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This is the official X (Twitter) page of Studio SUNCYAN, the developers of The Spike. For all inquiries, please contact [email protected]

South Korea Katılım Nisan 2024
1 Takip Edilen17.5K Takipçiler
The Spike_EN
The Spike_EN@TheSpike_EN·
Version 7.0.107 Update Note Hello. The following fixes and improvements have been made in this version: - The Wind Spiker Event UI has been improved. A current week indicator has been added at the bottom of the screen. A progress gauge has been added to allow players to more easily track weekly mission progress. Missions with completed rewards will now automatically move to the bottom of the list. - Position labels have been added to the Grit Fragment item to clearly indicate the applicable player position. - The brightness of the summer background and the walking sound effects have been adjusted. - Fixed an issue where slow motion would occur if jumping immediately before fully stopping after using Seo Sara (WS)’s “Gust” skill. - Fixed an issue where, when the frame rate was locked at 60 FPS, Seo Sara (WS)’s full charge would only allow the “Razor Wind” skill to stack up to 4 times. - Fixed a crash that occurred when switching players immediately after using NN (Se)’s “Sniper” skill. - Fixed an issue where shoe images appeared cropped in the Event Coin Shop. - Fixed a issue where the Blue Flame reward popup did not appear after clearing Arena. - Fixed a visual overlap issue in the currency display area when scrolling the home banner. - Fixed an issue where the “True Ace” challenge could not be completed. - Fixed a issue where Arena was not visible for players below Diamond tier. Thank you
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The Spike_EN
The Spike_EN@TheSpike_EN·
Version 7.0.105 Update Notes Hello. We would like to provide you with details regarding the upcoming Version 7.0.105 update and related changes. The update has not been released yet and will become available soon, depending on the store review process - Improved the Dream Shards selection screen so that stat differences are easier to understand when leveling up. - Fixed an issue where the “Colosseum” content was not displayed for players below Diamond tier. - Fixed an issue where the “Experiment” ability from Colosseum cards did not activate properly. - Various bug fixes and optimizations - Fixed an issue where Sara and Raul’s spike jumps had unintended movement correction when not in Beginner Mode. - Adjusted the activation speed of the target location that appears when using ‘Razer Wind’ after activating Seo Sara (WS)’s ‘Typhoon’ trait (the appearance speed has been slightly slowed). We will continue striving to provide even more enjoyable content in the future. Thank you.
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The Spike_EN
The Spike_EN@TheSpike_EN·
[Notice Regarding the Colosseum Tab Not Visible Issue] Hello, We sincerely apologize for the inconvenience. We have confirmed an issue where the Colosseum tab is not visible in the Match menu for players in Gold Rank. As a temporary solution, you can access the Colosseum by entering the Wind Spiker Event Mission tab, where an option to move to the Colosseum is available. Please use this method until the issue is resolved. Our team is working to fix this problem as quickly as possible. We truly appreciate your patience and understanding. Once again, we sincerely apologize for the inconvenience and will do our best to resolve this issue.
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The Spike_EN
The Spike_EN@TheSpike_EN·
📢 Update 7.0.103 Release & Patch Details Hello, Due to the internal store review process, the implementation of player balance adjustments and several confirmed bug fixes has been delayed. As a result, the update could not be released as originally scheduled. The update is currently being rolled out sequentially on the App Store, Google Play, and Steam. Please note that it may take some time before the changes are fully applied across all platforms. All updates are expected to be completed within today. Below are the key changes included in the 7.0.103 update: • Fixed an issue where the basic serve could not be performed properly during the tutorial. • Fixed an issue where the “Absolute Block” trait was being applied to unintended players. • S+ Seo Sara (WS) - Increased charging speed of the “Tyhoon” trait - Increased power of the “Razer Wind” trait - Fixed an issue where the player did not stop at the service line when serving in a variable frame state - Increased duration of the “Typhoon” trait and reduced its cooldown Thank you for your understanding and continued support.
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The Spike_EN@TheSpike_EN·
📢 Maintenance Completed – "Wind Spiker" Event Update Notes Hello, The maintenance has been successfully completed! You can now enjoy all the new content. [Maintenance Schedule] March 26, 2026 (Thu) 16:00 – 18:00 (KST) ----------------------------------------------- ["Wind Spiker" Update Highlights] • Season 2 Story Final Chapter (Chapter 12) update • New player added • New content: added • Colosseum reward system reworked • New Exchange Shop added • “Wind Spiker” event launched • “Wind Spiker Event Login Pass” starts • Other improvements and fixes • Improved Nishikawa’s thunder effect • Additional improvements reddit.com/r/thespikegame… ----------------------------------------------- Thank you, as always, for enjoying The Spike Cross. We will do our best to provide you with an even more enjoyable experience. See you on the court, and good luck in the upcoming event!
