Tonish
343 posts

Tonish
@Toni_Tonish
E2 player https://t.co/XZz2QMiG5m
Katılım Haziran 2011
271 Takip Edilen60 Takipçiler

Got a buddy who needs in on the action?
Well, we've got 6 Steam codes looking for a new cowboy to go home with! 🤠 To enter:
🔥 Follow @FireshineGames
🐮 Follow @FarFarWestGame
🤝 Tag your mate in the comments
We'll pick the winners on Tuesday. Yee-Haw! #giveaway

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Tonish retweetledi

Thanks to everyone for your support over the last decade, but it's time to move on and close this chapter. More info here: bakk.es/articles/bakke…
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Tonish retweetledi
Tonish retweetledi

#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️
earth2.io/news/e2v1-upda…
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2⃣ Fixed an issue that caused crafting recipes to fail sometimes.
3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4⃣ An additional fix applied to the invisible leg issue affecting some Characters.
5⃣ Inventory logic adjusted so:
• LMB moves a single item
• RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8⃣ Fixed several spatial sound effect (SFX) issues.
9⃣ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha

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Mi faccia capire: da quando è al potere, il Parlamento e le commissioni restano chiusi il lunedì, il giovedì e il venerdì. Paghiamo deputati e senatori per lavorare due giorni alla settimana, mentre si lamentano perché manca il gelato alla buvette.
Il suo sodale Brunetta, oggi a capo di un ente pubblico la cui utilità è tutta da dimostrare, raddoppia a 1,6 milioni di euro la spesa per le retribuzioni dei dirigenti e si aumenta lo stipendio di 70.000 euro, pure con effetto retroattivo.
Lei, invece, risparmia circa 70.000 euro di tasse grazie a una casa accatastata come A7 anziché A8, come sarebbe corretto per un immobile di lusso. Siamo certi che tutto sia pienamente legale, anche se resta difficile considerarlo opportuno.
Intanto nel partito che ancora espone la fiamma del Movimento Sociale Italiano, simbolo di un passato che si finge sepolto, siedono candidamente inquisiti, pregiudicati e condannati per i reati più vari: corruzione, frode, abuso d’ufficio, peculato. Eppure è lo stesso partito che pretende di dare lezioni di moralità e disciplina agli altri, mentre l’etica pubblica sembra diventata un optional.
E il problema, secondo lei, sarebbero gli italiani che scioperano, rinunciando a una giornata di paga, il venerdì?
Faccia una cosa: abolisca pure il diritto di sciopero. Sarebbe perfettamente in linea con il profilo di questo governo.
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You'll know it if you're vibin, it will look like this (speed jumping hitting the SPACE and Q with the right timing).
Hope to see some Vibe races on some of the #E2V1 streams!
Just note but, if you vibe for too long at the moment our server may detect you using a speed hack and some of the subsequent API calls may fail (i.e searching objects, saving to the Mentar, using Mentar Storage).
This is because the server believes you've used a speed hack to get to the position you're in inside E2V1 faster than expected.
Another note, the stamina doesn't go down when using this vibe jump, but that's been fixed and the next version release you will lose stamina when you vibe.
We will work out adjustments on the BE logic as well so the vibe jump (a glitch we discovered in QA and I wanted to keep it) does not trigger movement hack detection causing API calls to fail.
Just reminded me of the CS bunny hop, pretty fun and it takes some skill to master it. I can see it coming in handy, not to mention a bit of fun, for those who manage to master it!
Apologies for the cropped video I was focusing on the FPS / Ping for something else earlier today & remembered I was using the jump in it.
#Earth2 #Metaverse #Multiplayer #E2V1 $ESS #OpenWorld #PreAlpha
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Authoritative server based in Singapore, me in Australia with 19ms ping & our QA ( test #3236 on screen) with 300ms ping in Europe. Just sharing this as a quick example of the results we have experienced in QA regarding the interpolation smoothness we mentioned in our latest article.
earth2.io/news/reality-t…
To experience this kind of smooth responsiveness when I am connecting in Australia, to a server in Singapore playing with someone in Europe, is pretty cool.
These are the type of results we've experienced in QA & hopefully most testers have a similar experience, but that is the whole reason of the Pre-Alpha state, to test different PC & network environments, and then identify any issues, fix & improve.
We are going to test different server locations, starting with Singapore, and it would be useful to see how say a group of testers from Europe experience multiplayer on the Singapore server, a group between America and Europe, a group based only in Asian / Oceania.
Remember, this specific multiplayer system we are testing now is for the open world of #E2V1 & will mainly be for interactive experiences that will not always require fast responsiveness meaning people from different locations around the world can interact without too much risk of losing out on something if they have a slightly higher ping.
For experiences that involve PvP & even some Co-op PvE type experiences, we will run dedicated services for the specific group of Players participating, with options to select regional location, as those experiences will obviously require lower ping, more responsiveness and so forth. This has been covered briefly in the past but just reminding people again who may have missed that or forgotten.
Final reminder, if someone has a really bad internet connection & high ping they will glitch - we can't control how good someone's internet connection is. For those testing together who decide to do a live stream or even record then post later after editing, please try to share details about your ping, FPS (displayed constantly in the lower right corner) in stream or recording and also back to us via the usual tester reporting avenues - we appreciate it🙏
🌍✌️
Not that I should really need to say anything as most people would know, but remember X only supports up to 1080 format, I think they actually force 720p, so the quality of the footage I have shared has been reduced to 720p by X.
#Earth2 #metaverse #multiplayer #openworld #E2V1 $ESS #prealpha
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Tonish retweetledi
Tonish retweetledi

🔪Cut, cut, cut! Knife is the most important tool for a chef. it's the same in Abra-Cooking-Dabra, our cozy cooking solitaire!
store.steampowered.com/app/3021530/Ab…
#videogames #MondayVibes #indiedev #gamedesign
GIF
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After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️
🧬Character Synthesis v1.0
🧳 Inventory System v1.0
🌿Foraging v1.0
🎧 Immersive Audio v1.0
🕓 Day Cycles v1.0
❄️ Seasons v1.0
❤️ Character Vitals v1.0
🎮 Action Bar v1.0
🌐 Multiplayer server-side architecture
📜 Quests v1.0 (website deployed)
Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next:
earth2.io/news/e2v1-chap…
I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building.
Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date!
We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory.
The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you.
I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release!
Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in!
Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning!
#Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS

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Tonish retweetledi
Tonish retweetledi

🎁And since we have a major update, let's do a #giveaway!
👉We'll #raffle 10 keys to random winners who meet the following requirements:
❗️like this post;
❗️follow our X account;
❗️retweet the post
☝️Winners will be chosen in a week, on May 17th! Good luck!
#videogames #MondayMotivation
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@ArenaBreakoutPC @Mizaaar scelgo teeee ❤️e ne approfitto per scusarmi che da tiltato per una sconfitta ti ho mandato un invito su rocket premendo tasti a caso AHAHHAHAHAHHA
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Tonish retweetledi

#KEYGIVEAWAY
Some players still don't qualify after such a long testing period. So we are giving away 100 beta keys to our beloved players. Here's how to catch one:
1⃣Like
2⃣Follow us
3⃣Retweet and tag a friend
Event Ends June 20
Thank you everyone for your support and feedback along the way.
#ArenaBreakoutInfinite

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