TeamKujiro チーム久次郎

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TeamKujiro チーム久次郎

TeamKujiro チーム久次郎

@TeamKujiro

Building Kujiro w/ my wife - Learning C++ & Unreal Engine between Asia/France. Currently working on: (Project 2/9). Join our #gamedev journey! 🌏🎮

France / Asia Katılım Ekim 2025
16 Takip Edilen23 Takipçiler
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3DxDEV
3DxDEV@3DxDEV7·
Creating realistic humans in Blender used to take days 😮‍💨 Human Generator changes that completely — full body customization, hairstyles, outfits, poses, and expressions. All in one addon. In seconds. 15,000+ artists are already using it. Used by teams at NASA, Disney, Nintendo
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Ludonauta
Ludonauta@LudensLudonauta·
I'm starting an "Anti Social Media Marketing for Indies" movement. Way less expensive than creating content for X, Instagram, Reddit, TikTok, or YouTube. The thesis? Traffic on Steam and itch.io is massively direct or organic, not referral from social media.
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TeamKujiro チーム久次郎
Today I got back on the project and started a big review of all this knowledge I learned along the way and I already fixed the small bugs I was speaking on my physics system 2 weeks ago. Follow us to see more. #GameDev #ゲーム制作 #IndieDev #EngineArchitecture
TeamKujiro チーム久次郎@TeamKujiro

I am continuing to update my 2D engine. Yesterday I added a scene manager and an ID for my objects. I also worked on the physics with a new component but I'm accumulating small bugs. #GameDev #ゲーム制作 #IndieDev #EngineArchitecture

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TeamKujiro チーム久次郎
My wife now know how to make small stuff in 3D. 🍪 Next, I’m going to teach her how to create 3D environnements. She only have few hours a week for that, so if you’re in the same situation (busy job + gamedev learning), feel free to share your work! We’d love to see it 😉
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Harvest Skies 🛩️ Crop Dusting Simulator
1000 wishlists in 36 hours 🤯 You guys are insane!! My inbox is on fire - comments, messages everywhere. I'm reading everything and replying as fast as I can Best problem to have 😅 Working through every message - you'll hear from me, promise #indiegame #indiedev #gamedev
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Monte De Shot
Monte De Shot@MehowLipa·
Another milestone achieved! 5000 on Wishlist for Rug Cleaning Simulator. I'm working on post demo fixes and will be releasing new demo with improved mechanics and QoL changes. #indiedev #gamedev #solodev
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Refractive | Luminary
Refractive | Luminary@RefractiveENT·
CRAZY Momentum the last few Months Thank ALL of you who stuck with us over the years, and all of the new people who have joined the Luminary PARTY! and with that, I'll miss you! I'm leaving on a planned 10 day family vacation tomorrow (a calm before the EA Launch storm) #gamedev
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Two indie devs made a game where you run your own video store in the early 90s. It’s currently the #5 top-selling game on Steam. - Rent out VHS tapes & manage customers - Charge Late & Broken Fees - Upgrade & customise your store It’s called Retro Rewind - Video Store Simulator
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onlypancak3s
onlypancak3s@onlypancak3s_·
Day 28: Sensory Overload hit 50,000 wishlists. Zero streamers. Zero budget. No publisher. No media. Just a solo dev, some short-form videos, and a Steam page. Here's exactly how I did it:
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TeamKujiro チーム久次郎
Hey everyone! Here’s the full list of features still left to implement in our 2D engine project! - Audio System - AssetManager - CameraSystem - AnimationSystem - Event System - Debug tools I'm so happy to finish it soon! #GameDev #ゲーム制作 #IndieDev #EngineArchitecture
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SULFUR 🔥 🔫 🍔 out on Steam!
SULFUR has now sold 300,000 copies on Steam during Early Access. A big thank you to everyone who has supported the project along the way - players, streamers, partners and friends. I cannot describe how grateful I am that we get to do this independently for a living.
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The Time I Have Left⏳Demo OUT NOW
A publisher once told me "Releasing your demo in this state was a mistake." We know some things definitely need improvement (we're still in dev!). But instead of letting it collect digital dust waiting for a publisher that might never come, we put it out there. No regrets.
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Rock Solid
Rock Solid@ShitpostRock2·
>Сlair Obscur: Expedition 33 devs didn't write code, the entire game was built with visual programming Another reminder to NEVER give up on your dreams
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TeamKujiro チーム久次郎
Yesterday I added a Z-Order to the objects of my 2D engine. The scene renderer sorts by priority now and I added a layer and mask to the physics system. I should have added those earlier but I learn all along the way. #GameDev #ゲーム制作 #IndieDev #EngineArchitecture
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