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The #LEC Versus Playoffs bracket!







2026 Ranked Changes! The ranked changes this year were heavily inspired by feedback from you all about pain points and things where we could improve. 1. Queue times, especially in apex 2. Experience around autofill and autofill balance 3. Dodging and time to game Queue Times In the graph attached, we've been cooking on some optimizations to get queue times down without affecting match quality. As Meddler mentioned, these changes have now been rolled out in all regions for Ranked. In Season Start, we're also in testing on some more optimizations, that we hope can get times down even further. Some of the reasons why queue times are long today is because our current matchmaking algorithm spends a lot of time trying to make games have autofill & secondary role parity, but those optimizations are extremely costly to queue times. We believe we've found some optimizations that are in testing that can bring those times down, without compromising game quality (more to report back in January!) Autofill You've told us that y'all really don't like it when autofills are imbalanced by teams and that can make the game feel doomed in champ select. At the same time, some players detest playing autofill at all. Unfortunately, we can't cash that check to remove autofill today 😢 as players would be in queue forever. So the path we took was to make those autofill games more rewarding and incentivize you to play them out. Our changes in the new season will also make autofill balance in-role more effective (eg. fill jgl vs fill jgl) While Aegis of Valor is launching with a C or higher and no disruptive behavior transgressions (like AFK), we are open to increasing the requirements if we observe players messing around with this. Dodging Finally, on the dodging front, chain dodging has become a pretty big problem, especially in high MMR, where lobbies are repeatedly dodging the same person. At Master and higher, dodging will cost the same MMR and LP as a loss In these lobbies, repeated dodging and target bans have the biggest impact on game quality, so we want to incentivize players to play out those games. We understand that there are some games where it might feel like you're at a comp diff, but we hope that better balance around autofills in 2026 will make those games meaningfully more fair. We don't consider someone having had their lane counterpicked as a reasonable reason to dodge, as the game starts in champ select. In the same way you can't dodge after someone gets first blooded, we want to normalize champ select experience as part of the game. Having said that, we know that people being disruptive with lobby hostaging and other disruptive behaviors are still major pain points for you all. These are high priority for us to solve and we hope to have updates we can share soon. Check out the Ranked blog we wrote for more details! leagueoflegends.com/en-us/news/dev…




















