@Thomostak96 So sand clone animations finish faster on block, on hit they perform at normal speed (which is slower). That’s something I noted in my Sandclone guide, not sure if you watched it but that’s why the whole F4,4 comes out when you jail an opponent into a block string off the OTG
I imagine @BurritoVoorhees has truly had enough of this question but Geras OTG cmnd grabs are stupidly inconsistent. How are you doing them so well is there a secret tech?
Because the clone will always hit the full F4,4 string if you keep the opponent in block stun.....
@BurritoVoorhees My thinking being, that if the F4,4 is going to come out in full, then the timing must be fine, so it HAS to relate to the moment you get the tick grab and stop the block stun on the opponent. F4,4 feels like it has to have come out before Geras hits the ground after DB2 hits
@BurritoVoorhees@Domoralize and any Geras mains you guys know. I beg, in the first video I hit the OTG cmndgrab off D1, and the clone F44 does not finish. In the second video I go for F1,2,1+3 to see what happens and the clone finishes F44. I promise I'm inputting the same. Wtf?
@BurritoVoorhees@Smoker_fgc@Domoralize Idk boys for something this hard to perfect and figure out, I think Domoralize is right in ignoring it and going for mix
@BurritoVoorhees@Smoker_fgc@Domoralize Input timing is obviously the main issue that could be wrong, I'm gonna see if I can get 122 coming out faster, it should be obvious if the clone is doing it asap.
@Domoralize@BurritoVoorhees I wish I could just figure out why it finishes in block stun but doesn't in hit. I can get it to work maybe once in 30 times right now.
@BurritoVoorhees Appreciate the vid but it didn't help unfortunately. Seems way too inconsistent to hit every time. The clone inputs 122 much faster on block than it does on hit, I think the longer hit animation is taking up too much of the timer and limiting the f44