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The Spike_EN
The Spike_EN@TheSpike_EN·
"Wind Spiker" Event Detailed Notice ※※※ Updated (ver.1) ※ Please make sure to check updated information. As we are unable to correct the original announcement, this update is issued separately. Kindly take this into consideration when reviewing the main announcement. - The Blue Flame Exchange Shop item name has been corrected to “Round Time Extension Ticket.” - The recruitment probabilities for S, C+, C, and C-Rank Players in the Pickup Player Recruitment have been corrected.
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The Spike_EN@TheSpike_EN

"Wind Spiker" Event Detailed Notice ※ ※ ※ Due to image upload limits, we were unable to include all pictures. To view all photos, please visit this link: reddit.com/r/thespikegame… Hello, Thank you for always playing and supporting The Spike Cross. We would like to inform you about the upcoming update for the final chapter of Season 2, “Wind Spiker”, scheduled to be released on March 26 (Thu). Get ready to experience the great matches of the Phantom League, a nightmare-like competition, in Chapter 12. This update marks the final chapter of Season 2. The Suncyan Studio team has worked hard to bring you a wide variety of new content, including story updates, new players, and new features, for all of you who have been waiting. More details are provided below. ["Wind Spiker" Update Highlights] • Season 2 Story Final Chapter (Chapter 12) update • New player added • New content: added • Colosseum reward system reworked • New Exchange Shop added • “Wind Spiker” event launched • “Wind Spiker Event Login Pass” starts • Other improvements and fixes ----------------------------------------- ■ Season 2 Story Final 12 Chapter - A new Story Chapter 12, "Big Five", will be released. - In this chapter, the final match against Raul at his peak will take place. - The true form of the Five Great Spikers’ Seo Sara, who returns as the Wing Spiker, along with various factions and characters, will be revealed. Please look forward to a tense and exciting story. ------------------------------------------------------- ■ New player added S+ Seo Sara (WS), S Iris (Se), and S Yuri (MB) have been added as new players. All players can be obtained during their respective pickup periods through the “ Pickup Player Recruitment” banner. Each pickup recruitment costs either 80 V-Points per pull, a Pickup Recruitment Ticket, or 40 Wind Coins. ⬥ S+ Seo Sara (WS) Pickup Recruitment Period: From the March 26, 2026 update release to April 16, 2026 Recruitment rates: • S+ Seo Sara (WS): 0.750% • S and S- (regular recruitment players): 2.750% • A+ and below (regular recruitment players): same as standard recruitment rates • Bonus item: Pickup Player Scout Points ×3 (guaranteed additional reward) ------------------- ⬥ S Iris (Se) Pickup Recruitment Period: From the April 9, 2026 to April 30, 2026 Recruitment rates: • S Iris (Se): 1.000% • S and S- (regular recruitment players): 2.500% • A+ and below (regular recruitment players): same as standard recruitment rates • Bonus item: Pickup Player Scout Points ×4 (guaranteed additional reward) ------------------- • S Yuri (MB): 1.000% • S and S- (regular recruitment players): 2.500% • A+ and below (regular recruitment players): same as standard recruitment rates • Bonus item: Pickup Player Scout Points ×4 (guaranteed additional reward) ------------------- ⬥ Pickup Player Scout Cost • S+ players: 450 Pickup Scout Points • S players: 400 Pickup Scout Points ------------------------------------------------------------ ■ New content: added A nightmare unfolds in a dreamy, surreal atmosphere! Grim and nightmarish matches continue. In the Nightmare Arena, overwhelmed by endless nightmares, Collect Dream Shards and build your own team to claim victory! ⬥Entry Requirement - Diamond Tier ⬥ Nightmare Arena Format 1. Select difficulty The difficulty is divided into 5 stages: • DRIFT — Very Easy • DOZE — Easy • SLUMBER — Hard • TRANCE — Very Hard • NIGHTMARE — Nightmare ----------------------------- 2. Team Formation • You can select a minimum of 1 player and a maximum of 5 players per position. • When the arena starts, 1 player from each position will be randomly selected to form your team. • If you build a team with 4 or more players, a random “Shared Dream” may appear in the Dream Shard choices. The more players you include, the higher the chance of it appearing. ----------------------------- 3. Nightmare Arena Match Structure • The Nightmare Arena consists of a total of 3 rounds. • Each round has 4 stages, and the final stage of each round is a match against a round boss. • You must win all stages within a round to proceed to the next round. • Enemies become stronger as you progress through the rounds, and you must clear all rounds to win the Nightmare Arena. ----------------------------- 4. Dream Shards • When you obtain Dream Shards, each