Thiago Tobal

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Thiago Tobal

Thiago Tobal

@ThiTobs

Data analyst and researcher | Former-@Itau and @Riotgames | Gamer | TFT Lover | Personal opinions only Insta: https://t.co/hzv3QefvG3

Brasil Katılım Eylül 2009
725 Takip Edilen487 Takipçiler
Thiago Tobal
Thiago Tobal@ThiTobs·
Terminei em #39 do RTP - dava pra ter chegado no dia 3, mas feliz com a minha evolução Vamo que vamo
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Thiago Tobal
Thiago Tobal@ThiTobs·
@Dishsoaptft What differs for me is that to flex you do not commit to a specific line until late, just slam good itens towards an ad or ap line for example Flex play will probably be always somewhat attached to playing tempo style
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Dishsoap
Dishsoap@Dishsoaptft·
@ThiTobs Yeah but it's only a "pivot" if you messed up the line selection early in the vast majority of the time.
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Dishsoap
Dishsoap@Dishsoaptft·
Might just be contrarian hot take farming but I thought about it and isn't "flex play" just easier than forcing. If you were actually able to make boards out of whatever you 2starred first isn't that just easier than the resource management required to force optimally.
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Thiago Tobal
Thiago Tobal@ThiTobs·
@Dishsoaptft An succesful example in this patch should be something like going to the yi line and not being able to find a Kindred, but instead of going down to zero and donkey roll, use a lucky graves you find to stabilize and pivot to a diferent end game board good enough to win the game
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Thiago Tobal
Thiago Tobal@ThiTobs·
@Dishsoaptft Imo just playing a random Nami 2 Yi 2 Rammus 2 in your board isn't flex. Flex should be about being open to more than one line and leveraging what you hit to pivot to an effective board to win stage rounds and do well in the game.
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Thiago Tobal
Thiago Tobal@ThiTobs·
Eu devo ser o primeiro jogador a não ganhar um jogo de lendária 3 e isso fazer diferença em não passar pro dia seguinte 🥲
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Thiago Tobal
Thiago Tobal@ThiTobs·
@Mortdog I can imagine some of the downsides of it but wanted to ask your opinion anyway. Have you ever considered make the base Anima loss scale with stage for players to consider using it as a source of econ/resources in mid/late stages?
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Riot Mort
Riot Mort@Mortdog·
Hello folks. Here's the changes that will go live with today's deploy. It's a pretty small batch as we wanted to let yesterday's batch settle a bit longer before making any major changes. Tomorrow's build will be the "Branch Cut" build. So today is the last day for the team to make any changes. If you have feedback you want us to be aware of, now is the time to reply here. Thanks all, and we hope you're enjoying Space Gods on PBE :)
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Thiago Tobal
Thiago Tobal@ThiTobs·
@luisshowtana Campeão: VKS Final: FUR x VKS MVP da Final: Disamis Último lugar: Fluxo
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Showtana
Showtana@luisshowtana·
Dois dias para o início do CBLOL 2026 1º Split e vamos ver quem gabarita tudo ao fim do campeonato. Campeão: Final: MVP da Final: Último lugar: Ninguém acertou na Copa CBLOL. 👀
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Thiago Tobal
Thiago Tobal@ThiTobs·
@rodrigofee2 El Gato, não sei se tu ja conhece, mas tem um discord oficial para devs que o próprio time da Riot tá lá. Se tu quiser eu coloco aqui o link
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ELGATO
ELGATO@rodrigofee2·
Não é novidade pra vocês que eu criei uma inteligência artificial de LoL que recebe dados públicos da própria Riot (API + dados locais do jogo) e transforma isso em dicas em tempo real, tipo um coach, de forma limpa, sem automação e sem ferir nenhuma regra. A ideia sempre foi essa: informação pública → dica de coach. Mas uma coisa me deixou encucado e é o que tá nesse vídeo. Eu tava sem visão nenhuma da Vastilarva, mapa escuro, sem ward, e mesmo assim a IA avisou que o inimigo fez a Vastilarva. Isso me levantou uma dúvida real: essa informação aparece em algum lugar da interface e eu que sou noob e não vi? Ou isso é uma informação que normalmente o jogador não teria? Porque essa informação não vem só pra mim, vem pra qualquer um que tenha acesso à API pública. Então ficou a pergunta: isso é só falta de conhecimento do jogo (dá pra saber antes), ou é informação forte demais? Quero a opinião sincera de vocês. Bom, independente disso, o Abissol volta amanhã às 17h pra todo mundo.
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David Nolskog
David Nolskog@ImpetuousPanda·
