Tawus Games
15 posts



@Selphea_ Your workflow is top notch you’ve done an amazing job with this. Huge congrats!
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Tawus Games retweetledi

15 Days of Innocence Pre Register on Google Play Store:
play.google.com/store/apps/det…
#gamedev #indiegame #indiegames #indiegamedev
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Create a consistent character animation sprite using ComfyUI
tawusgames.itch.io/ai-gen-sprite-…
reddit.com/r/StableDiffus…
#AiGen #AIGameDev #AIGenAssets #QwenImageEdit2511
GIF
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Corrupted City Play Now On Google Play Store: play.google.com/store/apps/det…
Music: 'Track name' by Of Far Different Nature (fardifferent.bandcamp.com)
#unity3d #gamedev #gamedevelopment
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I added a new opening screen to my game Astation, which I haven't worked on in a long time. I plan to make this screen interactive later. The game’s menus won’t be managed through a typical UI—they’ll be controlled through animations instead.
Steam Link: store.steampowered.com/app/3258880/AS…
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@TawusGames Hard to say how accurate the numbers are but we're sure storage was a legitimate concern. Did DF not cover the fact that the AC: Shadows team mentioned the 2TB issue to highlight why they designed the baked lighting to achieve a 9GB size? (non-rt mode)

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@ThreatInteract They don't mention it being 9GB, but they do talk about the new baked GI. I feel like the conversation very quickly turned into a ray tracing praise fest. I got the impression that it was all thanks to ray tracing.
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If the GI in Assassin's Creed Shadows had been baked, it would have taken up 2TB of space. Would it really take up that much? I'm curious to hear your thoughts on this. @ThreatInteract
DF Reporters

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Toys Runner is available on Google Play Store. #unity #unitygames #gamedev
play.google.com/store/apps/det…

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Touch is jump is available on Google Play Store.
#unity #unitygames #gamedev
play.google.com/store/apps/det…

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