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Three.js
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Model fotogramètric detallat en #MetaQuest3 natiu i navegació amb moviment continuu i teleport directament del navegador web de les Quest
#MetaHorizonOS en #Threejs i #WebXR i #IWSDK sense descarregar-se cap app 🙃
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Three.js retweetledi
Three.js retweetledi
Three.js retweetledi

We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all.
I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand.
Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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Three.js retweetledi

spores.grok.me
Threejs w procedural 3D shapes, glow, particles, spherical harmonic lighting + Grok build
Inspired by @jlongster and @hours
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Three.js retweetledi

I’ve always wanted to fill up sketch journals with little observations from my trips. I built a paper-free version with @threejs
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Three.js retweetledi

1200 million tokens, $863.35 and a few prompts got me this piece of art
Game devs are done for real 😂
@mattshumer_ your gauntlet prompt is the real game dev killer
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Three.js retweetledi
Three.js retweetledi
Three.js retweetledi
Three.js retweetledi
Three.js retweetledi

Experimenting with horror mechanics and better textures in @threejs 🕯️
A dark metro, an empty last train, a clock stuck at 00:47. Fear rises in the dark, your heart speeds up, your controls stop obeying you. Most audio synthesized in code. Headphones recommended!
Start your experience here:
darkness.murat.works
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@easys_arq @mattshumer_ @threejs Too bad u can't take it further than a single prompt, because you lack skills or creativity
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Opus 5 is incredible, but here's proof that prompting is everything.
I ran @mattshumer_'s gauntlet prompt on my spiderman game, the rate of improvement is unbelievable.
never built with @threejs before, but now i can't stop
Yaesyesarque@easys_arq
I keep having fun with Opus 5 coding skills and asked it to remake spider-man ps4. I ended up with spooderman
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Three.js retweetledi

Made a small stylized grass tool with Codex and @threejs
You can paint directly on the ground to control where the grass grows, and tweak things like density, noise and direction.
Still a work in progress, but it’s already pretty fun to play with.
#ThreeJS #WebGL #CreativeCoding
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@threejs @keaukraine @VibeCreAI @PlayAstrocade yeah but you don't see people posting memes with a title and participating to a slop-off for $1000. Actually I can imagine this scenario in a few months, we are so fucked @threejs hug me
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“Never Seen It Before” made me wonder: what if water itself was the game? 🌊
Meet TIDEPOOL—a hyper-realistic water playground built with @threejs + R3F on @PlayAstrocade for the Never Seen It jam.
Touch water, make ripples, drop objects and watch the water, light and fish react in real time.
Game, toy or simulation? 👀
Link in the first reply 👇
#Astrocade #GameDev #ThreeJS
Astrocade@PlayAstrocade
Our latest game jam has begun and it's... gonna get weird. See for yourself: discord.com/channels/10294…
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@ggsimm @keaukraine @VibeCreAI @PlayAstrocade Hmm... We live in a different world now though...
What if webgl is like memes now?
No one knows who did the original memes...
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Three.js retweetledi

@milos_gis a browser can also render 3D land cover maps, with the flexibility to add additional animations and chrome:
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Three.js retweetledi

Two months back on Revo resulted in an unexpectedly looooong article 🙃
A lot happened: some visual polish, many technical refinements, and finally real GPU culling for my 1M grass blades.
Hope you find something useful in it :)
aleksandargjoreski.dev/blog/trimming-…
#threejs #WebGPU #TSL
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Three.js retweetledi

you don't need Solidworks. i'll be opensourcing free web based full featured CAD software soon.
- built natively to support agents
- headless CAD
- no need to use UI, just make agent calls
- 100% free
Owein@Do_owne
Fable 5 + custom harness on Drawing2CAD in SolidWorks
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Three.js retweetledi

running @mattshumer_ gaunlet loop on my game for 16hr so far to create a huge map based on a concept design with codex sol ultra, pretty blown away
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