Erfan Ghaemian

15 posts

Erfan Ghaemian

Erfan Ghaemian

@TechArtSama

Katılım Şubat 2023
97 Takip Edilen4 Takipçiler
Gus V
Gus V@gusvogelnice·
@TechArtSama @TechArtSama would you be interested in developing some more cloud or smoke assets specifically for my game? It has a top down view and would benefit from clouds designed for that
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Erfan Ghaemian
Erfan Ghaemian@TechArtSama·
Generated 64 frames of looped clouds inside Houdini and exported it to UE5 using ZibraVDB compression. Though its nothing complex but the VDB file size for this sim are in several hundred megabytes but ZibraVDB reduced it to mere 9mb! #UnrealEngine #IndieDev #Houdini #GameDev
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Erfan Ghaemian
Erfan Ghaemian@TechArtSama·
@gusvogelnice Well I also have added the unity version in FAB as well so you should have access to those files.
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Gus V
Gus V@gusvogelnice·
@TechArtSama Do you know off hand if Unity can handle these as flipbooks? I bought your UE asset a while back but haven't gotten to try it out yet in Unity URP.
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Gus V
Gus V@gusvogelnice·
@TechArtSama just bought these awesome clouds on fab. great job!!
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Erfan Ghaemian
Erfan Ghaemian@TechArtSama·
Right: Smoothest option of the bunch no matter how slow the animation speed. But for its interpolation a motion vector texture is used which has to be generated and that in itself is an extra step in the overall process.
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Erfan Ghaemian
Erfan Ghaemian@TechArtSama·
Center: This method uses Linear Blend interpolation to smooth the transitions between frames which makes it a lot better compared to the previous one. Although it is cheap in performance cost but this method too is not smooth enough when viewed up close
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William Faucher
William Faucher@WillFaucherVFX·
Do I know any #epicgames Marketplace sellers who have used the Content Examples demo in their asset packs to more elegantly present their assets/blueprints? It's free on the Epic Launcher, just wondering if it is allowed for sellers to use it.
William Faucher tweet media
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Erfan Ghaemian
Erfan Ghaemian@TechArtSama·
Created a toon water using a voronoi texture generated in blender. Foam is generated using depth fade instead of distance field because of mobile limitations. Added another texture using bump offset to give it a bit of depth. #screenshotsaturday #indiedev #gamedev #unrealengine
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