shard grants a specific effect that strengthens your team. • At the start of each stage, you are given 3 Dream Shard choices. You must select one before the match begins. • Obtaining the same Dream Shard increases its level (Lv), making its effect stronger. • If none of the available Dream Shards are suitable, you can spend V-Points to reroll and get new options. • If a “Shared Dream” occurs, you will receive a player substitution opportunity and +1 additional Dream Shard choice. Some Dream Shards also have synergistic effects that become stronger when combined with each other. Build your own combination of Dream Shards and overcome the nightmare! ※ All obtained Dream Shards are retained throughout your run in the Nightmare Arena. ----------------------------- 5. Round Clear Time Limit • Each round has a 15-minute clear time limit upon entry. • The 15-minute timer is absolute and continues running even when the game is paused. • However, while on the Dream Shard selection screen, a separate 2-minute selection timer is applied instead. • If the 15-minute limit is exceeded, you cannot enter the stage. You must choose one of the following to continue: Give Up / Reset Round / Use Round Time Extension Ticket. • Using a Round Time Extension Ticket adds +10 minutes to the clear time limit. • Within the round time limit, you can retry each stage without restriction to achieve a higher score. ----------------------------- 6. Clear Rewards Weekly Rewards You can obtain the following rewards upon clearing the Nightmare Arena: Difficulty Rewards • DRIFT - Blue Flame ×200 - Arena Points ×1500 • DOZE - Blue Flame ×280 - Arena Points ×1500 • SLUMBER - Blue Flame ×320 - Arena Points ×1500 • TRANCE - Blue Flame ×360 - Arena Points ×1500 • NIGHTMARE - Blue Flame ×400 - Arena Points ×1500 The weekly maximum acquisition limits for each reward are as follows: Blue Flame: 400 (per week max) Arena Points: 1,500 (per week max) You cannot obtain rewards beyond the weekly maximum limit, but gameplay is not restricted. ※ The weekly maximum for Blue Flame is shared with Colosseum rewards. Round Clear Rewards • You can earn Arena Points for clearing each round in the Nightmare Arena. • There is no limit to the amount of Arena Points you can earn from clearing. • The base clear reward is 200 points, and the final amount varies depending on the selected difficulty and your round rank. ⬥ Arena Points = (200 × average reward multiplier) Difficulty • Difficulty Reward Multiplier DRIFT — 80% DOZE — 90% SLUMBER — 100% TRANCE — 110% NIGHTMARE — 120% • Round Rank (based on total round score) 13 or below — Rank: C — 80% 14 — Rank: B — 90% 16 — Rank: A — 100% 21 or above — Rank: S — 110% 23 or above — Rank: SS — 120% ------------------------------------------------------------ ■ Colosseum Reward Update With the introduction of the Nightmare Arena content, the reward system for the Colosseum has been reworked. Previous system - Up to 18 rewards obtainable per week Difficulty Rewards (per clear) EASY: Blue Flame ×15 HARD: Blue Flame ×25 ------ After Update – Weekly Limit Applied (Max 400 Blue Flame per week) Difficulty Rewards (per clear) EASY: Blue Flame ×40 HARD: Blue Flame ×80 ※ The weekly maximum limit for Blue Flame is shared with Nightmare Arena rewards. ------------------------------------------------------------ ■ New Exchange Shops Added ⬥ Blue Flame Exchange Shop A new “Blue Flame Exchange Shop” has been added, where you can use Blue Flame to exchange for various items. • Resets weekly • Available items: - Standard Player Recruitment Ticket - Pickup Player Recruitment Ticket - Round Reset Ticket - Credits - V-Points ※ Each item has a weekly purchase limit. ------ ⬥ Arena Points Exchange Shop A new “Arena Points Exchange Shop” has been added, where you can spend Arena Points earned from the Nightmare Arena to exchange for items. • Resets monthly • Available items: - Standard Player Recruitment Ticket - Pickup Player Recruitment Ticket - [Nightmare Arena Upgrade] +1 Dream Shard at the start of a run - [Nightmare Arena Upgrade] Increased Dream Shard spawn rate (Lv up) ※ Each item has a purchase limit. [Nightmare Arena Upgrade] items provide permanent bonuses in the Nightmare Arena. Purchasing duplicates will increase their level (+1), strengthening the effect. There is a total lifetime purchase limit for these upgrade ------------------------------------------------------------ ■ “Wind Spiker” Event Seo Sara returns as a Wing Spiker with a 5-week mission challenge! To celebrate the “Wind Spiker” update, a special event will be held. During the event period, new weekly missions will be available each week. By clearing missions or reaching weekly goals, you can earn Wind Coins. • How to Participate - Complete weekly missions during the event period • Event Period - From after the March 26, 2026 (Thu) update to April 30, 2026 (Thu) Wind Spiker Event Weekly Missions Weekly Missions - Condition: Varies by