
坂本雅之
2.4K posts

坂本雅之
@Toshi_Quaderno
主にゲーム(『クトゥルフ神話TRPG』)関連、ミリタリー関連の企画・編集・原稿執筆など。アーカム・メンバーズ代表。たまに和久尊名義で書くこともあります。趣味は古いノートパソコンいじりとか。 Нет войне! 反对战争
東京 中野区 Katılım Şubat 2012
139 Takip Edilen1.1K Takipçiler
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いよいよ『パクス・クトゥルフ』販売開始です!こうやって海外の面白いTRPG関連作品を紹介していけたらいいなぁと夢想しております。よろしくお願いいたします!
studio-arkham.booth.pm #booth_pm
日本語

@SandyofCthulhu It has been 40 years since the first Japanese edition was published. I’m happy to have helped the game you created spread so widely in Japan.
English

In 2019 I got to confirm this for myself. I attended a big Call of Cthulhu convention in Tokyo (with my wife). There were rows and rows of tables with people selling their little Call of Cthulhu adventure pamphlets, usually with an anime-styled picture on front. (Arclight wisely has open sourced Call of Cthulhu adventures.) And yep, somewhere around 70% of the people selling their adventures were women. They all bowed and were excited to meet me. I tried to make my wife jealous about all the cute Japanese girls but she just laughed at me.
I also played in a presentation game, in which the keeper and all the other players were women. So that was interesting. There was a big screen above us that showed what we were doing to the crowd.
Anyway as you can imagine I'm a big fan of Japan because it seems y'all are a big fan of at least some of my work. You can look me up on grokipedia as well as wikipedia.
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English

In 1981 my game Call of Cthulhu was published. I thought it would be a minor cult game, selling only amongst the few Lovecraft fans who existed back then. Instead, it became a major influence in roleplaying. Almost every gamer knew of it, even if they didn't play it. Of course there were misconceptions like "Don't you always die?"
I was pretty psyched in the late 80s when I was talking to a bunch of TSR employees and they told me that at TSR (the D&D company) the teams only played Call of Cthulhu for pleasure, almost never D&D except for playtests. That was gratifying.
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