SSF

419 posts

SSF

SSF

@TheSSF123

Hmm

Katılım Eylül 2019
98 Takip Edilen323 Takipçiler
SSF
SSF@TheSSF123·
@zDamascus Any upcoming games that you're interested in? (Outside of fighting games)
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Damascus
Damascus@zDamascus·
Stuck with no legroom on a plane for the next 8 hours or so and wifi looks solid Help me survive and ask me whatever you want. Let's chat 🤣
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PAR | Zando
PAR | Zando@zandowastaken·
finished catching up to kagurabachi in the best/worst time what a read.
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Avatar Legends: The Fighting Game
Avatar Legends: The Fighting Game@avatar_fighters·
Calling all benders across the world, it's almost time for our Global Closed Alpha Playtest... FEATURING TOPH! Signups are live and will close on 2/20, get in there now! (Alpha Playtesters from the previous playtest are automatically included in this wave.) Sign-Up: bit.ly/AvatarCAP2
Avatar Legends: The Fighting Game tweet media
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Damascus
Damascus@zDamascus·
AINT NO WAY @TrueDevinLoL HIT THE COMEBACK HERE AT MATCH POINT?????????? BRUVVVVVVVVVVVVV
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SSF
SSF@TheSSF123·
#2xko_ekko #2xko_warwick Corner Ekko route into Warwick tag launcher concept. Doing tag launcher into Warwick when you're in the corner seems very powerful.
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BMS | ESPORTS
BMS | ESPORTS@BMS_CREW·
On a voulu tester Guilty Gear pour l’EVO et pour ça on a choisi l’un des meilleurs du monde @Verix_7 rejoint BMS pour l’EVO France
BMS | ESPORTS tweet media
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SSF
SSF@TheSSF123·
#2xko_warwick Meterless midscreen combo can build full blood gauge. 2X assist might be the way
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c*hen
c*hen@WelkinRR·
@TheSSF123 Man Like SSF, unless im terrible this just got removed on hit and block 😭
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SSF
SSF@TheSSF123·
Vi tech? bug? I'm not sure. If you're in the middle of the command dash, you cancel it into the regular dash/backdash by pressing L+M at the sametime. She can get really fast using this #2XKO_VI #2XKO #2xko_bugs?
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SSF
SSF@TheSSF123·
#2xko_bugs #2XKO_EKKO There is a bug with buffering from ekko's running H, j.S1 always comes out. In the clip you see me doing button then S1 > S2 and S2 > S1, the game always prioritises the last special pressed but not on ekko running H where S1 always is prioritised
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PAR | Zando
PAR | Zando@zandowastaken·
Happy to announce an EMEA 2v2 Monthly for 2XKO! First one is next Sunday, September 21st at 17:00 CET, streamed on my channel links below:
PAR | Zando tweet media
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SSF
SSF@TheSSF123·
This bug feels super satisfying to use, maybe keep it and just balance around it?
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SSF
SSF@TheSSF123·
Okay yeah this definitely seems unintentional, you can be +12f if you do it off of the light followup.
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PAR | Zando
PAR | Zando@zandowastaken·
Special stream tomorrow! Due to tomorrows stream being my last strive stream before 2xko comes out, i'm gonna celebrate strive by doing: The best tweets of strive Best moments of strive and then at the end we'll do Strive Jeopardy with a few strive goats very excited for it!
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PAR | Lord Knight 🐎☁
PAR | Lord Knight 🐎☁@LordKnightBB·
More fucking no skill slam curse slam backdash bang bang bang oh I run up bang bang and my char can do nothing but predict it from the Mayan period and pray they forgot baiken is in the game Losing it ATM time to drink, I will continue to just be superior I guess 💀💀💀💀💀💀
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SSF
SSF@TheSSF123·
@ItsYaBear they just removed the hurtbox that was in the startup, its not disjointed lol
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ItsYaBear
ItsYaBear@ItsYaBear·
@TheSSF123 DISJOINTED 2D????? or is it just start up??? None the less that isnt very ez the whiff punish
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SSF
SSF@TheSSF123·
The new hurtbox for Chipp 2D is insanse. Nobody expected it to be pulled back that much #GGST #GGST_CH
SSF tweet media
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PAR | Zando
PAR | Zando@zandowastaken·
@Danigod4Real My friend posted this on the older bug thread accidentally so I'm linking it here x.com/hazardo_el/sta…
Hazard@hazardo_el

@Danigod4Real since the addition of tightrope, chipp rope 6H has been bugged such that when you buffer the rope S gatling into it while on the rope, you can't overwrite that buffer with any other input (such as rope H or rope D to dismount from the rope).

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Hazard
Hazard@hazardo_el·
@Danigod4Real since the addition of tightrope, chipp rope 6H has been bugged such that when you buffer the rope S gatling into it while on the rope, you can't overwrite that buffer with any other input (such as rope H or rope D to dismount from the rope).
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