each mission - Reward: Wind Coin ×20 (up to 5 times) Weekly Goal - Condition: Clear 5 weekly missions - Reward: Wind Coin ×200 ------------------------------------------------------------ ■ Wind Spiker Event Login Pass During the “Wind Spiker” event, you can earn rewards based on your login days through the “Wind Spiker Event Login Pass.” • How to Participate - Normal Pass: Log in to The Spike Cross during the event period - Premium Pass / Royal Pass: Purchase the pass from the shop during the event period, then log in to The Spike Cross • Event Period - From after the March 26, 2026 (Thu) update to April 30, 2026 (Thu) “Wind Spiker Event Login Pass” Main Rewards Pass Rewards Overview •Premium Pass - Credits - V-Points - EXP - Wind Coins - Event BGM - Event Volleyball - Hair Costume - Uniform Costume -------- •Normal Pass - Credits - V-Points - EXP - Wind Coins - Event Background - Round Time Extension Ticket - Event Volleyball - Hair Costume - Uniform Costume -------- • Royal Pass - Credits - V-Points - EXP - Event BGM ------------------------------------------------------------ ■ Other Improvements & Fixes - Fixed an issue where spikes could be hit from under the net to the other side - Fixed an issue where the ball would drop straight down after hitting the net - Adjusted the fall speed of jump float serves to prevent them from going out - Updated counter receive rules so you can now command a teammate to receive even while airborne - Reduced error rate for League 13 player Yoonseok - Slightly increased players’ sliding range (120 → 125) / greatly increased controlled player’s sliding range (120 → 175) - Fixed blocking and net detection issues where hits would sometimes not register correctly - Fixed a bug where the ball trajectory appeared choppy at 120 FPS - Adjusted so that when the player is fully set in a defensive position, teammates’ sliding cannot intercept the ball - Adjusted priority so teammate receives no longer override the controlled player’s sliding - Improved animation system for overall memory optimization ------------------------------------------------------------ Thank you, as always, for enjoying The Spike Cross. We will do our best to provide you with an even more enjoyable experience. See you on the court, and good luck in the upcoming event!

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The Spike_EN@TheSpike_EN·
Scheduled Service Maintenance Notice – Tomorrow, March 26, 16:00–18:00(KST) Hello. We will be performing scheduled service maintenance Tomorrow, March 26, 16:00–18:00(KST) *The maintenance schedule may be extended depending on the situation. We’re preparing exciting new content and improvements. [Maintenance Details] "Wind Spiker" Event Update For detailed information regarding this update, please refer to the link below: reddit.com/r/thespikegame… *The game will be temporarily unavailable during maintenance time. If maintenance begins while you are in the game, the game may be forcibly closed. Please make sure to safely exit the game before the maintenance starts. Thank you for your continued support. If you experience any issues after the update, please don’t hesitate to contact us at support@suncyan.com. See you in the game!
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The Spike_EN@TheSpike_EN·
"Wind Spiker" Event Detailed Notice ※ ※ ※ Due to image upload limits, we were unable to include all pictures. To view all photos, please visit this link: reddit.com/r/thespikegame… Hello, Thank you for always playing and supporting The Spike Cross. We would like to inform you about the upcoming update for the final chapter of Season 2, “Wind Spiker”, scheduled to be released on March 26 (Thu). Get ready to experience the great matches of the Phantom League, a nightmare-like competition, in Chapter 12. This update marks the final chapter of Season 2. The Suncyan Studio team has worked hard to bring you a wide variety of new content, including story updates, new players, and new features, for all of you who have been waiting. More details are provided below. ["Wind Spiker" Update Highlights] • Season 2 Story Final Chapter (Chapter 12) update • New player added • New content: added • Colosseum reward system reworked • New Exchange Shop added • “Wind Spiker” event launched • “Wind Spiker Event Login Pass” starts • Other improvements and fixes ----------------------------------------- ■ Season 2 Story Final 12 Chapter - A new Story Chapter 12, "Big Five", will be released. - In this chapter, the final match against Raul at his peak will take place. - The true form of the Five Great Spikers’ Seo Sara, who returns as the Wing Spiker, along with various factions and characters, will be revealed. Please look forward to a tense and exciting story. ------------------------------------------------------- ■ New player added S+ Seo Sara (WS), S Iris (Se), and S Yuri (MB) have been added as new players. All players can be obtained during their