TismaCreateUEFN

18 posts

TismaCreateUEFN

TismaCreateUEFN

@TismaCreateUEFN

#UEFN Map Creator | Mainly Horror Maps 👀 🕹️ https://t.co/gdh03SZoKf

Katılım Haziran 2025
59 Takip Edilen61 Takipçiler
TismaCreateUEFN
TismaCreateUEFN@TismaCreateUEFN·
@7Miguel_ Man it looks cool! Are you using Widget Switcher to switch between different pages ?
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TismaCreateUEFN
TismaCreateUEFN@TismaCreateUEFN·
@Ake_UEFN That's crazy, pretty quick question, are you using the .Sprint Event to detect if the player is moving or do you use another method ?
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Ake 🇸🇦
Ake 🇸🇦@Ake_UEFN·
#UEFN Verse 57/100 – Custom Characters V2 💫👽 Tung Tung 🌴 Skibidi 🚽Freddy 🐻in one map is absolute cinema 🍿.These characters and system has no lag. V1 used MoveTo(), which was inefficient and extremely laggy, to the point of being unplayable. V2 uses a completely different system, where I had to start from line one instead of relying on creative props. V2 system uses SG mesh components, which is another win for SG because we can stick things to the players entity 📝. One thing that wasn’t a win, though, was that there aren’t any skeleton meshes for animations, which V1 relied on to change the prop based on whether the player ran and was the default for animations 😭. So how did we handle animations using SG? We baked the animation inside the material, called a VAT. Conveniently, I could switch animations based on a parameter inside the material so Verse 💪. Honestly, the code wasn’t even the hard part. The hardest part was creating the VATs 😅. We spent over 30 combined hours⏱️ trying to make them. Everything kept breaking. We went back and forth and back and forth between UE and Blender until we got it to work with @LunarStoryAI help. We finally got it working in UE… only for it to break in UEFN💀 . Bruh I know turns out, Ninite was breaking it. It can be removed from the mesh instance but not from the mesh itself 🙃. This was a problem because everything needed to be dynamic and get the default mesh settings, which has no way of turning Ninite off. I was devastated😔. Not only was it not working, but we’d also wasted 2+ weeks researching and experimenting with no hope 🫠. I asked my friend @RealDossi, who told me we could turn it off in the material. At first, it didn’t work whyyy... because UEFN ☕ hahahah after duplicating the material, we could uncheck it, but it still didn’t work no matter what with everything that doesn't work I checked changes and went to do something else then my friend told me it started working for him turned out after I disabled Ninite from the mat it started to work but because of my settings 😅 it didn't show for me at all. All that effort was just for the VATs. After creating the first one, @efsf619075 handled the rest of them 👏. Huge thanks to @RealDossi for the settings and @LunarStoryAI for answering my questions, and @efsf619075 for sticking with me from start until the end he put more time then I did and I put a heck lot into this f**ing thing and thanks to @kenziionyt for being patient 🫡while we plucked our hair out 😅. Also follow me! I was really tempted to gatekeep this one 😉 since not many people understand how to make custom characters in FN with animations without lag, but I’m cool 😎 . I’ll talk about the code and full system in the next post because this one is already long, and I haven’t even covered all the problems we faced and don't want to with making VATs😁 #Fortnite #FortniteCreative #Verse
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TismaCreateUEFN
TismaCreateUEFN@TismaCreateUEFN·
@mango_UEFN Alright, thanks Mango for your quick answer. I'm taking the first place then. You have already proven you've legitimate through your YouTube tutorials so I trust you on this project 🤝
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Mango UEFN 🥭
Mango UEFN 🥭@mango_UEFN·
Yes! Verse Lesson 1 is already live on the platform with more rolling out relatively soon, the Founder's Edition presale will directly fund the production & focus I need to focus on this full-time. Founders have the perk of being able to watch the lessons as I produce & upload them to the platform in real-time. Notifications will be sent out on a rolling basis as I continue to publish the lessons a few at a time.
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TismaCreateUEFN
TismaCreateUEFN@TismaCreateUEFN·
@FNCreate I think that nobody cares about material workflows right now haha
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Fortnite Developers
Fortnite Developers@FNCreate·
📣 UEFN developers, we want to hear from you. Starting today, we’re launching a monthly survey to get your feedback on what matters most. This month covers stability and material workflows. Take a few minutes to share your feedback: fn.gg/uefn-april26
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PolarL2
PolarL2@L2SpamPola·
@FNCreate Maybe make more tabs for new creators who update/publish content regularly
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TismaCreateUEFN
TismaCreateUEFN@TismaCreateUEFN·
@FNCreate What happen if we have planned a map yesterday before the changes, does it automatically receive a corresponding genre ?
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Fortnite Developers
Fortnite Developers@FNCreate·
We’re rolling out big changes to Discover. Here’s what you need to know: • Reduced spam • New standardized genres and dedicated rows • More visibility on fun and original games • A more dynamic Discover that regularly changes fn.gg/discover-chang…
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Fortnite Developers
Fortnite Developers@FNCreate·
Quick update: The Follow a Developer button from the Developer Profile Link device won’t be removed in 40.30 – we need more time to test before making the change in a future release.
Fortnite Developers@FNCreate

