Dan

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Dan

Dan

@Theostru

PHL✈️SEA✈️LAX. Philly Sports fanatic. Video Games are art.

Katılım Mart 2011
1.1K Takip Edilen103 Takipçiler
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This upcoming cozy game lets you run an electronics repair shop in mid-2000s Tokyo. - Restore iconic Y2K-era devices - Grow your business - Relaxing electronics repair shop management It's called ReStory: Chill Electronics Repairs. Would you play this?
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Boze Herrington (the Library Owl) 😴🧙‍♀️
PSA: You can read this book in a few hours and, once you’ve finished, you’ll know more about medieval castles than most people currently living. Nonfiction is seldom this fun; a pure joy to read & ponder.
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Dan
Dan@Theostru·
@Wario64 I can't believe I missed this fuck
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Hipólita of the Lily Tribe 🏳️‍⚧️ 🇦🇷☭
Sorry to be woke but if our daimyo is to become Shogun, military ruler of all Japan, we must defeat the current Shogunate, the Ashikaga clan, capturing and holding the capital, Kyoto, for four seasons. At this point the Emperor will declare our clan leader Shogun. We can make a b
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Dan@Theostru·
@ActualAero Btw idk how the fuck you wound up on my feed but you've reminded me I never finished this masterpiece and now I'm experiencing it vicariously thru you. Keep going!
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Dan@Theostru·
@LIRIK Beautifully put
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Lirik
Lirik@LIRIK·
My sweet cat, my companion Nomu suddenly passed today. Truly, if there is a God you actually made a being worth feeling this pain I feel. She was a beacon of love & comfort from a kitten to 9 years. Thank you for spending your life with me. I love you forever.
Lirik tweet media
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Todd Zolecki
Todd Zolecki@ToddZolecki·
Rangers first baseman Jake Burger, on Cristopher Sanchez: "I think we saw why he was a runner up in Cy Young last year. His changeup has the same shape and tightness to the ball as his sinker. He gets guys off balance really easy with that. Unfortunately, we couldn't get it done against him. .... Obviously he's an ace. He's a bonafide superstar in the game."
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Anish Moonka
Anish Moonka@anishmoonka·
You’re 35. Someone raises their voice and suddenly you’re 7 years old again, sitting at the kitchen table, trying to disappear. Your brain is literally reverting to the age you were when the original wound happened. Neuroscientist Joseph LeDoux at NYU found that your brain has a fear shortcut. Sensory information hits your amygdala (the brain’s alarm system) before it ever reaches the part that thinks logically. The alarm fires in about 12 milliseconds. Rational thought takes over 250. In someone carrying old trauma, the alarm wins every time. Your body reacts before your mind even knows what happened. Bessel van der Kolk’s team put trauma survivors in brain scanners and watched what happens during a flashback. Three things go wrong at once. The amygdala floods the body with stress hormones, preparing you to fight or run. The prefrontal cortex, the part of your brain that says “calm down, you’re safe, this is 2026,” goes quiet. And Broca’s area, the region that lets you put thoughts into words, shuts off entirely. Van der Kolk compared it to having a stroke. Trauma survivors sitting frozen and silent in emergency rooms aren’t choosing not to speak. The brain region for language has gone offline. The missing piece is the hippocampus. It’s the part of your brain that tags memories with a time and place, filing them as “this happened years ago.” Chronic stress hormones physically shrink it. MRI scans of PTSD patients consistently show this. When your hippocampus can’t do its job, your brain stops distinguishing a 20-year-old memory from something happening right now. That’s why a slamming door in 2026 can put you right back in a room from 1998. Your brain genuinely cannot tell the difference. The CDC ran the largest study on childhood trauma ever done. 64% of American adults report at least one adverse childhood experience. Those who had four or more were 12 times more likely to attempt suicide, develop depression, or struggle with addiction. The annual cost: $14.1 trillion. The good news: this isn’t always permanent. A study of PTSD patients found that after treatment, the hippocampus grew back by 4.6%. The part of the brain that files memories as “the past” can be rebuilt.
All day Astronomy@forallcurious

🚨: When trauma is triggered, you react at the age you were when it happened, not your current age.

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ありがひとし🌇🦖
ありがひとし🌇🦖@ariga_megamix·
I worked on Illusion of Gaia in parallel with ActRaiser 2. By that time, I had become quite familiar with Quintet’s editor tools, and I felt I was in a good rhythm while working. After making a few simple sketches to get a sense of the design, I mostly went straight into pixel art. Details like clothing and flowing hair were created directly in pixels.
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Thrivinggames@Thrivinggames_

@ariga_megamix This looks amazing. Did you draw Illusion of Gaia by hand first, then use pixel software to make the graphics? Or did you create it directly in pixel art?

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ありがひとし🌇🦖
ありがひとし🌇🦖@ariga_megamix·
Each hardware platform had its own characteristics in how colors appeared on CRT televisions, so I always had to be careful when choosing colors. The Super Famicom offered a wide color palette, but from my personal experience, it was actually quite difficult to create a clean yellow gradient. For example, Tem’s hair in Illusion of Gaia was built using a sequence like white → yellow → reddish orange → darker red. By letting these colors “pull” on each other, I aimed to keep the saturation high and give it a more vibrant look. At the same time, for the protagonist in ActRaiser 2, I placed gold-like elements in key areas. Compared to Tem’s bright blond hair, these appear more subdued. I believe I reused darker tones from the skin palette to build those gradients (though my memory might not be perfect—it was over 30 years ago). As another point of comparison, if we look at the gold dragon boss in ActRaiser 2, its gold should appear more vivid than the player character’s gold elements. This difference was achieved by adjusting saturation and brightness to change the perceived material quality. All of these color decisions were made while trying to find what looked best on CRT displays. Brightness and saturation affect how pixel colors interact—sometimes making them appear to shrink or expand. Because of that, I would use darker colors for parts I wanted to appear smaller, and brighter colors for parts I wanted to appear larger. That said, because each hardware system had its own characteristics, and CRT monitors varied depending on environment and aging, it was impossible to define a single “correct” approach to color and pixel placement. Even though it was digital work, it often felt like I was creating something very organic and almost “alive.”
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Kurriochi@kurriochi

@ariga_megamix Was there a special drawing technique to make sure consumer CRT TVs don't blur the sprites? I remember the Crash Bandicoot developers saying they made him orange because the red version would bleed colour on some TV sets of the time.

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