respective pickup periods through the “ Pickup Player Recruitment” banner. Each pickup recruitment costs either 80 V-Points per pull, a Pickup Recruitment Ticket, or 40 Wind Coins. ⬥ S+ Seo Sara (WS) Pickup Recruitment Period: From the March 26, 2026 update release to April 16, 2026 Recruitment rates: • S+ Seo Sara (WS): 0.750% • S and S- (regular recruitment players): 2.750% • A+ and below (regular recruitment players): same as standard recruitment rates • Bonus item: Pickup Player Scout Points ×3 (guaranteed additional reward) ------------------- ⬥ S Iris (Se) Pickup Recruitment Period: From the April 9, 2026 to April 30, 2026 Recruitment rates: • S Iris (Se): 1.000% • S and S- (regular recruitment players): 2.500% • A+ and below (regular recruitment players): same as standard recruitment rates • Bonus item: Pickup Player Scout Points ×4 (guaranteed additional reward) ------------------- • S Yuri (MB): 1.000% • S and S- (regular recruitment players): 2.500% • A+ and below (regular recruitment players): same as standard recruitment rates • Bonus item: Pickup Player Scout Points ×4 (guaranteed additional reward) ------------------- ⬥ Pickup Player Scout Cost • S+ players: 450 Pickup Scout Points • S players: 400 Pickup Scout Points ------------------------------------------------------------ ■ New content: added A nightmare unfolds in a dreamy, surreal atmosphere! Grim and nightmarish matches continue. In the Nightmare Arena, overwhelmed by endless nightmares, Collect Dream Shards and build your own team to claim victory! ⬥Entry Requirement - Diamond Tier ⬥ Nightmare Arena Format 1. Select difficulty The difficulty is divided into 5 stages: • DRIFT — Very Easy • DOZE — Easy • SLUMBER — Hard • TRANCE — Very Hard • NIGHTMARE — Nightmare ----------------------------- 2. Team Formation • You can select a minimum of 1 player and a maximum of 5 players per position. • When the arena starts, 1 player from each position will be randomly selected to form your team. • If you build a team with 4 or more players, a random “Shared Dream” may appear in the Dream Shard choices. The more players you include, the higher the chance of it appearing. ----------------------------- 3. Nightmare Arena Match Structure • The Nightmare Arena consists of a total of 3 rounds. • Each round has 4 stages, and the final stage of each round is a match against a round boss. • You must win all stages within a round to proceed to the next round. • Enemies become stronger as you progress through the rounds, and you must clear all rounds to win the Nightmare Arena. ----------------------------- 4. Dream Shards • When you obtain Dream Shards, each shard grants a specific effect that strengthens your team. • At the start of each stage, you are given 3 Dream Shard choices. You must select one before the match begins. • Obtaining the same Dream Shard increases its level (Lv), making its effect stronger. • If none of the available Dream Shards are suitable, you can spend V-Points to reroll and get new options. • If a “Shared Dream” occurs, you will receive a player substitution opportunity and +1 additional Dream Shard choice. Some Dream Shards also have synergistic effects that become stronger when combined with each other. Build your own combination of Dream Shards and overcome the nightmare! ※ All obtained Dream Shards are retained throughout your run in the Nightmare Arena. ----------------------------- 5. Round Clear Time Limit • Each round has a 15-minute clear time limit upon entry. • The 15-minute timer is absolute and continues running even when the game is paused. • However, while on the Dream Shard selection screen, a separate 2-minute selection timer is applied instead. • If the 15-minute limit is exceeded, you cannot enter the stage. You must choose one of the following to continue: Give Up / Reset Round / Use Round Time Extension Ticket. • Using a Round Time Extension Ticket adds +10 minutes to the clear time limit. • Within the round time limit, you can retry each stage without restriction to achieve a higher score. ----------------------------- 6. Clear Rewards Weekly Rewards You can obtain the following rewards upon clearing the Nightmare Arena: Difficulty Rewards • DRIFT - Blue Flame ×200 - Arena Points ×1500 • DOZE - Blue Flame ×280 - Arena Points ×1500 • SLUMBER - Blue Flame ×320 - Arena Points ×1500 • TRANCE - Blue Flame ×360 - Arena Points ×1500 • NIGHTMARE - Blue Flame ×400 - Arena Points ×1500 The weekly maximum acquisition limits for each reward are as follows: Blue Flame: 400 (per week max) Arena Points: 1,500 (per week max) You cannot obtain rewards beyond the weekly maximum limit, but gameplay is not restricted. ※ The weekly maximum for Blue Flame is shared with Colosseum rewards. Round Clear Rewards • You can earn Arena Points for clearing each round in the Nightmare Arena. • There is no limit to the amount of Arena Points you can earn from clearing. • The base clear reward is 200 