@TechArtSama@TechArtSama would you be interested in developing some more cloud or smoke assets specifically for my game? It has a top down view and would benefit from clouds designed for that
Generated 64 frames of looped clouds inside Houdini and exported it to UE5 using ZibraVDB compression.
Though its nothing complex but the VDB file size for this sim are in several hundred megabytes but ZibraVDB reduced it to mere 9mb!
#UnrealEngine#IndieDev#Houdini#GameDev
@TechArtSama Do you know off hand if Unity can handle these as flipbooks? I bought your UE asset a while back but haven't gotten to try it out yet in Unity URP.
Right: Smoothest option of the bunch no matter how slow the animation speed. But for its interpolation a motion vector texture is used which has to be generated and that in itself is an extra step in the overall process.
Center: This method uses Linear Blend interpolation to smooth the transitions between frames which makes it a lot better compared to the previous one. Although it is cheap in performance cost but this method too is not smooth enough when viewed up close
Recently I was busy with experimenting on animating clouds using flipbooks (or spritesheets) and to my surprise there were different methods for this.
#UnrealEngine#UE5#UnrealEngine5#Flipbook
Do I know any #epicgames Marketplace sellers who have used the Content Examples demo in their asset packs to more elegantly present their assets/blueprints? It's free on the Epic Launcher, just wondering if it is allowed for sellers to use it.
Created a toon water using a voronoi texture generated in blender.
Foam is generated using depth fade instead of distance field because of mobile limitations.
Added another texture using bump offset to give it a bit of depth.
#screenshotsaturday#indiedev#gamedev#unrealengine
Created a stylized soul orb shader for necromancer staff with a bit of comical vibe using only 1 texture with channel packing which includes a perlin noise, distortion and soul texture.
#screenshotsaturday#UnrealEngine5#gamedev#indiedev