Dalin

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Dalin

Dalin

@TrapeziusJones

Photographer | NASM-CPT | 6x Nominated Podcast Co-host | Product of hip hop and the Triforce | Page 197 slaps

Seattle, WA Katılım Aralık 2012
408 Takip Edilen440 Takipçiler
Dalin retweetledi
𝐖𝐚𝐲𝐳𝐞
𝐖𝐚𝐲𝐳𝐞@wayze187·
Michael Jackson’s drummer, Jonathan Moffett, performs “Smooth Criminal,” MJ once said: “My bass player makes a mistake, my guitar player makes a mistake, I make mistakes sometimes, but Sugarfoot never makes a mistake.”
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Dalin@TrapeziusJones·
Donald coming for the Pope is… a choice.
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Todd Spence
Todd Spence@Todd_Spence·
Tim Conway fell down the stairs twice as fast during rehearsals so Harvey Korman and Carol Burnett weren't ready for how slow he'd fall during the taping. They had no choice but to turn from the camera and hide their laughter 😂
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best of michael b. jordan.
best of michael b. jordan.@bjordanfiles·
a beautiful video narrated by ryan coogler of the cast of sinners during hair and makeup tests in april 2024. 🥹
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House of Heat°
House of Heat°@houseofheat·
"Nightwing" Nike Air Max Plus Coming Soon 🦸
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Dalin
Dalin@TrapeziusJones·
@RKing618 The Evil Shared Universe lives on (allow my delusions)
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Robert King
Robert King@RKing618·
Mike Colter has been amazing, both comically and dramatically, on every show we’ve done since GOOD WIFE. Now he’s playing a lawyer on our show, CUPERTINO. I know I’m late on sharing this casting, but I was distracted by the world and all the AI news.
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Dalin
Dalin@TrapeziusJones·
@Dexerto Lol you got “dead” and then made up the rest lol
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Dexerto
Dexerto@Dexerto·
Saints Row is 'dead' and will not get another title, according to the design director of the first game Chris Stockman says the series' publisher Embracer has no interest in the franchise
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Dalin
Dalin@TrapeziusJones·
I just don’t know what punctuation ever did to some of y’all.
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Dalin
Dalin@TrapeziusJones·
Ring hit entire neighborhoods with the okie doke. Turned cul de sacs into FBI.
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Dalin
Dalin@TrapeziusJones·
Bunny put on for the culture. I know that shit felt like home-on-stage. 🫡 #SuperBowl
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Dalin
Dalin@TrapeziusJones·
Hell of a halftime show.
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Michael
Michael@michaelmovie·
His story begins. The official trailer for MICHAEL – in theaters and IMAX April 24.
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Dalin@TrapeziusJones·
@Okami13_ Having this happen on the heels of all the Division news yesterday is nasty work.
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KAMI
KAMI@Okami13_·
Ubisoft is laying off 55 employees at Massive Entertainment and Ubisoft Stockholm. What a shame, Massive is probably Ubisoft's best studio right now. These guys drop Avatar and The Division and get rewarded with layoffs. 🤦🏾‍♂️ gamesindustry.biz/ubisoft-laying…
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eli
eli@loveforcaptnswn·
2025 in film and tv.
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Dalin
Dalin@TrapeziusJones·
25 pts in the 4th is diabolical. You got it or you don’t.
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MERICA MEMED
MERICA MEMED@Mericamemed·
This was peak of civilization 🔥
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Timo Tjahjanto
Timo Tjahjanto@Timobros·
I’m excited to be developing SLEEPING DOGS with @SimuLiu , We both are hungry and passionate about the material & have plenty to prove. Its no secret that both TNCFU & The Shadow Strays took inspiration from Sleeping Dogs, heck I even based a character in TSS straight outta SD down to his name . This will take time, but we’ll make the best version out of it, Cleaver , chopsticks n all.
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Dalin
Dalin@TrapeziusJones·
@derLiszt @usuariodepizza Three times. The first ending counts. And each run is shorter than the last because of new areas/bosses/cutscenes, better weapons from the jump, and what you bypass at the end for narrative sake.
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Liszt |
Liszt |@derLiszt·
Ainda não joguei Silent Hill F, não tenho nenhuma opinião formada sobre o jogo, mas não curto essa parada de ter que zerar várias vezes pra ter a história completa Dead Space até que fez isso bem, mas só precisa de um NG+. No SH F pelo que falam precisa zerar + 3 vezes
Shinobi602@shinobi602

Wrapped up Silent Hill F! 🎮 Had a great time. I was very curious to see a new team's take on the franchise and I really enjoyed what Neobards did here over the course of my 10'ish hour playthrough. I found the visual representation of 1960s rural Japan on point. From the quaint town of Ebisugaoka and its winding streets and alleyways to its rice fields and the otherworldly Dark Shrine, there is immaculate detail everywhere you look. Materials rendering is excellent, the lighting sets the mood in every area and is sometimes stunningly well done, and character models are well animated and high quality. Playing on PS5 Pro on an OLED, I was constantly stopping and staring. They really made Unreal Engine 5 sing. Unfortunately that was hampered at times by the game stuttering every so often and some shimmering artifacts across things like grass and some vegetation. Annoying but it didn't overly detract from my experience. The picture was sharp overall and performance felt smooth on my VRR set. I should also mention the fantastic soundtrack and audio design! Everything from ambient sounds to the growls and howls of monster were creepy as hell. Kensuke Inage and of course Akira Yamaoka did an amazing job with the OST creating something incredibly eerie that fuses Japanese sounds and ambience to really convey feelings of agony and fear. Just proper dreadful. The plot was heavier than I expected going in, slowly dishing out a web of themes and events between Hinako and her family and friends. Character performances were pretty well done - especially in Japanese - and the English dub was also quite good. I found myself taking a liking to Hinako and her rebellion against what society 'expects' of a person. It all felt suitably 'Silent Hill' and I was pretty taken aback by the ending. Good stuff. One of my biggest questions going in was of course the combat. I wasn't sure how a purely melee Silent Hill would feel and I was pleasantly surprised. There's a nice crunchiness to landing hits on enemies, especially with a nice whack from a sledgehammer or axe. I'm generally not a big fan of weapon degradation in games but it mostly felt fair here and I would usually find replacements or repair toolkits to get my bats and steel pipes into tip top shape. The interplay between the Focus and Stamina systems was actually quite fun and I eventually adapted and started engaging in a back and forth dance with enemies, dodging and weaving, going in for attacks, focusing to watch for counters and knowing when to run. It took a little getting used to but once I found my rhythm with its systems, I was having a good time. An addition/change to combat about two-thirds of the way through was completely unexpected and a welcome change of pace and something I never saw coming! I loved exploring the town and otherworld and learning more about its history and the history of main cast. I would have preferred less backtracking but the team did a good job keeping things fresh when that did happen. There wasn't really anything as scary as someone like Pyramid Head, but the enemy designs were generally fairly creepy and I loved the red spider lily motif everywhere which created a sort of haunting beauty that ate its way through the environments. Overall had an awesome time and found the journey well worth it. I know there are multiple endings and no hate from me but I'm not about playing a game multiple times just to get the full story so if I missed anything...hey that's on the dev lol. I'm happy to see Silent Hill back on top again and I can't wait to see what Konami plans to do next. #SilentHillF #PS5 #PS5Pro

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