TKizzle

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TKizzle

TKizzle

@TKizzle__

Katılım Kasım 2021
353 Takip Edilen107 Takipçiler
TKizzle
TKizzle@TKizzle__·
@UESP_net Hmm I didn’t remember there being a well, guess I need to replay.
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UESP@UESP_net·
@TKizzle__ It's Fort Pelagiad. They also threw in a bunch of objects to give it more things to reflect with the added water.
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UESP
UESP@UESP_net·
Pictured: Promotional screenshots of Morrowind, all focusing on its absurdly high quality water for a 2002 game. Nvidia was extremely proud of its utilization of GeForce 4, and the last one was Nvidia's own lede image for showing off Morrowind.
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TKizzle
TKizzle@TKizzle__·
@Gurbur_cabhat Gammoth is always such a long shot, Genuinely don’t see that monster fitting in with the current roster and gameplay style.
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TKizzle
TKizzle@TKizzle__·
@L1nko64 Text looks almost certainly AI generated - that isn’t just a punchline, it’s a promise.
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Sean
Sean@L1nko64·
Having a company do the work, update the version on the store, then putting it in your 'preservation program' and wording public comms like you did the work is errr a choice? let alone the text kinda looks like AI, odd
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Sean
Sean@L1nko64·
Are GOG claiming credit for the addition of achievements to games like Rites of War? The new version of the game was just released on Steam, with GOG seemingly doing none of the work that they seem to be putting under their preservation program?
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TKizzle
TKizzle@TKizzle__·
@idonotexistelol If you prefer darker atmospheres path/ray tracing will make those intended darker environments look far better. I think it’s pretty clear they intend for this scene (and game in general) to be pretty well lit and very reflective which this tech accentuates.
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Techies
Techies@PSuchodolak·
É proibido acender luz do quarto com oled? Tem que jogar visando o aumento de miopia a cada sessão?
@de3dsoul

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TKizzle
TKizzle@TKizzle__·
@LifeArtStudios @MythicMgames @bibi_Kesnowitz How is it a moot point because of how people choose to interface with it? The benefits are still the same even if people don’t bother interacting with it, it’s like saying a games difficulty is a moot point because people can chose to play it on the easiest mode.
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Mythic Mind Games
Mythic Mind Games@MythicMgames·
Map-click fast travel was a terrible idea for open word games. Relying on in-game travel methods is way more befitting of the genre.
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TKizzle
TKizzle@TKizzle__·
@LifeArtStudios @MythicMgames @bibi_Kesnowitz And you miss out on a lot of emergent moments and content by over relying on it, the “empty” space in between is still a part of the experience is my point. Relating to the text in the meme we’re replying to.
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TKizzle
TKizzle@TKizzle__·
@agassibond1 @MythicMgames Dragons dogma 2 has terrible quest design and pretty poor enemy placement compared to the first game. Fast travel really doesn’t improve upon this, the game is already quite generous compared to the first - which had a far better progression when exploring the world.
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epic win
epic win@agassibond1·
@MythicMgames Play dragons dogma 2 and then tell me fast travel is bad
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TKizzle
TKizzle@TKizzle__·
@LifeArtStudios @MythicMgames @bibi_Kesnowitz Games like Elden ring or Witcher 3 needs to be packed with content in its open world or it falters but something like Skyrim or RDR2 will have benefit from “empty” areas. I think it’s mostly down to how content is delivered and experienced within the open world.
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TKizzle
TKizzle@TKizzle__·
@LifeArtStudios @MythicMgames @bibi_Kesnowitz I think it’s fine for open world games to have a lot of negative space, if you have interesting enough systems you don’t need ‘content’ densely packed everywhere the player will inevitably run into something emergent. The journey is the destination and all that jazz.
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TKizzle
TKizzle@TKizzle__·
@Flexyooo @CrimsonDesert_ It’s a gargantuan game, honestly wouldn’t be surprised if it takes me a few months to fully complete between other games.
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TKizzle
TKizzle@TKizzle__·
Man what a game... Feels like every other hour I just have to take a few steps back and just appreciate the detail of the world on screen, have way too many screenshots already, wish they'd add an option for us to disable the HUD elements...
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TKizzle
TKizzle@TKizzle__·
@Flexyooo @CrimsonDesert_ Yeah deffo, I fell off the hype train a bit in the final month but it was well worth the wait.
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千elix
千elix@Flexyooo·
@TKizzle__ @CrimsonDesert_ Great shots man! 👌 So the hype for CD was justified in the end? Looks like you're enjoying it a lot!
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TKizzle
TKizzle@TKizzle__·
Just can't get enough of how gorgeous it is!
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TKizzle
TKizzle@TKizzle__·
@BrokenLobo Yeah game has a crazy good sandbox, think I've just put 50 hours in at this point. At chapter 7 but mostly advanced so my camp would be a bit more lively lol, currently hunting for some crafting books to see what other gear I can make.
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PUNISHED LOBO 🐺🇭🇹
PUNISHED LOBO 🐺🇭🇹@BrokenLobo·
@TKizzle__ About 120 so far, still in Chapter 3 but the way the game is designed, you can still make tons of professional and get stronger through exploration. I know it takes time to curate the “For You” tab but the algo has been quite responsive so it shouldn’t take that long for you 💡
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PUNISHED LOBO 🐺🇭🇹
PUNISHED LOBO 🐺🇭🇹@BrokenLobo·
Crimson Desert is straightforward with main/side quests fully explained to the player before they embark on them (along with intermediate updates mid-quest); the “no guidance” approach relates to exploration (though some regions are progression locked), buildcrafting and puzzles.
PUNISHED LOBO 👾🐺@BrokenLoboMedia

Details (+): Path of Uncertainty Pearl Abyss absolutely cooked with some of these Abyss fragment puzzles. If you’ve got a fear of heights, take your time with this. I don’t but my nerves were shot, ngl. Still in Chapter 3, by the way 😆 👾: Crimson Desert

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TKizzle
TKizzle@TKizzle__·
@BrokenLobo Haha if you don't use this for months it resets your algorithm, pretty much forced to go on "following" for a little while until it gets gaming focused again, how many hours you got in CD?
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