Tivvouac

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Tivvouac

@Tivvouac

☕🍓 🎮@tivvouacvp

Dark Meat City Katılım Mart 2017
1.2K Takip Edilen56 Takipçiler
Tivvouac
Tivvouac@Tivvouac·
@_SDamien_ Jsais pas ce que c'est cette tendance de plein de studios de faire des jeux multis qui vont bien évidemment échouer vu que 90% des joueurs tournent en boucle sur les 5 mêmes jeux depuis 10 ans
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aka
aka@akafaceUS·
This gesture is widely recognized as a discreet way for someone to signal they need help, allowing victims to ask for assistance without drawing attention. Be on the lookout!
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MarathonGG
MarathonGG@MarathonGG_·
To show our appreciation for all of the support you have shown us, we're doing ANOTHER GIVEAWAY 🥳 We have teamed up with SiegeOC & Hollowtide to giveaway a Marathon Collectors Edition (No game included) How to enter: 👍- Like this post 🔃- Retweet this post 👥- Follow @MarathonGG_ @SiegeOC @Hollowtide Extra Entry - Subscribe to our YouTube Channel (@Marathon_GG" target="_blank" rel="nofollow noopener">youtube.com/@Marathon_GG) & comment down below showing proof 👇 Winner picked on March 5th! #marathonthegame #MarathonTakeover
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MarathonGG
MarathonGG@MarathonGG_·
To celebrate Marathon's Server Slam, we're giving away a copy of Marathon for ANY platform! How to enter: - Like - Repost - Follow - For an extra entry, Comment your favorite Runner Shell Winner picked on Feb 26th! #marathonthegame
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Simon
Simon@Simon_Hypixel·
Pleased to announce that we have officially secured the next two years of development costs through pre-purchases. Combined with my personal commitment of ten years, we are looking very strong for the future ❤️ Thank you all for the support. Hytale is saved. We are almost home.
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CSAURAGEUL
CSAURAGEUL@csaurageul·
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar. This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning. Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit. Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves. Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity. Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation. So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
AGGRO CRAB 💥CRASHOUT CREW OUT NOW@AggroCrabGames

what's a gaming take that'll have you like this

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Tivvouac
Tivvouac@Tivvouac·
Netflix qui rachète Warner je vais me tirer une balle c'est la pire nouvelle pour le cinéma
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Simon
Simon@Simon_Hypixel·
I’m pricing Hytale as aggressively low as possible. I’m taking on a considerable personal risk after repurchasing the game and getting it ready for early access for a growing team of now 50 talented individuals. I said I was all in, and I am delivering on that promise. The game is unfinished and runs on a build from over four years ago. Charging more didn’t feel right. I don’t think the game is good yet. My team and I will push hard to make it good, then great. The vision is clear and progress is fast. I want as many players as possible to jump in. Times are tough in the current economy for a lot of you, and I want everyone to have a fair chance to be part of what comes next. Thank you for the support.
Hytale@Hytale

Hytale will be $19.99 (USD)

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Dave Jones
Dave Jones@eevblog·
IMPORTANT message for everyone using Gmail. You have been automatically OPTED IN to allow Gmail to access all your private messages & attachments to train AI models. You have to manually turn off Smart Features in the Setting menu in TWO locations. Retweet so every is aware.
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MIELCAL!!🇸🇨🇸🇨
MIELCAL!!🇸🇨🇸🇨@Mielcal_·
Tu vois aucun de c'est film aurait pu être fait en prise reel, le fait que l'animation n'a aucune limite pour l'imagination ca me donne tellement envie de dire que c'est le meilleur media oat...
Hīrø🧌@Hiro__47

Merci l’animation

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Simon
Simon@Simon_Hypixel·
Recorded and edited this morning by me, just raw, random footage. I mean, I even forgot to mute my mic so you can hear me click😅 Keep in mind, Hytale is incomplete and buggy, but still beautiful and fun. We have a lot of work to make this a good game, but I believe in my team. The progress we have made in the last few weeks has been incredible. I made three promises; 1. Save Hytale 2. Release more videos/screenshots 3. Launch Hytale We are now working on promise #3 See you soon.
Hytale@Hytale

16+ minutes of brand new gameplay footage. A taste of things to come. Enjoy, Cursebreakers ❤️ #Hytale youtu.be/rhaqjb_S2X8?si…

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Hīrø🧌
Hīrø🧌@Hiro__47·
📺 Scavengers Reign ✅ Note : Chef-d’œuvre/10 C’est sans nul doute l’une des plus belles séries d’animation qui existent. On y suit un groupe de survivants échoués sur une planète inconnue et hostile Les environnements, les paysages et la diversité des biomes sont EXCEPTIONNELS
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