Daniel Olondriz

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Daniel Olondriz

Daniel Olondriz

@TheDriXx

Senior Material Artist at @FrontierDev. Love procedural art! Substance Designer enthusiast from Barcelona. Contact me at: [email protected]

Barcelona, España Katılım Aralık 2012
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Daniel Olondriz
Daniel Olondriz@TheDriXx·
✨Long time coming but here it is! ✨ 🌳Some of my now quite old work from #PlanetZoo Foliage! 🌳 This time a pine bark generator! Of course all made in #Substance3D Designer
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Alix Newton lLooking for Work!l
Alix Newton lLooking for Work!l@AlixNewton3D·
Unfortunately I’ve been effected by the layoffs at Epic. If anyone has any job recommendations, especially work from home, I’d greatly appreciate it. I was asset implementation, looking for similar or art roles. Portfolio in replies. Thank you!
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Del
Del@TheCartelDel·
Layoffs don’t just shrink teams, they wipe out institutional knowledge that takes decades to build. When veteran developers leave, all the unwritten stuff disappear with them: tool quirks, shortcuts, artistic intuition, “don’t reference that file like that” warnings, and the reasoning behind old tech decicisions. Most of it isn't documented because no one has time to record years of tiny hard-earned tricks and thought processes. The impact shows up so fast, man. New teams waste months relearningg systems, repeating old mistakes, and rebuilding processes that once ran smoothly. A lot of that expertise just vanishes. You can hire new people, but you can’t replace a decade of tech intuition or cross-department problem-solving overnight. The result is slower production, more friction, more bugs, and projects feel less stable and take longer to start working. Studios don’t just lose staff; they lose the memory of how they make games, and rebuilding can take years. Sometimes a studio known for a specific type of game suddenly can’t make it anymore, and now your sequels freaking suck.
Shinobi602@shinobi602

Eidos Montreal hit with more layoffs, working as support studio with most projects seemingly canceled ➡️ insider-gaming.com/eidos-montreal… This follows prior layoffs back March when 75 devs were let go. Embracer previously canceled a new Deus Ex game early last year

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Conda
Conda@CondaID·
@TheDriXx That's awesome, congratulations 🎉
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Daniel Olondriz
Daniel Olondriz@TheDriXx·
I'm very happy to announce I've been promoted to Senior Material Artist at Frontier Developments!! 🎉🎉🎉
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Vigoga 🔻
Vigoga 🔻@vigoga97·
@TheDriXx Me quedo con el trabajo en la corteza del plátano de sombra. ¡Todo un reto, seguro, con muy buen resultado ingame!
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Daniel Olondriz
Daniel Olondriz@TheDriXx·
@thejaggerkk Appreciate it! It was a team effort! It's always great to see players enjoying our work!😄
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Daniel Olondriz
Daniel Olondriz@TheDriXx·
Some material work I did for Planet Zoo Oceania Pack a few years back! This one was a fun one to tackle with a lot of organic materials with flexicolor capabilities in there! Hope you people are enjoying it on both PC and Console! #PlanetZoo #SubstanceDesigner #Substance3DPainter
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