points, and the final amount varies depending on the selected difficulty and your round rank. ⬥ Arena Points = (200 × average reward multiplier) Difficulty • Difficulty Reward Multiplier DRIFT — 80% DOZE — 90% SLUMBER — 100% TRANCE — 110% NIGHTMARE — 120% • Round Rank (based on total round score) 13 or below — Rank: C — 80% 14 — Rank: B — 90% 16 — Rank: A — 100% 21 or above — Rank: S — 110% 23 or above — Rank: SS — 120% ------------------------------------------------------------ ■ Colosseum Reward Update With the introduction of the Nightmare Arena content, the reward system for the Colosseum has been reworked. Previous system - Up to 18 rewards obtainable per week Difficulty Rewards (per clear) EASY: Blue Flame ×15 HARD: Blue Flame ×25 ------ After Update – Weekly Limit Applied (Max 400 Blue Flame per week) Difficulty Rewards (per clear) EASY: Blue Flame ×40 HARD: Blue Flame ×80 ※ The weekly maximum limit for Blue Flame is shared with Nightmare Arena rewards. ------------------------------------------------------------ ■ New Exchange Shops Added ⬥ Blue Flame Exchange Shop A new “Blue Flame Exchange Shop” has been added, where you can use Blue Flame to exchange for various items. • Resets weekly • Available items: - Standard Player Recruitment Ticket - Pickup Player Recruitment Ticket - Round Reset Ticket - Credits - V-Points ※ Each item has a weekly purchase limit. ------ ⬥ Arena Points Exchange Shop A new “Arena Points Exchange Shop” has been added, where you can spend Arena Points earned from the Nightmare Arena to exchange for items. • Resets monthly • Available items: - Standard Player Recruitment Ticket - Pickup Player Recruitment Ticket - [Nightmare Arena Upgrade] +1 Dream Shard at the start of a run - [Nightmare Arena Upgrade] Increased Dream Shard spawn rate (Lv up) ※ Each item has a purchase limit. [Nightmare Arena Upgrade] items provide permanent bonuses in the Nightmare Arena. Purchasing duplicates will increase their level (+1), strengthening the effect. There is a total lifetime purchase limit for these upgrade ------------------------------------------------------------ ■ “Wind Spiker” Event Seo Sara returns as a Wing Spiker with a 5-week mission challenge! To celebrate the “Wind Spiker” update, a special event will be held. During the event period, new weekly missions will be available each week. By clearing missions or reaching weekly goals, you can earn Wind Coins. • How to Participate - Complete weekly missions during the event period • Event Period - From after the March 26, 2026 (Thu) update to April 30, 2026 (Thu) Wind Spiker Event Weekly Missions Weekly Missions - Condition: Varies by each mission - Reward: Wind Coin ×20 (up to 5 times) Weekly Goal - Condition: Clear 5 weekly missions - Reward: Wind Coin ×200 ------------------------------------------------------------ ■ Wind Spiker Event Login Pass During the “Wind Spiker” event, you can earn rewards based on your login days through the “Wind Spiker Event Login Pass.” • How to Participate - Normal Pass: Log in to The Spike Cross during the event period - Premium Pass / Royal Pass: Purchase the pass from the shop during the event period, then log in to The Spike Cross • Event Period - From after the March 26, 2026 (Thu) update to April 30, 2026 (Thu) “Wind Spiker Event Login Pass” Main Rewards Pass Rewards Overview •Premium Pass - Credits - V-Points - EXP - Wind Coins - Event BGM - Event Volleyball - Hair Costume - Uniform Costume -------- •Normal Pass - Credits - V-Points - EXP - Wind Coins - Event Background - Round Time Extension Ticket - Event Volleyball - Hair Costume - Uniform Costume -------- • Royal Pass - Credits - V-Points - EXP - Event BGM ------------------------------------------------------------ ■ Other Improvements & Fixes - Fixed an issue where spikes could be hit from under the net to the other side - Fixed an issue where the ball would drop straight down after hitting the net - Adjusted the fall speed of jump float serves to prevent them from going out - Updated counter receive rules so you can now command a teammate to receive even while airborne - Reduced error rate for League 13 player Yoonseok - Slightly increased players’ sliding range (120 → 125) / greatly increased controlled player’s sliding range (120 → 175) - Fixed blocking and net detection issues where hits would sometimes not register correctly - Fixed a bug where the ball trajectory appeared choppy at 120 FPS - Adjusted so that when the player is fully set in a defensive position, teammates’ sliding cannot intercept the ball - Adjusted priority so teammate receives no longer override the controlled player’s sliding - Improved animation system for overall memory optimization ------------------------------------------------------------ Thank you, as always, for enjoying The Spike Cross. We will do our best to provide you with an even more enjoyable experience. See you on the court, and good luck in the upcoming event!
