DonDamage
462 posts




Genuine non ragebait question, can someone give me legitimate examples of amazing games being unfairly defamed by influences and failing to sell, and opposite, absolutely awful games being praised by biased content creators and massively succeeding?




We took Assassin's Creed Unity visuals for granted because how come this game looks this freaking GOOD graphically even for today's standards

Fallout co-creator Tim Cain believes gaming fans often adopt streamers' opinions instead of forming their own "They're handed an opinion from the channel they're watching ... and then that person's opinion becomes their opinion"




“A 15 hour game should not cost $60 or $70.” Sit down, my sweet summer child

> Seja Clair Obscur: Expedição 33 > Feito por 30 pessoas na França > Orçamento inferior a US$ 10 milhões > Franquias de US$ 200 milhões perdidas para um sonho de US$ 10 milhões > Seu jogo parece melhor do que todos eles > 500 mil cópias em 24 horas > 1 milhão em 3 dias > 3,3 milhões em exatamente 33 dias (sim, TRINTA E TRÊS) > Ganhou 9 dos 13 prêmios no The Game Awards > Maior nota de usuários do Metacritic DE TODOS OS TEMPOS > 98% dos críticos recomendam no OpenCritic > Bateu o recorde de The Last of Us Part II que durava desde 2020 > Apenas o segundo jogo a ganhar TODOS os 5 principais prêmios de Jogo do Ano > O primeiro foi Baldur's Gate 3 Uma equipe menor do que o andar do seu escritório fez o jogo mais premiado da história






Yeah, I don't think I've ever played a game that does this

Tom Henderson, has confirmed Bloomberg’s reporting on the heavy use of generative AI across major game studios. He stated that “everyone’s doing it,” specifically naming Capcom, Ubisoft, and others. Studios are quietly adopting GenAI tools for tasks like coding, generating small assets (such as rocks, grass, or environmental details), and speeding up production. Most keep it undisclosed to avoid player backlash over concerns about creativity, quality, and job losses. Capcom uses AI to brainstorm ideas for minor elements so artists can focus on heroes, enemies, and key content.




original vs remake bc im bored (ignore the low quality)







