Toa Axis

25.7K posts

Toa Axis banner
Toa Axis

Toa Axis

@ToaAxis

Surviving Bionicle fan. Writes sometimes (citation needed), unfortunately long-winded. Plays too many games.

Virginia Katılım Ocak 2012
3.2K Takip Edilen456 Takipçiler
Toa Axis retweetledi
Zach Fuller
Zach Fuller@zachtothefuller·
I think @maximilian_ nailed generative AI right on the head
English
392
12.5K
52K
2.6M
Toa Axis retweetledi
Carolyn Hinds 🇧🇧 #FreePalestine #CongoInCrisis
Yes, one person is being paid over half a billion dollars, to make AI slop "films" by Netflix, instead of programs to fund young filmmakers, performers, and financially struggling crew members. This deal is craven, immoral, and dangerous for the industry and environment.
Reid Southen@Rahll

They have $600 MILLION to pay for a 16-person AI firm that automates production while artists and filmworkers starve, do I have that right?

English
2
199
682
10.4K
Toa Axis
Toa Axis@ToaAxis·
@theraerays @DrewskysChannel Temporarily disabled the Destroyed Wing entrance since it was too easy for players to just blitz their way in and make out like bandits compared to the other ways to enter
English
0
0
4
201
Drewsky
Drewsky@DrewskysChannel·
Outpost plays WAY more fun to play with the destroyed wing changes. Just had a 3 team standoff in pinwheel that was nuts.
English
13
12
812
28.8K
Toa Axis retweetledi
Mohammad
Mohammad@MargBarAmerica·
blacking out the morning sky for a city of 10 million from bombing civilian oil facilities. a horrific ecological and public health disaster. i have no words for this war crime, just unspeakable evil
OSINTtechnical@Osinttechnical

Tehran is covered in thick black clouds of smoke this morning after a series of Israeli airstrikes struck multiple oil depots and a refinery. Locals report that the morning rain was black and oily.

English
185
5.2K
23K
533.7K
Toa Axis
Toa Axis@ToaAxis·
@Xythiera @MightyKeef I don't think there's any way you could play the game and think it's trying to appeal to everybody.
English
0
0
0
37
Xythiera
Xythiera@Xythiera·
@MightyKeef The game doesnt just have some flaws its made for a small focused neash group of peopl but wants to be for everybody at the same time you cant have both
English
1
0
1
331
Toa Axis
Toa Axis@ToaAxis·
MARATHON
CY
0
0
1
28
Dr Fahrenheit
Dr Fahrenheit@Executor250624·
@LeoKRogue That’s fair. Am curious to explore different avenues of the genre and see how I feel. Haunting Ground, the first Clock Tower and Alien Isolation are some of the few of that type that have piqued my interest I won’t lie but generally survival horror is what I’m more interested in
English
1
0
4
1.3K
Leo K
Leo K@LeoKRogue·
Details and specifics may be debated on what really ended this but I think I speak for anyone who matters when I say Thank Fucking God. Hide-Seek Horror is not scary, it's just tedious. Real terror happens when you give me enough resources to make bad decisions with.
Mikhail J. Clive - Author 📚🐯@Tyras_Mikhail

One thing that Resident Evil 7 should get credit for which it doesn't enough is that it ended the "hide and seek" horror game phase. If you were a gamer in the early 2010s, then you know that horror devs decided that you should be completely unable to fight back because it's "scarier". This started with Amnesia and small indie titles like Slender. Back then, it was a new spin on a familiar genre. And being unable to fight back at all threw a lot of gamers for a loop. On the surface, it seems like a good thing: not being able to fight back at all is scarier, and it gets rid of the clunky combat in most horror games (which is usually clunky on purpose, but anyways...) Now, this trend evolved to where basically every horror game was like this. There was little nuance; if you saw a monster, you ran away, hid in a locker, waited for it to get bored, repeat. This culminated with Outlast 2, where the protagonist is apparently such a pussy, that he cannot for the life of him pick up the perfectly available pitchforks or axes all around him, and gets overpowered by an 80 year old grandmother. It's one thing to make the protagonist an everyman, and another to make them weaker than most people playing the fucking game. And if you had any complaint back then, the defenders flocked you with "It's horror, brah, being able to fight back against the monster defeats the entire purpose!". Ignoring that almost every classic horror game up to that point allowed some form of combat, and attempting to fight back against the monster is a horror staple, but whatever. Well, Resident Evil 7 shut all those people up. It was scarier by an order of magnitude than any "hide and seek" game, while still allowing you to fight back. Instead of only one solution, i.e. running away and hiding, you have a choice: Do you run away and hide, knowing that you'll have to face that monster later, or do you spend valuable ammo and health to take it out? This uncertainty added to the tension. Resident Evil 7 is a wonderful game on its own, and I would argue it can stand alongside giants like Silent Hill 1-3, or indeed the PS1 Resident Evils. But the one thing I will appreciate it most for is ending the most godawful fad in horror gaming history, revitalizing the genre.

