bles lord

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bles lord

bles lord

@T_A_TT

Bring back 2011 Soundcloud

Katılım Haziran 2012
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bles lord
bles lord@T_A_TT·
@RiotPhroxzon I do not believe that it is responsible for you to leave it as it currently stands. The imbalance of games has gotten out of hand. No more even matches, only blowouts. Either for me or for my enemy. I dont play this game for blowouts.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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bles lord
bles lord@T_A_TT·
@RiotPhroxzon I wouldnt speak up if it wasnt for the consistency in it. A distinct drop in team equity in skill expression and game knowledge. I lose games and its fine. But I wanted you to have this data point.
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bles lord
bles lord@T_A_TT·
@RiotPhroxzon Howdy! I want to provide some candid feedback from my experience in Emerald 2 Jungle in NA. My game quality has gone down considerably in the last week. 1 week ago games felt even keeled and I deserved my losses. Today my games are blow outs, no middle ground.
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Shapeshift
Shapeshift@lolshapeshift·
I am very excited to announce that as of today I am now working at Riot on the Game Analysis Team for League! This is a literal dream job for me and I cannot wait to help make the game I love as good as possible for everyone. Never stop clearing <3
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bles lord
bles lord@T_A_TT·
@drewlevin Game ID: 5487039713 I had an adc with the user name "INTINGonMAIN" ruin a game for everyone. Please do something about this. INTINGonMAIN#SinTS
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bles lord
bles lord@T_A_TT·
@drewlevin Game ID: 5484489867 Loadedarms#8547 The player above repeatedly ran it down ruining the game experience for everyone else. Single handedly losing the game for his team.
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bles lord
bles lord@T_A_TT·
@drewlevin Is this simply a by-product of placements still ongoing? Blowout games like this seem common for me. Either its my team going nuts, or theirs. No real middle ground.
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bles lord
bles lord@T_A_TT·
@drewlevin With the new season ive been noticing a pretty staggering amount of one-sided team performance. I am more than happy to learn and improve by losing to better players in a fair match. But imbalance is just a waste of everyones time. ID: 5478308881
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words 🌊
words 🌊@thewordsionary·
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mendezmendez
mendezmendez@mendezmendez·
stuck in a pattern
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Dylan
Dylan@KarasMaii·
Mental health Tangent Hey guys It's Karasmai, About a year ago I made a post about bettering my self etc. And if you've been in the community long enough you'd know usually Yearly I'd make a post like that after doing something really stupid and being called out on it. I'd try and try to change things but it'd slowly revert back to the same place I'd always hate to be. Well it's been one year and I'm not here to say sorry I'm here to say thank you, to anyone who believed in me and anyone who related to my situation, 1 year ago I had a lot of tragedy happen with losing family and my Dad getting cancer and I knew no amount of hard work or lashing out on random solo-q players would dig me out of this hole so I finally did what every league player told me to do since I first got into the scene. 1 year ago, I got on medication and started therapy, I was always so anxious and worried about being open with my mental ailments since they've plagued me ever since I was young and I hated to feel like I couldn't control it myself but when I finally started to notice a change I felt so free... I felt like I could be anyone and finally live my life, I wasn't scared of being myself, I wasn't scared to go outside and thinking of every horrible scenario that could unfold. I was just at peace with the world. It did take a little trial and error cause some meds had me just feeling numb or too groggy to understand what was going on (I also lost a lot of LP during this time period so sorry if I sucked really bad on your team). So at this point people are probably questioning why am I making this post, Well my entire life I never felt like I belonged anywhere and no one understood what was going on in my head, until I started playing League and it just felt normal to be this way. And I hope if anyone who reads this has ever felt like they lacked that stability in there mind they don't delay the mental help. I wish I could've started this Journey 10 years ago but thats also a horrible way to look at life, I have no regrets of my stupidity cause if things didn't go exactly the way they did who knows Maybe I'd still be a miserable loser with nothing going for him. So idk who needs to see this and maybe I'm just posting this for myself cause the first time since I've started this journey I'm proud of who I am and what I've become. <3 Karasmai P.s. : To the people who have spread fake SS after fake SS causing people to think of every worse possible thing of me, or the people who saw me wear make-up or eyeliner and felt the need to call me homophobic slurs cause their favorite streamer thought it was funny. All you've done is made it easier for me to avoid the people I don't want to be involved in my community or in my life.
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Dylan
Dylan@KarasMaii·
OK Erkanaite, (Sorry for deleting my comment under your post it was a very half ass response that a lot of people were memeing on cause they didnt understand my point of % HP dmg being a relevant factor.) So you're comparing Cleaver's armor shred to shojin which I find to be completely nullified argument due to the fact that Shojin's main strength is the fact that you can pair this item with Grudge, so mixing the DMG on abilities with a character such as Rhaast who has % HP DMG + IMMEDIATE armor PEN + Lethality (First item will usually always be voltaic regardless if you go cleaver or Shojin secondary.) You cover a lot of valuable statistics and data under your post as well which I can counter with my own in game Stat checking Here's my findings with a simple AA + Q + W + R Combo. (at about lvl 10 with Red form and conq for runes) Voltaic + Cleaver = 1419 DMG Voltaic + Shojin = 1480 DMG Now they both have passives so Lets see how it fairs with Passive stacked. Voltaic + Cleaver (fully stacked armor shred) = 1437 DMG Voltaic + Shojin (fully stacked Shojin Passive) = 1581 DMG And I know an argument could be made for the fact that armor shred also helps your team, Well Erkanite which is it are you building to Carry or are you building for your team? Are you gonna go 3rd item Grudge after cleaver?! no you cannot because riot has removed said interaction so you will need to go tankier with a DD or defensive item which either costs more money = a slower snowball or you are just playing to front line and stack your passive for your teammates which is NOT going to help Red Kayn players solo carry games (while he is designed to be a solo carry champion). My Last and final point is if you look at Any site for 2nd item % winrate for Kayn heres what you'll find. 2nd Shojin 55% all ranks 55% Plat + 54% masters + Now lets take a quick look at Cleaver Winrate 2nd item 2nd Cleaver 52% all ranks (most played so it does have more games to give weight to cleaver). 51% Plat + 44% Masters + I Really do appreciate you for your post so more people can see this and it can get more recognition, I cannot speak for all champs I simply am the voice of my fellow Kayn main's and if this post reaches at least one Kayn main and he decides to build shojin 2nd instead of Cleaver than My job has been complete :)
Erknaite@zac_gaming__

