Tralexium

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Tralexium

Tralexium

@Tralexium

Indie game developer & artist | Animator at @WeatherFell

House Katılım Eylül 2015
523 Takip Edilen443 Takipçiler
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Tralexium
Tralexium@Tralexium·
First time posting on #PortfolioDay Hi! Name's Alex, a fellow programmer and artist who specializes in games. Here are some of my career highlights!😀
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Iron Pineapple
Iron Pineapple@IronPineapple_·
I'll very likely talk about it in a future video, but Mina the Hollower is brilliant and basically a must-play just a masterclass of game design from start to finish and arguably the all time best when it comes to games inspired by old-school, top-down Zelda games
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Tralexium
Tralexium@Tralexium·
@Lok_83 @YachtClubGames I bet you also complain when they under season your fries at a burger joint. Not everyone has the same taste as you do buddy, that's what these are for, they're seasonings for games.
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LoK
LoK@Lok_83·
@YachtClubGames Bro the balancing is YOUR JOB. Make it an option After the game is done to add replayability is ok. But stop making the player do your work
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Yacht Club Games
Yacht Club Games@YachtClubGames·
Hoping to make the game easier? Amp up the challenge? Looking to get WEIRD???? 🥸 We’ve got you covered. Mina the Hollower has tons of built-in modifiers that customize your experience from the lenient to the punishing. 💪 What kind of experience are YOU going to craft? 👾
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devkidd
devkidd@devkidd_·
So I just found out this aseprite feature today 👀 Thanks to nemi from bsky
GIF
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Yacht Club Games
Yacht Club Games@YachtClubGames·
Mina the Hollower is our biggest game yet! 🐭🕯️ 20-30 hours. Over 1,200 handcrafted screens. 17 areas. 28 bosses. 60 Trinkets. 5 weapons. 14 Sidearms. So many bones! We’re breaking down the numbers behind Tenebrous Isle! 🎮
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Tralexium
Tralexium@Tralexium·
@CountessKaro Had a smile on my face watching this. Brilliant work Karo!
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🦇Countess KARO🦇
🦇Countess KARO🦇@CountessKaro·
Windswept Adventures - "Honey Heist" (1993)
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Riot Mort
Riot Mort@Mortdog·
I want to tell a story. My daughter like video games. Maybe not the same video games I do, but she's liked the games she's liked over the years. Splatoon, Mario 3D World, Stardew Valley, Genshin Impact, Roblox, etc. One of the game she played when she was like 11, was Celeste. She like the visuals and simple core controls of the game. It was also WAY too hard for her, and she was never going to be able to clear it. But thankfully, Celeste had this Assist Mode in the game. Not something I'd personally use, but she did and it allowed her to experience the game entirely in a way that she enjoyed and looks back fondly on. Having this didn't ruin the game for speed runners, and didn't detract from its amazing level design. But it did allow her to enjoy the game. It was a good reminder for me, and I always look back at this as a great example of game design. When I was young (old joke here), it was stuff like Game Genie that would do this. Or the Konami code. Aint no way I would beat Contra without 30 lives...but thanks to that Konami code, I have fond memories of the game and it's final levels. Same with TMNT2 and its reverse code. All of this is to say, games having "cheats" for the player to be able to get past tough parts is something I will always advocate for. It keeps games more open to people who will enjoy them, and they can then challenge themselves as they get more into it. Aint nothing wrong with that. TLDR - These features in Mina look neat. I'm excited to play the base game, and admire the dev team for making so many cool options!
Riot Mort tweet media
Yacht Club Games@YachtClubGames

Hoping to make the game easier? Amp up the challenge? Looking to get WEIRD???? 🥸 We’ve got you covered. Mina the Hollower has tons of built-in modifiers that customize your experience from the lenient to the punishing. 💪 What kind of experience are YOU going to craft? 👾

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Tralexium
Tralexium@Tralexium·
@mazestalker Stylistically, left is more unique in this day and age, it also lends well to your environment's art direction.
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Tralexium
Tralexium@Tralexium·
@clockworkpat So this is the game you've been secretly working on! The presentation and premise alone are stellar, well done Pat & team 👏
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Patrick Traynor
Patrick Traynor@clockworkpat·
Excited that Order of the Sinking Star, a very special puzzle game that I've been working as a puzzle designer on, will be coming to Switch 2! :) Looking forward to everyone being able to play it!!
Order of the Sinking Star@SinkingStarGame

We’re excited to announce that Order of the Sinking Star will be available on @Nintendo #Switch2 later this year! 🎮 Watch our new Overview Trailer where @Jonathan_Blow reveals more details about the characters, worlds, and story! 🎬 Join us > bit.ly/m/SinkingStarG…

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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
Something we've been working on...
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Sheepolution
Sheepolution@Sheepolution·
Working on the main menu of our game
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Tralexium
Tralexium@Tralexium·
@typesfast @stpaquet You can probably pull out the camera view like in personally owned Teslas. Mirrors are redundant for a robotaxi platform, not to mention that they also reduce aero efficiency.
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Ryan Petersen
Ryan Petersen@typesfast·
Robotaxi sighting in SF. No mirrors.
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4imm_art 👾
4imm_art 👾@Art4imm·
Over the weekend, I finished this robot boxer #pixelart #ドット
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Satan
Satan@PostsOfSatan·
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donglebob
donglebob@agabadoogi·
footage of my ps2 running old ass deltarune
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NOP
NOP@NOP_Pixels·
Exterior asset pack is progressing nicely
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Revenant
Revenant@Revenantart·
Katt was my first video game character crush as a kid. Wtf did they do to her?
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