Andrew Rush

6.3K posts

Andrew Rush

Andrew Rush

@TempoZP

Broadcast Talent. Seen most often on Deadlock broadcasts. Prev: OWL / OWWC For booking inquires email: [email protected]

Minnesota Katılım Mart 2014
697 Takip Edilen14.2K Takipçiler
Andrew Rush
Andrew Rush@TempoZP·
@punished_kyle70 You don't want every mechanic in the game to be a burger box fest though. Adding Urn to the same pile as things like Midboss is definitely over the top in how it was playing out in the previous iteration.
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Andrew Rush
Andrew Rush@TempoZP·
Massively positive Urn changes. This prevents things from being 6v6 slop every 5 minutes, and hopefully for the actual fights makes things a bit less burgerboxing with the longer timers.
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Andrew Rush
Andrew Rush@TempoZP·
@BlackoutMauro Most importantly, we're back to a state that if you want to 6 man urn you give up real presence elsewhere on the map. It's double the journey to the other side of the map, and 3x the journey back essentially.
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Mauro
Mauro@BlackoutMauro·
@TempoZP Im glad it got changed back on sidelanes. It felt at times in DSI over the weekend those just didnt matter anymore since all pressure and objectives were Midlane. Now overall map control seems a bit more balanced
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Andrew Rush
Andrew Rush@TempoZP·
@OuroBoros_Games Apollo got nerfed really hard though. Riposte lost an unbelievable amount of utility / escape power. His pick rate / priotity also plummeted in pro play as a result.
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Rainwors🀄🌿❤️‍🔥
Rainwors🀄🌿❤️‍🔥@OuroBoros_Games·
@TempoZP They also should talk how op is now Apollo, everyone in twitter larped of unplayable by nerfs, but as far is for my games the apollo's made gigantic damage. Mf is destroying my lobbies in this patch.
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Andrew Rush
Andrew Rush@TempoZP·
The biggest problem with the new Urn in Deadlock isn't even the comeback balance (fixable). It's that it forces 6v6 team fights every 5 minutes. Old Urn had a lot more variety in that fights were often between 5v5 and 4v4. Rarely did you pull your entire team to fight Urn. Deadlock is a deeper, richer game when you have more complex choices about how to allocate your players around the map.
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Andrew Rush
Andrew Rush@TempoZP·
@ilovethickwomn One thought I had similar to that would be doing the old urn placement (Left to Right, Right to Left) up until the 30 minute urn. Urn from 30 minutes on would be in the middle as a disguised "End the game already wtf" mechanic.
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Apple fritter
Apple fritter@ilovethickwomn·
@TempoZP have the first two urns (10 min, 15 min) be the old urn mechanics. then have the mid urn be at 20 and so on. maybe even sneak in another old urn at 25 min. then from 30 on it be new urn.
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Andrew Rush
Andrew Rush@TempoZP·
@puddles_tf @DLNightShift On reflection, I think this Urn if it's micro issues were fixed could work - but only on a 10 minute timer. Other objectives would need to fill the void. The concept of a 6v6 fight via objectives isn't bad in theory - it's just bad when it's every 5 minutes on the game clock.
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ً@puddles_tf·
@TempoZP @DLNightShift Im fine with it if they tone the numbers down and add new side lane objective
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Andrew Rush
Andrew Rush@TempoZP·
@RayleighGGs @DLNightShift Still leads to 6v6 yes. I was speaking more from the sense of making the fight feel more compelling and less of a burger box. The more I think it over, the more I think the problem is just the frequency. This Urn *could* work with tweaks, but a 10 minute timer and not 5.
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Rayleigh
Rayleigh@RayleighGGs·
@TempoZP @DLNightShift Would king of the hill also lead to just 6v6 though. Maybe if the turn in points were on a side lane it could negate that. I still just think that the urn is a little too random, especially with no draft to reliably get heroes who can contest it.
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Andrew Rush
Andrew Rush@TempoZP·
The Urn being every 10 minutes might be a solution though if some other objective was added to the game however.
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Andrew Rush
Andrew Rush@TempoZP·
Given that the Urn fight itself can take as long as two minutes to resolve, it inevitably locks people into a cycle where the only thing that matters is the Urn. Also it makes midboss a less compelling decision because whoever wins the team fight part of the urn just goes mid.
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Andrew Rush
Andrew Rush@TempoZP·
@RayleighGGs @DLNightShift There's fixes that can be done on it's claim mechanics - like favoring King of the Hill over Melee, or making the turn in timer longer - I think that aspect is something that can be fixed. My problem is what the current Urn + frequency does for the overall game macro + tempo.
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Rayleigh
Rayleigh@RayleighGGs·
@TempoZP @DLNightShift I actually think that the urn itself is kind of an issue. It’s a mid game objective that has a huge impact that you can lose through no fault of your own. Before it could get stolen from you if the other team happened to stand over it and now it’s just a random chance melee win
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Andrew Rush
Andrew Rush@TempoZP·
Deadlock being able to stun the entire Twitch directory for hours on a balance patch is always hilarious LOL.
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Andrew Rush
Andrew Rush@TempoZP·
@Super__Yan It's the same thing as Dota way back when. Best game in the world, but it can feel bad to play it if it's not literally your main game. Demands a significant % of your gaming time.
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Super_Yan ➜ Combo Breaker
People keep telling me to try Deadlock like "you'll love it it's fun!" Yes, I believe you and that is exactly what I'm afraid of! I'm already max capacity! 😭
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Andrew Rush retweetledi
Deadlock Night Shift
Deadlock Night Shift@DLNightShift·
Drop by the @IntelGaming booth to meet and greet with the Deadlock Night Shift crew! Starting at 11 EST!
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Andrew Rush
Andrew Rush@TempoZP·
@Orbital_Casting Nah. Card games / auto battlers are so reliant on game knowledge to play well, that its incredibly unlikely a low ranked player would be a truly good caster. The knowledge required to be a good caster would inherently make you upper percentile at the game.
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