most overrated item*

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SkinSpotlights
SkinSpotlights@SkinSpotlights·
Mythic Shop Rotation!
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bles lord
bles lord@T_A_TT·
@maddizzlee Information density is a problem with teaching league. This requires breaking down the core concepts of league into digestible small tutorials that focus only on that concept. “Kill 20 minions” - “now do that and dodge these skill shots” etc. Bite sized info to teach!
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Maddy Marquissee
Maddy Marquissee@maddizzlee·
I redownloaded this app thanks to our favorite capybara and I’m here to talk league tutorials!! My team is working on redoing them soonTM, and I want to know — if you’ve taught someone you love (or just kinda like) to play League, what worked? What did they struggle with?
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bles lord
bles lord@T_A_TT·
@KarasMaii Ive been waiting for the mythic shop to add this for eons
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Dylan
Dylan@KarasMaii·
Best Kayn skin + Chroma and its not even close.
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bles lord
bles lord@T_A_TT·
@perryjglol I am that example. I get off work, make dinner with the fam, put the kid to bed, and then after all that i have time for a game in plat 3/4. Only to get giga blasted by a smurf. Its nausiating for me a working dad to have my time wasted. Its hard to learn when i dont have time
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Perry
Perry@perryjglol·
Hot Take: Smurfing is beneficial if you take advantage of what you can learn from the better players. The smurfing content helped me and a lot of other select players hit the top of the ladder, and without these smurfs/specific content I would have never made it to high elo. That being said, if you're unable to make use of smurfs (which 99% of people can't), it makes the quality and experience for everyone significantly worse. I'm imagining someone working a 9–5, coming home just wanting some fun, fair games of League, only to get steamrolled by a smurf. That’s not enjoyable, and it does ruin the experience for most players.
Drew Levin is on vacation (see pinned post)@drewlevin

I dislike how disrespectful smurfing is of the enemy team’s time. if I queue in ranked, I expect i’m 50% to win at baseline. if someone in my lobby is secretly chall, I definitely don’t have 50% to win. If I knew that beforehand I would not have queued for the game. fair or no?

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bles lord
bles lord@T_A_TT·
@drewlevin Agreed. After 10+ years in the game, i would happily wait 5 more min in queue to NOT be placed in a game with a smurf. I didnt sign up to get galaxy gapped by a smurf, I don’t care if he is playing off roll. It ruins games for both sides. I’m happily platinum 4, I know my place.
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Drew Levin is on vacation (see pinned post)
I dislike how disrespectful smurfing is of the enemy team’s time. if I queue in ranked, I expect i’m 50% to win at baseline. if someone in my lobby is secretly chall, I definitely don’t have 50% to win. If I knew that beforehand I would not have queued for the game. fair or no?
DocRespawn@doc_respawn

I’m not a fan of Unranked to Challenger climbs personally but I definitely disagree that it can’t be educational if the streamer is making that the intention. Having them explain their thought process and decision making in lower elos is really helpful. If they’re just perma going for outplays and solo killing worse laners for fun that’s different

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words 🌊
words 🌊@thewordsionary·
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bles lord
bles lord@T_A_TT·
@otosalex Using a backspace as a spacebar is a crime
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alexotos
alexotos@otosalex·
Wind Xlice with Keybobo Fremen keycaps.
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