Three.js

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Three.js

Three.js

@threejs

Making 3D easier since 2010.

Katılım Temmuz 2019
72 Takip Edilen101.9K Takipçiler
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Silas Kierstein
Silas Kierstein@SilasCodes3D·
Build a drumming game with @threejs using Amfitrack's 6DoF sensors. I wrote a tsSDK for their sensors so the hardware talks directly to the browser using WebHID api. Watch me rip a crazy solo 👇 #threejs #threejsjourney
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🇺🇦 Maks Surguy
This was so much fun to make. Thank you @threejs , Claude and Codex. A cinematic screensaver for drifting through a procedural city, forever. Try this out, share and I hope you enjoy! Link below
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mrdoob
mrdoob@mrdoob·
Netex 0.2.0 is now out ~ 🧭 - Adds full support for the Three.js Devtools extension github.com/mrdoob/netex/r…
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mrdoob
mrdoob@mrdoob·
Claude spent 4 hours today trying to get the demos to match chocolate-doom tic by tic.
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Alex Spînu
Alex Spînu@alspinu·
Quick experiment with ThreeJS to create a node-based texture generator powered by Gemini that I can use in my experiments, gltf exportable, used 3.1 Flash Image. 3.1 Pro respects the "seamless" instruction way better! #threejs #gemini
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esmé
esmé@_esmenava·
I finalyyy redesigned my portfolio as a Gameboy game! I had this idea a few months ago and cant believe how it came out :) esmeraldanava.com Huge shout out to @SnakeMGL for the animation, I had a ton of fun working with your creation. #threejs
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Matthew Collison
Matthew Collison@MrCollison·
💡🖥️ Trizen Devlog 5: Can we SSH and use Codex from within Trizen... To control Trizen? The answer is yes. I've built an MCP plugin that can see your editor and game, and execute scripts to test it 🎧 Headphones on if you wanna hear my sound design efforts haha Powered by - @threejs for all 3D rendering. This uses the majority of the heavy post processing effects out of the box too - @3DAIStudio Huanyuan 3.1 Pro for models. There's a couple million triangles in this scene - XTerm with its WebGL canvas addon we render off screen - via a project script imports and then projecting it onto the dynamic Terminal surface - Sounds from @splice - @electronjs for wrapping this all together for cross platform editing
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neilson
neilson@neilsonks·
open-sourcing a 3D gen toolkit for Claude Code input image → environment, meshes, physics, lighting, & audio
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Three.js
Three.js@threejs·
Hack the Planet!
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Taylor
Taylor@taylor_sntx·
Lots of feedback and bug reports coming in from here and Reddit, game jam is over but the work has just begun. Keep it coming please!!
Three.js@threejs

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Joseph Azar
Joseph Azar@parazar·
Someone asked me to try it with Helen of Troy, I couldn't resist. I worked alongside AI to bring Helen's face to life, iterating through multiple steps in Omma to land on the right result. I'll likely share the full creation process soon. - Built & 3D generated with @omma_ai - Depth Anything v2 - Three.js - GPT image Based on the actual marble bust exhibited at the Victoria and Albert Museum, London. by Antonio Canova (after 1812)
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Three.js
Three.js@threejs·
GTA6 has been achieved internally
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