Thomas Bedenk

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Thomas Bedenk

Thomas Bedenk

@TCTomm

advisor & creative mind, freelance #XR #AI #games strategy, podcast co-host - former VP #XR, Creator of indie game Zeit2 | https://t.co/3Mcc2Uwnkh

Berlin Katılım Ocak 2010
628 Takip Edilen1.3K Takipçiler
Thomas Bedenk
Thomas Bedenk@TCTomm·
Was playing with the kids in the snow and met this Fox. Enjoy your weekend!
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John Carmack
John Carmack@ID_AA_Carmack·
Meta Horizon OS Meta already sells the Quest systems basically at production cost, and just ignores the development costs, so don’t expect this to result in cheaper VR headsets from other companies with Quest equivalent capabilities. Even if the other companies have greater efficiency, they can’t compete with that. What it CAN do is enable a variety of high end “boutique” headsets, as you get with Varjo / Pimax / Bigscreen on SteamVR. Push on resolution, push on field of view, push on comfort. You could drive the Apple displays from Quest silicon. You could make a headset for people with extremely wide or narrow IPD or unusual head / face shapes. You could add crazy cooling systems and overclock everything. All with full app compatibility, but at higher price points. That would be great! This brings with it a tension, because Meta as a company, as well as the individual engineers, want the shine of making industry leading high-end gear. If Meta cedes those “simple scaling” axes to other headset developers, they will be left leaning in with novel new hardware systems from the research pipeline for their high end systems, which is going to lead to poor decisions. VR is held back more by software than hardware. This initiative will be a drag on software development at Meta. Unquestionably. Preparing the entire system for sharing, then maintaining good communication and trying not to break your partners will steal the focus of key developers that would be better spent improving the system. It is tempting to think this is just a matter of increasing the budget, but that is not the way it works in practice – sharing the system with partners is not a cost that can be cleanly factored out. Just allowing partner access to the full OS build for standard Quest hardware could be done very cheaply, and would open up a lot of specialty applications and location based entertainment systems, but that would be a much lower key announcement.
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Der Deutsche Computerspielpreis | Der DCP
Seid live dabei, wenn die Stars der Spielebranche eintreffen. 🌟 Freut euch auf eine unvergessliche Show und teilt eure Eindrücke unter dem Hashtag #derDCP! Der Livestream mit @fisHC0p und @RayaOnAir beginnt um 18:30 Uhr. Die Links zum Stream findet ihr in unserem Profil. 🔗
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Thomas Bedenk
Thomas Bedenk@TCTomm·
Ich freue mich schon sehr auf #derDCP am Donnerstag, mit dem fantastischen Duo @fraubauerfeind und @bobgod Wir sehen uns in München!
Der Deutsche Computerspielpreis | Der DCP@DerDCP

Diese Woche ist es endlich soweit: Der DCP steht vor der Tür!✨ Ein herzliches Dankeschön an unsere fantastischen Moderator*innen @bobgod und @fraubauerfeind, wir freuen uns auf einen tollen Abend mit euch! 🎤💫 Alle Links zu den Livestreams findet ihr in unserer Bio🔗 #derDCP

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Thomas Bedenk
Thomas Bedenk@TCTomm·
@SirPatStew Greatly enjoyed listening to the story of your life! When i was asked in an interview who would be my 5 famous dinner guests i replied Albert Einstein, Michael Jordan, MacGyver, Ct Picard and Don Norman. Thanks for making me feel a bit like experiencing it by listening to y book!
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Patrick Stewart
Patrick Stewart@SirPatStew·
Hello from the desk where I wrote my memoir, #MakingItSo. After years spent writing here, it's hard to believe that today marks one month until my book will be released...! Thank you to everyone who has already ordered your copy, and I'll see you on tour this October. PatrickStewartBook.com
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Michael Mack
Michael Mack@MichaelMack·
Today marks the three-year anniversary of @yullbe.official in Rust! Nowadays, our visitors can enjoy over 10 experiences across multiple #YULLBE locations. Here's to countless more adventures in the endless possibilities of #virtualreality! Cheers on YULLBE!
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Thomas Bedenk
Thomas Bedenk@TCTomm·
Let's remember what has always been the biggest strength and success factor of @Unity essential for its brand. I have been embracing #Unity3D for over a decade and I will most likely continue. Is the current change worth the impact it has on the #brand and #community?
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Thomas Bedenk
Thomas Bedenk@TCTomm·
🔭🌛✈️ Love experimenting with my @CanonDEU R6 camera. Just recorded a #plane flying in front of the #moon from Berlin. Really cool how fast the moon moves / earth rotates and how much you can see flicker from the atmosphere. #canonphotography
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Endava
Endava@endava·
💫 Compelling stories are a hallmark of great #videogames. In the future, they could also be personalised & adapt to present ever-new experiences. Curious about the impact #AI may have on #GameDevelopment? @TCTomm looks at a range of aspects in our blog: okt.to/ikPG2z
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Thomas Bedenk
Thomas Bedenk@TCTomm·
#AI #Ecosystem @nvidia Reception in Berlin today with Jensen Huang, with Jaroslaw (Jarek) Kutylowski, Michael Putz and Eric Steinberger Looking forward to some networking representing @endava
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Thomas Bedenk
Thomas Bedenk@TCTomm·
@benz145 This is an issue for sure, but don't we have similar issues when turning on a PS5 instead of an NES or an iPad that wants to force new features onto you.
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Ben Lang
Ben Lang@benz145·
Latest #QuestNightmare. Go to put the thing on my head. Regular stuttering in the main menu. Profile page “unable to load.” Avatar will not load. Notification saying Wi-fi has disconnected, even though it was not and I confirmed as such by loading a website in the browser. Check for software update, hey there’s one available! Click ‘Download Update’, no progress indicator for the download so I’m just sitting here in the headset unsure if it will continue downloading if I do something else. Say “Hey, Facebook” to use voice command to launch an app, notification pops up that Voice Commands failed, please try again later. Eventually see a pop-up saying the system update has finished downloading… it disappears in about 2 seconds, so I go to the notification panel to track it down… the notification is not in the list. Find my way to the settings page to ‘Apply and Restart’ to update. Headset turns back on, controllers both cannot be used while updating. This takes about 3 minutes. Meanwhile the passthrough view and guardian is extremely swimmy and not locked to the world—instantly nauseating for anyone who is highly motion sensitive. Controller updates finish. I’m immediately greeted with a screen in the menu that asks me to take off the headset to open the app to set it up. What? I click away to some other menus… I can access the browser just fine. seconds later the entire interface disappears and I see a blank grey interface panel in front of me. There’s nothing to click on. All interface panels from here on out are just blank. Restart the headset. Same ‘take off the headset and open the app to set up your headset’ thing pops up. Ok I guess I have to. I take off the headset and follow instructions. Instructions ask me to enter a code which is displayed *inside the headset*. So I have to put it back on, then peek out the bottom of my headset while I enter the code. I enter the code. The headset reboots itself without my acknowledgment. 15 minutes after I initially wanted to play some VR, I’m finally able to. If I was an everyday customer I’d be very close to throwing this thing at a wall right now.
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Thomas Bedenk
Thomas Bedenk@TCTomm·
While users still have limited exposure to this medium and experience with it, it is the task of the designer to prevent as much of this unwanted behaviour that could trigger discomfort as possible.
Ben Lang@benz145

Sometimes when I'm watching people play VR I see them doing behaviors that I know will cause motion discomfort... but they don't seem to realize it. It's possible to stay much more comfortable in VR if you know what *not* to do, but how can that be communicated to users?

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