🏆Feedback on @TFT's Tier 2 Circuit 🏆 A couple weeks ago Riot announced the dates/format for Set 17 TFT esports, both for T1(pro) & T2(aspirational) circuits. I wanted to share some thoughts regarding these announcements and some constructive criticism on some of the pain points I personally believe the T2 circuit has and open a discussion around possible solutions that can be implemented going forward. To preface/contextualize the post for those who don't know me, I have been involved with TFT as an esports caster since Set 6, and have worked closely with Riot on essentially every single major tournament broadcast since then, as well as behind the scenes in different capacities focusing on esports narrative/format/player relations. I also enjoy competing, and since the cancellation of official broadcasts for regular season tournaments I have shifted my focus to competition the last two sets, competing in the Tier 2 Trials/Cups and making it to TC day3 and peaking around 1.4k LP on ladder, just to say I have direct experience as a competitor with the T2 circuit. The major issues I wish to address: 1) Disproportionately long offseason 2) The Dead Ladder Issue 3) Consistency of T2 Cup qualification routes 4) Tier2 Circuit Visibility 1) Disproportionately long offseason: Using Set 16 as an example: The tournament season for T2 if you don't make regionals lasts a total of 31 days. 1 month in which all competitive tournaments are played(Trials#1, Cup#1, Trials#2, Cup#2) while if you are a top T2 player qualifying directly to cup and skipping Trials(roughly 15-20% of competitors) your season lasts 25 days. Only 32 T2 players per set qualify to Regionals via Cups/Ladder, the hundreds of remaining T2 competitors have no direct incentive to compete in any capacity until next set's launch, over two months after their last tournament day. This same bulk group of T2 players will not have any competitive tournament experience within the official circuit until roughly THREE months later with Trials#1 in Set 17(May 2nd). 2) Dead Ladder Issue: Due to the elimination of a 3rd T2 Cup and with all qualification routes to Play-Ins/Regionals Week1 being finalized by the end of Cup#2, there is ZERO competitive incentive to play ranked ladder from that point onward. There is nothing to qualify for, nothing to play for(outside of the love of the game). If you do choose to play, the quality of competitive matches and the level of play even at the highest MMR echelons take a nosedive in comparison to the "active" part of the season due to the aforementioned lack of incentives, making it a significantly less enjoyable experience than I think it should/could be, especially taking into account the considerably more refined competitive environment the end of a set may offer in regards to balance(consider the fact less that only a very small minority of competitive players get to experience a patch like 16.6(in a competitive setting), with considerable improvements in balance/system changes when it comes to competing in Set 16, which is a shame). 3) Consistency of T2 Qualification Routes: As it currently stands, there are two paths towards Regional Qualification from T2 a) Qualifying via ladder snapshots: 12 best performing players in the region b) Qualifying via Cup performances: 10 best players from Cup#1 + 10 best players from Cup#2 Ladder qualification is decided across 6 snapshots spanning hundreds of games and across a period of 2.5months and multiple patches Tournament qualification is decided across two seperate weekends, spanning a maximum of 18 games(30 if including Trials) sample size and a singular patch for each tournament. Failing to finish among the top 10/128 in either Cup offers no reward, as there is no cumulative point total system where consistency is rewarded and no amount of regional slots are allocated for this purpose. In addition, single-tournament cup results are rewarded more heavily than ladder play, as the top 8(80% of) tournament performers in each cup qualify directly to RW1 and skip play-ins, while only the 4(33%) best ladder performers qualify to RW1 and the rest must play first go through the Play-In phase, despite proving their ability through a considerably longer and harder qualification route with 10x sample size. This was changed from Set 15 in which ladder qualification was more heavily rewarded for the following reason "Ultimately this change was made, because we felt that it's important to maintain a system where TPC players don't feel like they are offered an easier path to Regional Finals if they play in the Tier 2 ecosystem." which I don't believe should factor as the primary factor in making a decision regarding the T2 circuit in which TPC players are not even a part of in the first place. A final point is the idea of re-introducing a qualification path via point accumulation across both tournaments, to rewards consistency in the same way changes were made to T1 to directly qualify top pro point earner to Tac Crown