Skippy.
2.3K posts

Skippy.
@Tesla_sol
OPERATIVE {Designation:🐝; #252🐍; #226 @neukoai


Prompt Share 🚨 #AKCB Banner ready. Multiverse glitch unlocked. Prompt 👇 A detailed, collectible-style 3D render of twelve identical instances of the same character, aligned diagonally, each representing a different pose AND a different stage of multiverse instability. Composition & Perspective Ultra-low 3/4 angle 20–24mm lens Closest character dominates foreground Diagonal depth progression Frame crops distant figures Foreground includes subtle light-based interference only 🔥 POSE EVOLUTION SYSTEM (MANDATORY) Each figure must have a distinct, clearly readable pose, forming a natural progression: 1. Neutral stance, arms relaxed (anchor) 2. Arms crossed 3. One hand raised (wave/salute) 4. Slight torso twist, weight shifted 5. One step forward (mid-motion) 6. Leaning slightly toward camera 7. One arm extended outward 8. Mid-turn pose (dynamic rotation) 9. Strong asymmetrical stance 10. Action-ready posture (tense energy) 11. Reduced pose readability (partially obscured by glitch) 12. Final pose dissolving into fragments (gesture barely readable) ⚠️ No repeated poses ⚠️ No symmetry ⚠️ Motion must feel like a timeline progression, not randomness Glitch Behavior Doctrine Glitches must behave like external signal corruption, not internal transformation. Allowed: RGB channel separation scanlines pixel sorting (edges only) duplication echoes displacement offsets light streak slicing occlusion bands Forbidden: surface softening texture change material reinterpretation stylization drift fabric/plush conversion 👉 Think: projection error, not mutation Multiverse Degradation Sequence (REFINED) 1. Fully stable, clean material 2. Subtle RGB edge split 3. Light shimmer (no surface change) 4. Echo duplicate trailing behind 5. Light streaks crossing form 6. Horizontal signal tearing (clean slices) 7. Offset duplicate (same material) 8. Edge-only pixel sorting 9. Color channel drift intensifies 10. Glitch bands occluding form 11. Form breaking into material-consistent fragments 12. Final dissolve into material-derived particles + light shards ⚠️ Even at final stage → fragments inherit original material behavior Likeness Integrity (ABSOLUTE) Preserve exactly: proportions eye shape, spacing, stylization silhouette material behavior No added features No face change (not generic dust, not soft particles) 2D to 3D Translation (ONLY if input is 2D artwork): If the uploaded reference is 2D (illustration, anime, flat graphic, cel-shaded), convert it into a fully realized 3D cinematic form while preserving exact identity fidelity. • Maintain exact head shape, eye design, spacing, and proportions • Preserve original stylization, do NOT add realism that alters design language • Translate linework into subtle surface geometry or shading transitions • Keep original colors, expressed through physically believable materials • Convert flat shading into controlled cinematic light falloff The result must feel physically real, not redesigned. ar 3:1





























