’s Journey invites HS students to explore this question while playing @normallostphone, the #videogame at the center of the unit.
Download it for free today! ithrivegames.org/ithrive-curric… #SEL
English
Susan Rivers retweetledi

So fun chatting & prepping for @FirstAveMS #historyfrogclub @ReaganEducation “Lives in the Balance simulation” w @mrsmarti777 So great to learn about “Museum of Me” and learn more about @iThriveGames Wanna chat? I hear she will be live at 1pm PST/4pm EST at #G4C2020




English
Susan Rivers retweetledi

We’ll be streaming live from our @G4C Marketplace booth in 45 minutes! Looking forward to chatting it up with #gamebasedlearning fans and novices about the wonderful #SEL opportunities that gameplay offers teens in and outside the classroom! #G4C2020 #gamesforchange #games4ed
iThrive Games@iThriveGames
#SEL for teens can still happen in an #onlinelearning environment, and we have the #gamebasedlearning tools to support it. Join us at our booth at the @G4C Marketplace from 11-12 pm EST and 4-5 pm EST today to connect with iThrive staff and learn more! #G4C2020 #SELchat
English

Play and #SEL are a compelling combination. Check out why #gamebasedlearning works and @iThriveGames approach to #virtualclassroom here bit.ly/32c5qQ7 via
@UNESCO_MGIEP
English
Susan Rivers retweetledi

#Games, with their ability to evoke emotion, offer a student-centered method for transformation when used in a #virtualclassroom.
iThrive’s @SusanERivers shares on the connection between play and #SEL, and why #gamebasedlearning works: bit.ly/32c5qQ7 via @UNESCO_MGIEP

English