Say hello to v40.20, packed with new updates, including: 🎒 Custom Items & Inventory Enters Beta 🌌 STAR WARS Tools Updates 🧩 UMG Widget Parameters for Verse UI ⛰️ Clawsy Lodge & Winterfest Golden Coast Prefabs Dive into the full release notes here: fn.gg/v40-20fne

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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
Hey @FNCreate, I’m not against this change, but we need to give players time to adapt so it doesn’t have a negative impact. Right now, the ecosystem goes through frequent changes that shift how players interact with systems. When those changes happen instantly, it creates unnecessary confusion. A short transition period where both the Creator Device and the new button exist would go a long way. It gives players time to learn the new system naturally instead of being forced into it overnight. Player experience should come first. Changes like this land much better when players are given time to figure them out.
Dustin (DWDFN) tweet media
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Miguel Uefn Developer
Miguel Uefn Developer@7Miguel_·
We need to talk about this. I’m asking the community to speak up and tag @FNCreate so this doesn’t go unnoticed. The removal of the “Follow Creator” button from the Creator Profile Device is a big step in the wrong direction. I’ll be honest, this doesn’t really affect me personally since I already have a strong following. But that’s exactly why I feel responsible to say something. This change hurts smaller creators the most. No matter how good a map is, if players can’t easily follow you in the exact moment they’re enjoying your work, conversion drops massively. That moment matters. I also understand the concern: some creators have been forcing the “Favorite Creator” using aggressive placement and positioning of the device. But that’s a moderation issue, not a system issue. Removing or limiting the device entirely punishes everyone, especially smaller creators, instead of addressing the actual problem. What we need is better guidelines and enforcement, not the removal of a key growth tool. This will lead to: -Bigger creators staying on top -Smaller creators struggling to grow -Less competition and fewer new opportunities We should be pushing for a system that rewards good maps and talent, not just existing audiences. If you care about the future of UEFN, please tag @FNCreate and share your thoughts. The more voices, the better chance this gets reconsidered.
Miguel Uefn Developer tweet mediaMiguel Uefn Developer tweet media
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oscar
oscar@sonoq_·
@TismaCreateUEFN @MisterSnowmanTV How did you apply the post processing outline effect on the player and on some quest items on MC JACKSON 3? Is it a material or how did you make it?
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MisterSnowmanTV
MisterSnowmanTV@MisterSnowmanTV·
@TismaCreateUEFN Michael Jackson 3 seems to be broken. Once In the 2nd part 2 rooms have no walls, the objectives pop up before they are due.
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