The Spike_EN tweet mediaThe Spike_EN tweet mediaThe Spike_EN tweet mediaThe Spike_EN tweet media
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The Spike_EN@TheSpike_EN·
Deadline Notice for Fan Festival Contest Hello. The Spike Cross Creative Contest, which has been running for 10 weeks since January 9, 2026, is finally approaching its deadline. We sincerely appreciate the high quality and heartfelt works submitted by our community. It has been a great experience seeing all your creative entries throughout the period. Please note that only submissions posted by March 20, 2026, at 23:59(GMT+9) will be eligible. To ensure your entry is included, please double check the deadline in your local time zone. Kindly understand that any works registered after the deadline will be excluded from the final list. We look forward to seeing the last of your entries. For more details about the event, please refer to the link below reddit.com/r/thespikegame… Thank you for your incredible support and passion.
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The Spike_EN@TheSpike_EN·
Version 6.6.107 Update Notes Hello. Version 6.6.107 is currently available for installation on Steam, the App Store, and Google Play Store. The following fixes and improvements have been made in Version 6.6.107: ------------------------------------------------- ■ Updates & Optimizations - The Variable Frame Rate system has been optimized. - The Smooth Trajectory effect has been optimized. - Adjusted Feint so that the ball travels farther when the feint is used. - The display time of the frame guidance message has been changed from 1 second to 2 seconds. ------------------------------------------------- ■ Bug Fixes - fixed an issue where the game would abnormally close when entering a match with Nishikawa and changing the playable character to MB after a timeout. - Fixed an issue where parts of “Black Thunder Nishikawa”’s in-game model appeared unnatural. - Fixed an issue where some parts were missing in the “Chef Disciple Ryuhyeon” and “Maid Hongshi” costume, and adjusted the part positions correctly. - Corrected an issue where the values in Lisia’s “Sky Serve” description were incorrectly listed. - Added the missing translation in the description of the skill “Highlight.” - Adjusted the value notation of the skill “Overdrive” to match how it is actually applied in the game. ------------------------------------------------- ■ Text Additions & Description Updates - New Characteristic “Blessing” Added ・ The team Stamina recovery effect that was previously included in Isabel’s skill “Parry” has been separated into a new independent characteristic called “Blessing.” ・ This information has been added to the characteristic description. The actual effect values remain the same as before, so there are no gameplay changes. - Fixed an issue where the Defense increase value of Sif's skill “Gladius Wall” was incorrectly displayed in the description. ----------------------------------------------------- We will continue striving to provide even more enjoyable content in the future. Thank you.
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The Spike_EN@TheSpike_EN·
6.6.104 Update notes Hello, Thank you very much for always enjoying The Spike Cross. We would like to inform you about the updates and changes in version 6.6.104. Version 6.6.104 is now available on Google Play and Steam, and will be released on the App Store after the review process is completed. ■ Updates - The message recommending the Variable Frame Rate option when the target FPS cannot be maintained has been changed from appearing once to up to three times. - When the FPS is limited by the device, the time before the game adjusts to the recommended device FPS has been reduced from 8 seconds to 6 seconds. ■ Bug Fixes - Fixed an issue where Seolhwa’s “Surprise Attack” trait description was not displayed correctly. - Fixed an issue where an awkward animation played during Black Thunder Nishikawa’s serve sequence. - Fixed an issue in Story Mode 9-6 where the match would not start after the entrance sequence under Variable Frame Rate or 45 FPS settings.
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The Spike_EN
The Spike_EN@TheSpike_EN·
Guide: Game Feels Slow at Startup After Setting 120 FPS On iOS, Android, and other operating systems, the game’s FPS may be limited to improve battery efficiency. This can occur due to various reasons such as the OS power-saving mode, display refresh rate being fixed at 60Hz, Samsung’s Game Optimizing Service limiting performance to 60Hz, and other system conditions. When the game starts, it analyzes for about 6 seconds whether the target FPS is not being reached due to external limitations or simply due to temporary frame drops. If the game determines that the FPS is being restricted by the OS, it will lock the frame rate to 60 FPS. During this process, the game may feel slightly slower at the beginning. If you would like to avoid this experience, you will need to disable any device settings that limit the refresh rate. However, on mobile devices, such limitations are often applied automatically depending on battery level or device temperature. Therefore, we recommend enabling the following option in the game: Settings → Play → Allow Variable Frame Rate With this option enabled, the game will automatically adjust to the FPS supported by your device in real time, so you won’t need to manage it manually. It also helps the game respond more smoothly to temporary FPS drops during gameplay.