English
42
169
2.6K
105.2K
Toa Axis retweetledi
The Jman
The Jman@th3jmanx·
As someone with over 100 hours of testing Marathon, I wanted to reassure the folks who have concerns over the slow pacing of the early game. There’s 3 things you have to take in account for the ‘fresh wipes’, 1. Many players don’t have backpacks and barely have any ammo/heals. This leads to a lot of “hit one POI and extract” to take whatever scraps you can find to your vaults. 2. No one’s built up their heat capacity/refresh rate through upgrades or items, so players are literally slow to traverse the maps. 3. In general, people don’t know the spawns/rotations/events leading to more “wandering” then moving with intent. For every alpha test I’ve been a part of, this slow start was always the case, but as folks built their arsenal, improved player stats and learned the maps, it dramatically increased the pace of the game, trust me. This isn’t a “pick up and instantly know everything” type of experience, there’s a learning curve that’s worth getting the hang of, give it a shot!
English
68
97
1.4K
88.7K
Toa Axis retweetledi
Ryan Gilliam
Ryan Gilliam@RyGilliam·
The game has a steep learning curve without a sherpa. The truth is that, in a week, a lot of the complaints around ammo, meds, lack of PvP, and even (some) of the UI complaints will just be seen as inexperience. Zero experienced players I know had any of those issues today.
Separer@Separer

I just genuinely don't know how people aren't finding other teams. Same thing people complained about in the alpha. Having multiple lobby wipes and not a single raid today in 9 hours without pvp. Just kinda confusing that I never share this perspective. Playing too passive maybe?

English
67
36
610
45.9K
Toa Axis
Toa Axis@ToaAxis·
@jawainadalek @CamOnAir_ @TauCetiGG The point is that, like anything, there are upsides and downsides to design choices. Marathon targets a more hardcore audience and wants the world to feel hostile and dangerous, so allowing players to self-curate their lobbies in the pursuit of removing tension just doesn't match
English
1
0
2
76
Marathon Bulletin
Marathon Bulletin@TauCetiGG·
‼️NEW: Marathon will NOT have Aggression-based matchmaking like ARC Raiders. "We don't have special matchmaking rules to separate 'non-combat-oriented players,' but we will provide tools like proximity chat so those players can meet and communicate in-game. "In Marathon, the tension and suspicion of 'not being sure whether other players are hostile' is the core of the survival experience. It’s that uncertainty that drives how unpredictable each run can be." - Joe Ziegler, Game Director (machine translated) (via Ali213)
Marathon Bulletin tweet mediaMarathon Bulletin tweet media
English
276
143
3.3K
576.1K
Toa Axis retweetledi
cloudy 🌦️
cloudy 🌦️@cloudynyxx·
The more you engage with art and discuss it with others, the clearer it becomes that the "rules" of creating it are flimsy at best. Breaking the same "rule" can damn one story and elevate another. Execution and experience matter far more than any guideline.
English
26
572
3.7K
58.9K
Toa Axis retweetledi
Kuri 🦋
Kuri 🦋@Kurisutina_04·
Revolutionary Girl Utena, an abstraction of adolescence. We, the audience, are continually alienated— made aware of our position as a stationary observer through Ikuhara's peculiar directing as these characters are subjected to roles, tropes and archetypes out of their control.
Kuri 🦋 tweet media
English
7
120
1.2K
20.3K
Toa Axis
Toa Axis@ToaAxis·
@Someone31411943 @_Tocom_ The sprint isn't super fast when you've got your weapon out, but when you equip your knife you move noticeably faster. Kinda like CS/Valorant.
English
0
0
0
182
Nika ☀
Nika ☀@Someone31411943·
@_Tocom_ The sprint looks awkwardly slow? Maybe the footstep sound is out of sync with the animation? Idk something about it looks odd
English
3
0
3
1.5K