if they hadn't won a TPC cup. 4) Tier2 Visibility Starting with Set 17, Tier2 Cups will be played at exactly the same time/days as TPC. This means the most important tournaments for Tier2 will be given the same preferential treatment when it comes to syncing with balance patches that favor competitive integrity in the best way possible, which I believe is a big positive. It also syncs together a lot of the TFT esports action into less total weekends, giving creators deeply involved with the ecosystem more free weekends throughout the set and not being "forced" to engage every single weekend of the set essentially with TFT which for a small number of people could be relevant I suppose. This also means that there will be essentially be close to zero visibility for the T2 scene, either for players who may choose to stream their tournament experience or even with co-streams who choose to cover the Tier2 scene(or like in my case, players/creators who would now have to choose between competing or co-streaming/covering Tier 1 TPC tournaments). This will create an even bigger rift between competing in Tier1/Tier 2, with Tier1 players being propped up in terms of their career sustainbility/visibility(deservedly so) but at the expense of T2 being buried deeper down in comparison. My suggestions/feedback to help remedy these issues: a) Add an LCQ tournament on the weekend prior to Regional Play-Ins/Week 1. Top 64 ladder players(snapshot few days prior) not already qualified to any phase of Regionals qualify, two days, 6-7 games per day, top X(8, most likely) qualify to Play-Ins. Keep 4 other Cup players in Play-Ins(#9-10 from Cup1&2) and move ladder players back to Regionals Week 1 and increase starting field of players there back to 48. Extends ladder importance with a 2-3 week longer period with the snapshot for this proposed lcq. Keeps T2 players engaged for longer and adds more tournament sample size for them to spike if they can't rely on consistency. Can also be used in some capacity as a guinea pig test run on the final competitive patch build for regionals/TacCrown(the weekend of 16.5 for example this past set). Also adds a sole weekend of visibility/hype for T2 with hero-building opportunities and no contest on that weekend with TPC. This helps address every single point: 1) Extends season for T2 2) Extends relevance of ladder 3) Rewards consistency for ladder qualification by moving majority of slots back to Week1Day1 and adds another chance for tournament qualification to combat variance/sample size concerns. 4) Adds a weekend where T2 is fully highlighted Other considerations: b) Add meaningful end of ladder incentives: Afaik, the only current end-of-set rewards for your ranked performance in TFT is a victorious LL(Victorious Noctero). Finish Challenger? That's your reward. Finish Gold+...yup, same reward. Surely top ranking player can be incentivized with more meaningful cosmetic rewards(at no extra cost to Riot) for the player who do value this and potentially would be more incentivized to not decay away or continue playing ranked in the end of the season. Either much better cosmetic rewards generally per rank(chall-gm-master) like some kind of exchangeable token/code/cosmetic currency for Chibi LL or boards and something marginally better for diamond-gold or even truly special high value LL/boards for the absolutely highest positions on ladder. c) Different rank reset for new season depending on ladder finish: Not 100% sold on this idea but happy to open discussion around it. Currently there is no real difference on your rank reset at the start of the next TFT season depending on what rank you finished the set before. Is there not a possibility of rewarding Challenger players with a less aggresive reset(Say, Emerald IV for all Challenger players in a region and Gold IV for all GMs) with the rest of competitors being reset as usual. Any other competitors who wish to decay would still be able to do well enough in their 5 placement games to land somewhere in high gold anyway iirc so it isn't a huge punish anyway. I can assume this would also make start of set matchmaking a tiny bit better(not entirely sure how matchmaking threshholds work for placements matches in a new set so can't confirm on this). tagging some involved community/riot folks for vis in case they care to chime in from comp ops/costreamer perspectives and competitors with t2 experience(sorry) @Naturesbf @DylanFraley @Frodan @TheoDokhy @DalesomHS @BrosephTech @demacianraptor @kevinparkertft @Loescherdinger @SamuelKristan1
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Pedro Fracassi
Pedro Fracassi@plfracassi_·
O cara dá um RT simples na maior notícia do ano como quem não quer nada Se tem alguém que eu vi trabalhando dia e noite pra elevar o nível do CBLOL e correndo atrás de todas as muitas coisas boas que vieram nos últimos anos, é o Igor. Vão lá agradecer, ele merece muito.
Igor Corrêa@IgorCorreaSilva

