Three.js

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Three.js

Three.js

@threejs

Making 3D easier since 2010.

Katılım Temmuz 2019
72 Takip Edilen115.3K Takipçiler
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xhaustudio
xhaustudio@splatterhaus21·
Model fotogramètric detallat en #MetaQuest3 natiu i navegació amb moviment continuu i teleport directament del navegador web de les Quest #MetaHorizonOS en #Threejs i #WebXR i #IWSDK sense descarregar-se cap app 🙃
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Prasenjit
Prasenjit@prasenx·
claude built this walkable jungle in the browser every texture and sound generated in code nothing was downloaded
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Chetan
Chetan@chetanankola·
Pixel city at night - built with opus and 5.6 sol - @threejs offcourse! (the video recording drops frames - frankly its smoother..)
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Andrej Karpathy
Andrej Karpathy@karpathy·
We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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꙲
@WrongNebula·
spores.grok.me Threejs w procedural 3D shapes, glow, particles, spherical harmonic lighting + Grok build Inspired by @jlongster and @hours
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Malena Gruevski
Malena Gruevski@MalenaGruevski·
I’ve always wanted to fill up sketch journals with little observations from my trips. I built a paper-free version with @threejs
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Vyom
Vyom@HelloVyom·
1200 million tokens, $863.35 and a few prompts got me this piece of art Game devs are done for real 😂 @mattshumer_ your gauntlet prompt is the real game dev killer
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TheRearAdmiral
TheRearAdmiral@TRA4669·
Got the RVO2 + A* + Active Ragdoll Zombie controller and some shooting into the game finally. Three.js WebGPU
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Vadim B
Vadim B@slipgatecentral·
hair transparency without sorting popping, soft alpha-aware shadows, all realtime on an iPad. WebGL2 still has it #threejs
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Vadim B
Vadim B@slipgatecentral·
still polishing my #threejs parallax engine stacking so many layers on the screen heats up my hardware faster than Nomad on max settings Speed feels better tho, that's what I'm after.
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Paulius 🏴‍☠️
Paulius 🏴‍☠️@0xPaulius·
Opus 5 remade Pokemon in perfect 3D the starter scene is v disturbing
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Murat
Murat@mkcuriosity·
Experimenting with horror mechanics and better textures in @threejs 🕯️ A dark metro, an empty last train, a clock stuck at 00:47. Fear rises in the dark, your heart speeds up, your controls stop obeying you. Most audio synthesized in code. Headphones recommended! Start your experience here: darkness.murat.works
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Johan zhu
Johan zhu@johanzhu9527·
Made a small stylized grass tool with Codex and @threejs You can paint directly on the ground to control where the grass grows, and tweak things like density, noise and direction. Still a work in progress, but it’s already pretty fun to play with. #ThreeJS #WebGL #CreativeCoding
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VibeCreAI
VibeCreAI@VibeCreAI·
“Never Seen It Before” made me wonder: what if water itself was the game? 🌊 Meet TIDEPOOL—a hyper-realistic water playground built with @threejs + R3F on @PlayAstrocade for the Never Seen It jam. Touch water, make ripples, drop objects and watch the water, light and fish react in real time. Game, toy or simulation? 👀 Link in the first reply 👇 #Astrocade #GameDev #ThreeJS
Astrocade@PlayAstrocade

Our latest game jam has begun and it's... gonna get weird. See for yourself: discord.com/channels/10294…

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Aaron Becker
Aaron Becker@AaronJBecker·
@milos_gis a browser can also render 3D land cover maps, with the flexibility to add additional animations and chrome:
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sᴄᴏᴛᴛ ᴅᴀʀʙʏ
running @mattshumer_ gaunlet loop on my game for 16hr so far to create a huge map based on a concept design with codex sol ultra, pretty blown away
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