Tim Hobson

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Tim Hobson

Tim Hobson

@TimHobsonUE4

This account is (mostly) INACTIVE, no guaranteed responses. I'm a senior technical writer @EpicGames working on @UnrealEngine and Unreal Product documentation

Cary, NC Katılım Kasım 2013
699 Takip Edilen3.3K Takipçiler
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Tim Hobson
Tim Hobson@TimHobsonUE4·
Over the last 6+ months, I've limited my posts to primarily Unreal Engine documentation updates as a courtesy. Effective immediately, I'll no longer be using Twitter. You can find my personal account on Blu Sky at TimHobson and a Docs Update account with at DocUpdates . bsky
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@3D_director If I come across anything publicly available, I'll try to remember to share it. :)
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Pierre Schiller
Pierre Schiller@3D_director·
Hi @TimHobsonUE4 is there any other parameter/search word I should use to find documentation on the latest U5.6 retargeter?
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@3D_director Just occurred to me that some of the talks at Unreal Fest may have covered the topic. I've not had a chance to look back at those and see what all the talks entailed, but could be a starting point until we get things updated.
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@johnjlopez @3D_director Post here, or shoot me a DM. I keep track of these things and try and bring them forward during meetings and other relevant places when possible. :) Thanks!
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jlo
jlo@johnjlopez·
@TimHobsonUE4 @3D_director I... do have some pain points😅💀. Ill make some notes! Where is the best place to put them?
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Tim Hobson
Tim Hobson@TimHobsonUE4·
If you're new to Unreal Engine or thinking about making the switch, we've started revamping our onboarding documentation! We're starting with a "Programmer" track, but have a "Designer" and "Art" track coming later. Let us know what you think. dev.epicgames.com/documentation/…
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@James_Soth Similar to the programmer track, it will build on the "adventure game" concept and flesh out gameplay and mechanics there as simply as possible. We're starting on this soon. If you have ideas or things you'd be interested in seeing. I'll bring them forward at meetings :)
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Jamers
Jamers@James_Soth·
@TimHobsonUE4 Excited to see what a design focused document would look like
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@cpioli64 Being fully transparent here, very unlikely. :/ Not because we wouldn't want to, but it's all down to resources and time to do so balanced against competing priorities we already have mapped out for this year and well into the next.
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Chris Pioli 🇺🇦
Chris Pioli 🇺🇦@cpioli64·
@TimHobsonUE4 I know it's a long shot, but what are the odds you can add tutorials for ILayoutDetailCustomization, the Slate UI, and how to create dynamic/responsive Details Panels? I doubt even 1% are interested in this Tim, but I've seen amazing tools out there and I'd like to build them.
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@Oddernod That's the goal here. We're looking to have a designer track follow the same Adventure game creation as the programmer one, then build out artist track around this same idea, and a cinematic animation track. Goal being to cover these slices of development for most people. :)
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Ryan Summers
Ryan Summers@Oddernod·
@TimHobsonUE4 Heck yes. At some point I’d love to take a transition track, like I’m an artist that wants to know more about being a designer and vice versa.
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@johnjlopez @3D_director Let us know how it goes! Onboarding and new user documentation is an area we're actively trying to improve and iterate on this year. If you find pain points, or have any feedback, we're listening. :)
GIF
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jlo
jlo@johnjlopez·
@TimHobsonUE4 @3D_director I’m in archviz and literally started going after and learning unreal within the last week. This is me.
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@3D_director Actually, my lead and I were discussing this exact topic yesterday and some ideas for the track to consider. If you have ideas of what you'd like to see, let us know. This one is still early in planning for the end of the year :)
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@zeelee3D Lots of new things this release and next. ;)
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Tim Hobson
Tim Hobson@TimHobsonUE4·
Unreal Engine 5.6 now includes native first person rendering! We used this first in Fortnite Ballistic and now you can too for your games. dev.epicgames.com/documentation/…
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@zeelee3D Check out our new First Person template since they've been updated now to use FP rendering natively. Unfortunately, these weren't ready when I drafted the doc, but they'll line up nearly the same with the setup.
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Tim Hobson
Tim Hobson@TimHobsonUE4·
This guide was written to onboard Maya users into Unreal Engine through a guided animation exercise using Sequencer and a control rigged prop. You do not need to come from Maya to follow this guide. Also, this guide will be expanded and iterated to show more cool features. ;)
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Tim Hobson
Tim Hobson@TimHobsonUE4·
We've added another guide for anyone looking to onboard from Maya or other packages. This guide shows how to install UE, set up a project, download content, animate w/ control rig, add lights & actors to a scene, and render it out to an image/video. dev.epicgames.com/documentation/…
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@skx_doom Correct. The UI is gone and ProfileGPU only outputs to the in-editor Output Log tab, log file, and TTY in the debugger. I've got a task to write up the new GPU Profiler page, but will be a few weeks due to other tasks.
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Dmitry Karpukhin
Dmitry Karpukhin@skx_doom·
Is my little friend "ProfileGPU" gone in 5.6? 🥲
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Tim Hobson
Tim Hobson@TimHobsonUE4·
@_jamesoloughlin 5.6 is the a lot of good stuff. 5.7 will have even more. :) I'm not an animator or Maya user at all, and I've found the changes to be less intimidating than when I've used them before in UE. I generally play in the rendering feature arena, but animation is pretty cool too. :)
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James O’Loughlin
James O’Loughlin@_jamesoloughlin·
@TimHobsonUE4 With the amount of modeling and animations tools rolling out in Unreal I wonder if I can’t drop Maya. 😂 🤔
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Tim Hobson
Tim Hobson@TimHobsonUE4·
Any Maya users looking to make the leap to Unreal Engine, we now have a tour of UE features and systems with a focus on drawing connection points from Maya terminology, concepts, and workflows to those of Unreal Engine. More guides for Maya coming soon! dev.epicgames.com/documentation/…
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