Isso é #CBLOL!

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Thiago Tobal
Thiago Tobal@ThiTobs·
@rodrigo_rlt Meu restaurante favorito pra comer uma fritura bem gorda é o La Sorella, em Moema, indico pra todo mundo ♡
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G2 Rodrigo
G2 Rodrigo@rodrigo_rlt·
Queridos amigos brasileiros de São Paulo, por favor recomendar lugares pra comer: rodízio de carne, pastel, entre outros. Obrigado.
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Thiago Tobal
Thiago Tobal@ThiTobs·
@SlooperX Eu cometi esse 'erro' em 2024 - foram 6 meses muito divertidos
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Slooper
Slooper@SlooperX·
Abriu um mundo novo no Tribal Wars e comecei a jogar Quanto tempo até isso tirar o meu sono?
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Thiago Tobal
Thiago Tobal@ThiTobs·
@traviscwat @Mortdog It is a complex topic, in my opinion, but rather than change the econ augments I believe that there should me more outs that allow players to break win streakers in stage 3 - like more viable rerroll comps or stronger mid game boards that allow you to go 8 on 4-5
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traviscwat
traviscwat@traviscwat·
@Mortdog True. I may have not expressed well in my initial post that im not really looking for econ augment nerfs themselves, Im hoping for a change to level breakpoints simillair to what we had last set. I felt like the goal of+1 dmg on stage 3 was to roll there which doesnt happen
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traviscwat
traviscwat@traviscwat·
Very weird patch in my eyes. Reverted the level change and didnt nerf 2-1 econs but nerfed 3-2 4-2 econs making the game dependent on 2-1 econ again. Feel like this patch was miles better then the others this set and this is a step backwards. Hope im wrong since this is tpc patch
Riot Mort@Mortdog

Congrats to @DarthNoob and @wasianiverson on your wins this weekend! Was fun to watch, I was able to catch about 75% of the games. Very entertaining! Patch 16.4 rundown video is out. This patch comes out Wednesday. youtube.com/watch?v=1ynPQB… Hope you all had a good weekend!

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Thiago Tobal
Thiago Tobal@ThiTobs·
@Danielsmarconn TFT recompensa muito mais tempo e dedicação porque a habilidade principal tá em torno da preparação, planejamento e adaptação - todas skills mentais É muito gratificando evoluir nesse jogo
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Dan
Dan@Danielsmarconn·
Cara acho que minha cabeça tá doendo de tanta informação de tft que eu tô tentando absorver em um mês Fui de raramente jogar uma partida pra mais de 500 jogos esse set, quando não tô jogando tô assistindo Live, vídeo, vendo estatística Vou calar a boca de todos que acreditaram em mim
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Thiago Tobal
Thiago Tobal@ThiTobs·
@ego_illusions Eu sempre comentei com as pessoas ao meu redor a diferença que eu sinto que ter um grupo faz, especialmente pra mim que stucko mt fácil sozinho Muito maneiro sentir tanto impacto em tão pouco tempo
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ego illusions
ego illusions@ego_illusions·
@ThiTobs comunidade de estudos ego illusions ✅️ parabéns pelo desempenho e pelo esforço tobzão, na torcida no trials esse fim de semana 🙏🏻
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Thiago Tobal
Thiago Tobal@ThiTobs·
Tô felizão com o meu desempenho esse patch e tô confiante que vai dar bom esse fds 🙏
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Thiago Tobal
Thiago Tobal@ThiTobs·
10 jogos 10 comps diferentes 2.4 avg 🥰
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Slooper
Slooper@SlooperX·
Hi! We are looking for opportunities to represent an org at the next EWC. Team background: • 2nd place – Americas, representing Team Liquid at EWC 2025 • 3 members with 2x EWC experience • 10x Worlds appearances Contact: @SlooperX or @lucaasdamaso Retweets are appreciated! 🇧🇷
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