SirT

237 posts

SirT

SirT

@TL62594

Katılım Temmuz 2025
27 Takip Edilen1 Takipçiler
SirT
SirT@TL62594·
@xj0nathan Bah ouais si tu dois acheter un truc uniquement pour le gaming et que tu cherches pas à jouer en 4k à 150+ fps y'a quasi aucun intérêt à acheter un PC. Mais si t'as besoin d'un PC pour quoi que ce soit d'autre, vaut p'tet mieux se faire une config gamer et pas acheter de console
Français
0
0
1
94
j0nathan
j0nathan@xj0nathan·
- 2500 balles pour jouer convenablement contre 500 pour une console - quasi aucune exclu à part des jeux indés de con à 5€ sur Steam - les jeux multis blindés de tricheurs - l'optimisation aux fraises où tu dois passer 30min dans les menus pour gratter 5fps en + - "téléchargement des shaders" - pas de format physique pour les jeux - 0 convivialité. Tu ramènes tes potes à la maison ils vont se faire enculer, ça peut pas jouer en multi 🤣 Le seul truc que le PC foudroie c'est tes neurones 🥹
Girish@lilrishgi

Je ne le répéterai jamais assez, mais le PC foudroie tous les jours les consoles.

Français
489
30
541
300K
SirT
SirT@TL62594·
@thefelourfog @Tea_Manuel @DRUNKKZ3 @alexxgamedev @T0TALfps The only thing i disagree with is the fact that they don't two shot tanks in the ass anymore. Otherwise, i think they're pretty balanced.Unlike any other launcher, they can do everything, so i think it's pretty fair they're a bit harder to use and less powerful vs tanks.
English
0
0
1
37
SirT
SirT@TL62594·
@tiggr_ Any chances it happens at some point ? I'm actually imploring you ! Tl/Dr : Individual sliders for each tank camera so we can fix the sensitivity scaling (that was only partially fixed with season 3) + a ton of arguments in their favor. Please dude 🙏🥺🩵
SirT tweet media
English
0
0
0
5
SirT
SirT@TL62594·
@kk0kkit0 Yeah that's what I was thinking... hopefully the portal devs add that feature someday!
English
0
0
1
18
kokito
kokito@kk0kkit0·
@TL62594 Unfortunately, as far as I know, this is not yet possible on portal servers. When this feature is added, I will include it.
English
1
0
0
35
kokito
kokito@kk0kkit0·
I had to deploy a small hotfix for KK's Firing Range. Experience will be back online around 12:30 UTC.
English
1
0
5
144
SirT
SirT@TL62594·
@smk_gaming_ I have no doubt that it is, anyways, console are way cheaper than PCs, so it makes sense. But still, the steam chart isn't representative of the total pc playerbase.
English
1
0
1
31
SMK GAMING
SMK GAMING@smk_gaming_·
@TL62594 This is USA alone, not even Europe where Battlefield is bigger. The player base on console is greater it's as simple as that. The stat tracker used to show the difference until the first few months of BFV. It wasn't even close
English
1
0
0
66
SirT
SirT@TL62594·
@ArmoredKill Hey man! Little feedback : the game released 7 months ago, and ain't still no way to get the tank sensitivity to scale properly across zooms level. The picture below explains the problem in details (w data). Could you try to convince them to add independent sliders please? 🙏🤟
SirT tweet media
English
0
0
0
11
SirT
SirT@TL62594·
@jaydenVazkes @BFBulletin Yeah i'd surely be posting this shit under one of the most random bf post without having tried Sirland and a few other devs first They can't even quality control the way the sensitivity scale, it drives me nuts man x)
English
0
0
0
8
SirT
SirT@TL62594·
@jaydenVazkes @BFBulletin Nah it's not balancing here, we're talking changing a multiplier somewhere in the code. Even my grandma could do it if she's shown the line.
English
1
0
0
26
SirT
SirT@TL62594·
@EndersFPS Yeah i'd love a class that allows tankers to have their fucking SENSITIVITY to scale PROPERLY. DICE, P L E A S E F F S ! Otherwise, i agree with pretty much all you said, although i'm scared that if they split ammo and health into 2 classes, no one will play ammo anymore.
English
0
0
0
274
SirT
SirT@TL62594·
@BattlefieldEAFR Je t'en conjure CM, fais remonter ça aux devs, c'est pas possible qu'une mécanique si basique et importante soit encore cassée 7 mois après la sortie (mise à l'échelle de la sensibilité pour les tanks) ...
SirT tweet media
Français
0
0
1
134
SirT
SirT@TL62594·
@alexxgamedev I'm actually begging you dude, it's so frustrating having to choose between a shaky aim in 3rd person or too low of a sens in 1st. Just imagine having a dude multiplying your sensitivity by 2 anytime you're in hipfire, but only in hipfire. No matter what u do he'll be there.
English
0
0
0
19
SirT
SirT@TL62594·
@alexxgamedev I have some other kind of stats ;) I'd really appreciate if you could transmit this "study" to the vehicles team, cause something is objectively broken there... ! Have a nice day man :)
SirT tweet media
English
2
0
2
133
SirT
SirT@TL62594·
@jdogg46432 @BFBulletin No shit sherlock! Not a single person in this studio has considered fixing this bug, so i'm trying my chance idc x)
English
1
0
0
171
SirT
SirT@TL62594·
@FourzeroBF @BFBulletin You were definitely right about the individual sliders in Labs (yeah, you have the same name here, and i don't, haha). Also, cap those tat 1000000000 so they can break the scaling however they want to, any day they want. Holy shit man!
English
1
0
0
197