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The Spike_EN
The Spike_EN@TheSpike_EN·
6.6.102 Update Notes Hello, Thank you as always for enjoying The Spike Cross. We would like to share details about the upcoming 6.6.102 update and its changes. This update is a major overhaul of the game’s core systems, and to ensure stability it will be rolled out gradually. It will first be released on selected Google Play devices and on Steam, followed by an App Store update as soon as possible. Although extensive testing has been conducted over a long period, some instability may occur in the early stages due to the scale of these changes. If you encounter any issues or inconveniences while playing, please share your feedback so the development team can review and address them as quickly as possible. ---------------------------------------------- ■ Update • Added a detailed popup for player Characteristics • Added AI usage settings • Added frame rate options (45fps, 60fps, 120fps) • Added a variable frame rate option • Removed the low-spec mode option •Adjusted player receive range and sliding range • Adjusted the maximum position players can approach near the net • Improved swing timing for all players whose animation and actual hit timing were misaligned • Improved the Breakthrough description screen to display detailed Characteristic values • Separated Oasis Characteristic descriptions into “Sunrise,” “Noon,” and “Sunset” • Improved Snow Fight and Training modes to support multiple frame rates • Added behavior where rallies immediately end with a glass-breaking effect if the ball hits a wall in indoor environments • Improved in-game objects (such as glass and stone fragments) to collide with the ground • Improved some model animations and designs ---------------------------------------------- ■ Bug Fixes • Fixed an issue where achievements (Inhibitor) would fail even when Zinc activated on our team • Fixed an issue where no-touch scoring rarely occurred after High School Nishikawa’s slow-motion sequence • Fixed an issue where jump floater serves would always fail if jump stat was below a certain level • Fixed an issue where hybrid serves did not function correctly at 45fps • Fixed an issue where defeat UI appeared when winning as the right-side team in practice matches • Fixed an issue where the player would not face the opponent during serve situations • Fixed a bug where Raul’s First Impact would inconsistently penetrate blocking We will continue striving to deliver even more enjoyable content. Thank you. -------------------------------------- Defense Judgment System Change Notice The judgment method for player receive range and sliding range has been updated in this patch. Previously in The Spike Cross, defense success was calculated based on the distance between the ball and the player’s position. However, with the addition of multiple FPS support, this method began causing inconsistencies where judgment results varied depending on frame intervals. This led to issues with the frequency of no-touch scoring and inconsistent defensive judgments, making it difficult for the system to fully manage gameplay fairness. To ensure long-term balance and a stable PvP environment, this improvement was necessary. With this update, defensive range and sliding range are now determined based on 👉 whether the player reaches the ball’s landing point at the moment it touches the ground. As a result: Ball penetration issues during receive situations have been improved Teams with lower speed stats may experience no-touch situations more frequently We have carefully adjusted the system to maintain gameplay feel and balance as close to the previous experience as possible. If you notice any discomfort or balance concerns while playing, please feel free to share your feedback with us at any time.
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The Spike_EN
The Spike_EN@TheSpike_EN·
6.5.406 Hotfix Update Notice Hello, We would like to inform you about the changes included in the 6.5.406 update. This version is a hotfix update addressing a bug that occurred only in the Android environment. Therefore, the update has been released exclusively on Google Play. ■ Bug Fix Fixed an issue where slight vibration would still occur even when the Haptic (Vibration) setting was adjusted to the minimum level. Thank you for your continued support.
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The Spike_EN
The Spike_EN@TheSpike_EN·
Version 6.5.405 Update Notes Hello. Version 6.5.405 is currently available for installation on Steam, the App Store, and Google Play Store. The following fixes and improvements have been made in Version 6.5.405: 1. Added mobile haptic feedback support: - Added vibration (haptic) feedback during gameplay on supported mobile devices. - This feature can be found in In-Game Settings → Play. 2. Fixed crash when using Simplified Chinese language setting: - Resolved an issue where the game would close unexpectedly while playing Story 1-1 Part B when the language was set to Simplified Chinese. 3. Fixed in-game model part issue for Rudolph Lisia Skin: - Fixed an issue where the skirt part was not displayed correctly when the Rudolph Lisia Skin was equipped. 4. Fixed Premium Pass reward display issue: - Fixed an issue where the amount of V-point currency was not displayed in the Zero to One Premium Pass. ----------------------------------------------------- We will continue striving to provide even more enjoyable content in the future. Thank you.
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