Poersch
112 posts


@SimonJakobsson 16 names arguments? 😂 Maybe pass objects as data collections?
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Kind of hyptnotic... 😮
#javascript #webdev #procgen #digitalart #generator #webapp #proceduralart #programming #generativeart
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I added a force that pulls the splines to the center during morphing. Creates more dynamic shapes in my opinion. 💪
Hope the compression doesn't destroy the video again. 🤷♂️
#javascript #webdev #procgen #digitalart #generator #webapp #proceduralart #programming #generativeart
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Here is one of the generated "art pieces" in 4K.
#javascript #webdev #procgen #digitalart #generator #webapp #proceduralart #programming #generativeart

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While working on my little side project, I accidentally created some kind of "digital art generator". 🤣😂
#javascript #webdev #procgen #digitalart #generator #webapp #proceduralart #programming #generativeart
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Back at my @threejs voxel renderer, I increased the chunk size from 16³ to 32³ and scaled the generators up accordingly. This gives a nice boost of detail. I also added TAA to clean up the edges.
#voxel #javascript #webgl #threejs #webdev #marchingcubes #foliage #procgen #lowpoly
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Another refactor of the tree generation code, added fir trees & stones. 🌳🌲🪨
#voxel #javascript #webgl #threejs #webdev #marchingcubes #programming #foliage #procgen #procedural #trees #lowpoly
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Progress in my @threejs voxel renderer: added AO pass, refactored & improved tree generator code and implemented simple forest generation. 🌳🌳🌳
#voxel #javascript #webgl #threejs #webdev #marchingcubes #programming #foliage #procgen #procedural #trees
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Changed the path finding algorithm to A-Star. It now finds the shortest path almost every time. The errors that occur are probably due to the iteration limit. 🤷♂️
#pathfinding #processing #Java #voxel #opengl #gamedev #procgen #procedural #ai
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I created a simple tree generator to try things out. Will probably implement some kind of shadow mapping next. 🌳
#voxel #javascript #webgl #threejs #webdev #marchingcubes #programming #foliage #procgen #procedural #trees
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