Steve

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Steve

Steve

@SycKnight

Content Creator || Network Engineer || 📧: [email protected] || https://t.co/wCQVq0vOhd || https://t.co/08xIlDY25C

New York, USA Katılım Temmuz 2016
323 Takip Edilen1.3K Takipçiler
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Steve
Steve@SycKnight·
Destiny 2 Feels Alive...
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Steve
Steve@SycKnight·
@jestrgg Just applied and checked out your pinned video. Really like the tools you all offer with your platform and the effort and attention to detail given to educate potential accepted Creators how these things work. sample short: tiktok.com/t/ZTA86fb8w/
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Jestr
Jestr@jestrgg·
🚨TO ALL GAMING CONTENT CREATORS🚨 I have seen an increase in interest to join Jestr on X in the last couple of days after my posts about Ludwig and Streamer University I already opened more slots once, but I decided to do it again This will probably be the LAST round of manual fast-tracking for a while So if you're a gaming content creator/streamer, you can apply at jestr.gg and comment on this post so I can fast-track your application If you already commented on the previous posts, don't worry, it'll be reviewed soon!
Jestr@jestrgg

Honestly, I agree with what Ludwig said about how creators make money at Streamer University Finding sponsorships and networking is one of the hardest aspects of content creation To combat this issue, I created Jestr, which is a platform that connects sponsors with gaming content creators If you are an aspiring streamer/content creator, apply at jestr.gg and comment on this post so I can fast-track you in

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Steve
Steve@SycKnight·
@apathei Right exactly. No room for understanding, learning. No room to be wrong etc, which then breaks down all communication and conversation. It just becomes bickering and noise that devolves into lines being drawn etc.
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눈 ︵ 눈
눈 ︵ 눈@apathei·
@SycKnight for sure. it seems we as a generation(s?) have lost the ability to hold grace for other people, especially if at first blush they appear to be '"wrong"' to us. it's too easy to jump on that instead of leaving room for either maybe we're wrong, or maybe there's more to the story.
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Steve
Steve@SycKnight·
People online have a bad habit of approaching conversations with hostility and disrespect... The amount of folks I interact with talking crazy unprovoked is insane. Sometimes when I reply in kindness they apologize and say "sorry I was being an ass", but my thing is why?
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Steve
Steve@SycKnight·
@apathei I respect the honesty in your reflection dude. I totally get that too. It's just unfortunate how normalized it is. Even outside of gaming lol when I'm in engineer forums. As a Creator too I see it across all my content. People talk to you crazy unprovoked, it's just wild.
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눈 ︵ 눈
눈 ︵ 눈@apathei·
@SycKnight because there's a strong adversarial and contrarian culture to the internet, for better or worse. I def have that "being an ass" in me that I can turn on like a switch... but as to why I don't know what point it fulfills. my guess is it overcompensates for something in my past.
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Marathon
Marathon@MarathonTheGame·
Vault Breaker is Marathon's first experimental PvE mode, set in Cryo Archive. Play as a crew, duo, or solo—no enemy players. Power up across runs with roguelite progression to overcome UESC hordes, vault security measures.... and even the Compiler. Available July 21 - August 4.
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Steve
Steve@SycKnight·
@sc0nesandc0ffee Yea it's an unfortunate side effect of social media. From many I've interacted with they feel oddly justified because of the normalized expectations of hostility, especially in the forms of passive aggressiveness and microagressions.
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Jamie.
Jamie.@sc0nesandc0ffee·
No repercussions. It’s the anonymity of the internet, the disconnection. When I’m talking to you, I know you are flesh and blood with hopes, joys, and fears. That is not a common way to feel. People lash out, start fights, send their followers after people because they are not people to them. And there are rarely consequences unless something horrific happens.
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Steve
Steve@SycKnight·
@BluSatire Same. I've always enjoyed the MCU for each movies contribution to the overall narrative and individual character arcs. Not everything has landed but it's been cohesive enough for the plot. Doom kinda feels "unearned" in this case but I'm still excited to seeing what they do.
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BluSatire
BluSatire@BluSatire·
I’m looking forwards to most super hero movies. I don’t have high expectations. I’ve actually enjoyed quite a bit post end game. It ain’t for everybody i understand for sure. There have been some duds, but for the most part they do their job
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Steve
Steve@SycKnight·
@Bucky_cm Well deserved for the work that went into the 1.0 and the quality of everything we got. Having a great time.
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Bucky | Palworld
Bucky | Palworld@Bucky_cm·
Mind boggling numbers. Thank you so much, gamers. Palworld 1.0, and Palworld in general, really has been a surreal and life-changing experience. I’ll make an educated case and say this is Palworld 1.0’s “peak”, though by no means would I consider that bad in any way! The support we’ve received over the last two+ years has really been overwhelming. Thank you so much for playing, truly. We hope you had fun in our goofy little game 🙇
Bucky | Palworld tweet media
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Steve
Steve@SycKnight·
The Odyssey was peak CINEMA... Really enjoyed this one. The journey from beginning to end captures you and man the climax of the storytelling was absolutely worth the ride. 10/10
Steve@SycKnight

