TomNetwork

86 posts

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TomNetwork

TomNetwork

@TomNetworkFN

• UEFN Developer • 7 Million+ Plays • Featured in Epic's Picks

Katılım Mayıs 2015
92 Takip Edilen227 Takipçiler
TomNetwork
TomNetwork@TomNetworkFN·
@Gosub_Reboot ah sorry I forgot to reset his health to 100%, I was testing the bossfight, I'll fix it but I cant allow this time hope you understand
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Wade Ammon
Wade Ammon@wadoammon·
@TomNetworkFN Finally took some time to check this out! Gorgeous work, map layout, textures, animation ... lighting was a bit dark but moody yet playable. Has a very "The Forest" feel, thanks for the hard work! 🫡
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Keenéo
Keenéo@Keeneo9·
Introduce: Dynamic Shop 🛒 Depends of the gameplay of the player, the shop can dynamically change: For now it's limited to the shop banner, so for example, if he hasn’t been Impostor since a long time, the shop will show him a boost to be impostor in the banner. It’s still experimental, I want to know the real impact of a few things like that, and in the future I would like to make the shop even more dynamic, for example with the page order. The goal is that the player doesn’t even have to search to buy what they want, it makes buying much faster 🔥 (Big W to @Zxyowo for Verse part 🐐)
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Sean (Commissions Open)
Sean (Commissions Open)@Chasejackman1·
Horror forest I made a few weeks back and forgot to post. No landscape used just static meshes commissions are open dm me #uefn
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TomNetwork
TomNetwork@TomNetworkFN·
@Chasejackman1 Vibes are awesome, what kind of fps are you getting with super detailed environments like these? And how do they look on lower settings? Something I've been struggling with.
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Sean (Commissions Open)
Sean (Commissions Open)@Chasejackman1·
Some environment work i did today My Commission's are open and im also willing to join a team #uefn
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TomNetwork
TomNetwork@TomNetworkFN·
Hunt the Mutant made it to homebar! Thanks for all the support everyone❤️
TomNetwork tweet media
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Alex
Alex@Alexmonpedrok37·
@TomNetworkFN How many people in your team?
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Alex
Alex@Alexmonpedrok37·
@TomNetworkFN How long did this take to develop, it looks amazing. Well done
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MaikLan
MaikLan@MaikLanStudios·
A few days behind schedule... but for all the right reasons. 👀 We've been diving into UEFN's new Custom Weapons system, and it's opening up possibilities we couldn't ignore. At the same time, our Procedural Generation systems are coming together, while our Verse-driven Materials are working even better than expected. London already feels fresh, unique, and unlike anything we've built before. 🇬🇧 @FNCreate keep up the great work! #uefn #fortnite #london
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TrickTyger
TrickTyger@TrickTyger·
Epic fixed the volume control on metasounds! New clamps are +12.0 and - 60.0 (+12 is equivalent to 4.0x on the audio player and -60.0 is silence) The default volume base of 0.0 is the old 1.0x on audio player devices :) Yaaaaay they're finally useful (one component for all sounds, thanks Epic!) - another device can be yeeted into the sun :)
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TomNetwork
TomNetwork@TomNetworkFN·
@BiboPlayer @ImmatureGamer It says row-specific though so will be different thresholds for different categories, maybe that's what they mean
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biboplayer
biboplayer@BiboPlayer·
@ImmatureGamer There is already a statistic in the average session time that shows, on average, how long players play for, like how many stay between 0–1 minutes, 1–2 minutes, etc
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Immature
Immature@ImmatureGamer·
🚨 Fortnite Devs may be getting one of the most important Discover metrics this month. Epic’s docs say Bounce Rate metrics are coming to Project Analytics in June 2026. That’s huge.
Immature tweet mediaImmature tweet media
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TomNetwork
TomNetwork@TomNetworkFN·
@ImPeQu I think the rows order are personalised now, so it should change depending on what you’ve been playing recently, for me horror is at the top
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