The Zett

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The Zett

The Zett

@The_Zett

I tweet about various console hacking related topics. I also tweet about other stuff I want to share. I am usually located at the end of the Alphabet.

Deutschland Katılım Şubat 2011
43 Takip Edilen7.5K Takipçiler
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The Zett
The Zett@The_Zett·
I think it was about time for another group shot of all my PSPs! Alongside the group photo, here are a few categorised ones: - The cute & handy Gos - The 4 horsemen of the 3ks - The BIG BOYS
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Andy Nguyen
Andy Nguyen@theflow0·
ps5-linux has been released! You can now turn your PS5 Phat console on 3.xx and 4.xx FWs into a fully functional Linux PC gaming device! github.com/ps5-linux/ps5-…
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Lance McDonald
Lance McDonald@manfightdragon·
Hugely terrible DRM has now been rolled out to all PS4 and PS5 digital games. Every digital game you buy now requires an online check-in every 30 days. If you buy a digital game and don't connect your console to the internet for 30 days, your license will be removed.
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The Zett
The Zett@The_Zett·
@SelimSerefkara We still have the ARK CFW for new content. But yes, the scene has slowed down in recent years, after we got the holy grail (new CIPL CFW for all PSP models).
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Selim Şeref Kara
Selim Şeref Kara@SelimSerefkara·
@The_Zett It's very nice to remember, but then you realize that the scene is very empty now.
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The Zett
The Zett@The_Zett·
@sulokumago More or less, but it wasnt a PSP bug. The legend goes that DAX woke up in the middle of the night and his alarm clock displayed the current date as "333", hence March33.
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suloku mago
suloku mago@sulokumago·
@The_Zett Is it my memory or was M33 originally a bug DA experienced and then he decided to use that as the CFW's name?
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Andy Nguyen
Andy Nguyen@theflow0·
I ported Linux to the PS5 and turned it into a Steam Machine. Running GTA 5 Enhanced with Ray Tracing. 🤯
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Wololo
Wololo@frwololo·
That time sony released a firmware update for the PSP, years after production had stopped wololo.net/2015/01/16/ris…
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Major_Tom
Major_Tom@MajorTomSec·
Proud to finally share the write-up of our VMware Workstation escape from P2O Berlin 2025, featuring a generic bypass for Windows LFH mitigations using side-channels. I hope it will be as fun to read as it was to exploit! x.com/Synacktiv/stat…
Synacktiv@Synacktiv

At #Pwn2Own Berlin 2025, a full exploit chain against VMware Workstation was demonstrated via a heap overflow in the PVSCSI controller. Despite Windows 11 LFH mitigations, advanced heap shaping and side-channel techniques enabled a reliable exploit. 🔍 Full technical write-up 👇 synacktiv.com/en/publication…

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Kat
Kat@KatRollo·
@The_Zett @Rahim_US 2026. (L)ME-2.3 is still the best minimalistic CFW. No fuss, just works. Thanks!
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Michael
Michael@SciresM·
Happy June 15th! Atmosphère 1.10.2 is now released: github.com/Atmosphere-NX/… This adds support for 21.2.0. My apologies for the delay -- some <personal stuff> took up most of my last day. Thank you for your patience/understanding! Anyway, enjoy! :)
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The Zett
The Zett@The_Zett·
@MrMario2011 Reminds me of Dota 2 tanking FPS when you have too many cosmetic items in your inventory.
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MrMario2011
MrMario2011@MrMario2011·
This is wild to see. TL;DR - Deleting all of your messages and removing friends from your Xbox account will boost in-game multiplayer network performance across Xbox One, Xbox Series, and PC.
Brett Leonard@Naded

It's 100% official that my Xbox account had a major issue for the past 7+ years. The amount of friends/data on the account caused inputs to not register properly while also not being synced to the servers as fast as possible. We suspect this problem may have begun for everyone shortly after Halo 5 came out when the "NXOE update" launched for Xbox One around late 2015. If I remember correctly, that's when more major heavy aim was introduced in Halo 5 and it started to weigh your account down if you had a lot of friends/data. Which may explain why during the beta and the first couple weeks of Halo 5, the aiming was not nearly as bad. It's also 100% official that this happens on PC as well. This is NOT an Xbox console exclusive issue. This has to do with how inputs/data are stored in packets that are sent to the servers. The hardware is not relevant in this situation. My inputs now never get interrupted like they have before in the past on PC. My inputs never get eaten/lost and they feel like completely different games compared to the past 7+ years of playing. It was limiting my ability heavily to be consistent and stopping me from playing the game to it's full potential. After I stopped competing in Halo 5 in 2017 to go to full time streaming. I never really played on smurf accounts, so I never really knew anything different than what I played on. It's a bit sad that we've been competing on a platform that determines your game quality, input registration, and shot registration speed based on the amount of friends and other data on your account. There was always rumors of smurf accounts being better for whatever reason, but no one could really pin the reason why. Well, now we know for sure it is 100% the friends list, messages, and whatever other data on your account weighing the packets down to cause your game to feel unsynced and slower overall to the server.

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Michael
Michael@SciresM·
Happy June 15th! Atmosphere 1.10.1 is now released: github.com/Atmosphere-NX/… Support was added for 21.1.0. In addition, a bug that broke certain games (tomb raider) has been fixed since the 1.10.0 pre-release. Enjoy! :)
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