It's time

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Steve
Steve@SycKnight·
It's time
Steve tweet media
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Steve
Steve@SycKnight·
We don't talk about this enough. When you stop fucking around, get serious and start having belief in yourself....it gets real lonely. Not many people are willing to join you on that path when you get locked in.
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Steve retweetledi
Moomer ☾☁︎
Moomer ☾☁︎@moomeronthemoon·
Hi! Former Sponsorship Manager of 2 years here and can confirm that this has ALWAYS been the strat. YOUR NETWORK IS YOUR NET WORTH! Let’s break it down: It doesn’t matter your size or analytics when it comes to working with brands and sponsorships. What matters is your energy, knowledge of the company, and initiation when you PITCH yourself. There are also multiple websites you can use to find companies that are OPEN to partnerships or affiliations like Fairly Odd Streamers. Especially nowadays thanks to the internet, do your research. Shoot your shot and shoot it multiple times. The work doesn’t stop once you get in, form connections with your contact and the people in the community. I could go on and on about this but Lud’s class is so important and vital for success in this space. Start here and forever strive to be a student to learn more. Happy Streaming and Content Creating everyone 💗
Muaaz@mws

Ludwig just said he made $1,135,400 in June Here’s the split: - Merch: $7,800 - YouTube: $270,000 - Twitch: $57,600 - Sponsors: $800,000 Start making relationships with Brands, even if you’re small.. It can pay off tons later on A lot of them check DMs

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Steve
Steve@SycKnight·
In my years of experience as a Creator here's the core values I maintain🧵 (Thread below) •Being consistent in my efforts to do the work and continue learning regardless of views. •Focus on providing my potential audience value. I have to earn people's time and engagement.
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EPICTREASURE 
EPICTREASURE @epictreasure1·
"This Palworld builder is the bes.... Veli's Palworld = Hold my beer no mods.
EPICTREASURE  tweet mediaEPICTREASURE  tweet mediaEPICTREASURE  tweet mediaEPICTREASURE  tweet media
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Steve
Steve@SycKnight·
Day 2: Early game grind LVL 10-30! Come through and share your best beginner tips! 👉twitch.tv/sycknight
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Steve
Steve@SycKnight·
A lot of Creators need to watch this. These are the kinds of conversations I enjoy and wish more people would be open to having. When you respect a craft, focus on the details, and build systems, you can maximize your potential for success and growth.
Zach Bussey 🇨🇦@zachbussey

Ludwig's Stop Clipfarming, Start Making Money class: Introduces three streamers and their monthly earnings... Mr. 95: ~$1.1M/month Ms. 1000: ~$10,000/month Mr. 10,000: ~$3700/month

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Steve
Steve@SycKnight·
Definitely looking forward to the Fallout: New Vegas Remake since I never played the original. Fallout 3 is in my top 5 so I'm excited for any new Fallout games. Surprised about the Starfield news but looking forward to what they do next with it. Let those devs cook.
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Steve
Steve@SycKnight·
Agreed. There's always people in the crowd dropping gems, but sadly few people value the process of learning so they ignore the messages. Success by proximity seems faster and easier so people chase viral moments instead of falling in love with the details and the process.
Mightykeef@MightyKeef

Streamer university is a big opportunity for both professors and students to make content. Some take it seriously, and others don’t. But there are some professors like Agent and Ludwig that are actually trying to help people become successful with good tips.

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