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Kevin K.
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Kevin K.
@TriNityGER
Development Engineer Software @ Atlas Elektronik as well as passionate gamer. https://t.co/kTsDyadvyf
Germany Katılım Eylül 2014
108 Takip Edilen50 Takipçiler

@shinobi602 Lol 15m units is bonkers for any horror game ever made. Barely ANY non horror game reaches that threshold in a year or even months...
Bremen, Germany 🇩🇪 English

Ex-Dead Space writer and producer Chuck Beaver doubts Dead Space 4 will ever be made:
"The numbers just aren't there"[...] "Any of the Resident Evils are selling around 7 million [copies], that’s a pretty good number," Beaver said. "But, you know, companies now are looking for the next Fortnite. They need something that is a perennial moneymaker… something like a single-player package game with no live-service offering that’s like a dinosaur fossil of a business model."
“Horror games have a bit of a ceiling, you know, and I think the number back in [former EA VP] Frank Gibeau’s day was 5 million units to keep going on Dead Space," Beaver continued. "I think the number is like 15 million units now, given the cost of things"
➡️ ign.com/articles/dead-…
#DeadSpace

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@shinobi602 Bully 2 would be sick! Or at least a remaster of Bully 1
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Take-Two is looking at doing something with all of its IP in the future, including LA Noire if and when they have the right team, says CEO Strauss Zelnick:
“Broadly, we’re looking at doing something in the future with all of our intellectual property,” he said. “There’s nothing to announce on L.A. Noire specifically, and if there were, it would be Rockstar announcing it, not me. But in any case, with regard to our legacy IP, the teams are always looking at what we have and we’re always thinking about it. The question is, at any given time, do we have a team that’s passionate about working on that?”
➡️ ign.com/articles/take-…
#Rockstar #LANoire

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@riellycooperr @geoffkeighley A leaked 2022 build was singleplayer. So likely it still is
Bremen, Germany 🇩🇪 English

@geoffkeighley My theory they will be releasing an extraction shooter but I hope they just give us more single player Metro
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So maybe the Mass Effect script has too many lore and Easter egg references that someone who's never played would understand? Good sign that the writing room cares about its ME audience first and foremost. However it's a good idea to appeal to the wider audience (cont. below)
DiscussingFilm@DiscussingFilm
Amazon's new head of TV has requested that the ‘MASS EFFECT’ series should be rewritten to appeal to “non-gamers.” A greenlight for the series is expected shortly. (Source: theankler.com/p/why-is-peter…)
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@KBonin96 @PRAGMATAgame Someone needs to edit his face onto every other person in the photo xD
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PRAGMATA has officially GONE GOLD! 🏆
Thank you to all the fans who have supported us so far! We're thrilled to share this important milestone with you all.
Launch is just around the corner! The dev team is looking forward to seeing #PRAGMATA in your hands on April 17.

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In The Expanse: Osiris Reborn trusting your team is essential. To gain a better understanding of your companions, we suggest reading this @PCgamer article 👇
PC Gamer@pcgamer
The companions in Owlcat's new Mass Effect-inspired RPG stand ready to have heart-to-heart chats, drag you into their sidequests, and blow a lot of stuff up pcgamer.com/games/rpg/the-…
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A brand-new Gameplay trailer for The Expanse: Osiris Reborn has just premiered at the Xbox Partner Preview, and you can watch it right here #osirisreborn #theexpanse
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@LouisInter @shinobi602 No idea how they calculate this. I guess they just take all reuploads and merge the view data?
Bremen, Germany 🇩🇪 English

@shinobi602 How the fuck is that possible, even my friends and family are not aware of this trailer
Bots around 100%
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Spider-Man: Brand New Day makes history as first movie trailer to cross 1 billion views
➡️ variety.com/2026/film/news…
#SpiderMan #SpiderManBrandNewDay

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@TriNityGER @pcgamer Oh, good question! But I cannot answer it yet 🤐
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@shinobi602 RE9 is just pure chefs kiss! My favorite RE right after RE2R. Only thing I found weird was the motorcycle chase. It felt forced and animations were kinda... Weird.
Otherwise its a GOTY contender for 2026!
Bremen, Germany 🇩🇪 English

That's a wrap on Resident Evil: Requiem!
With about 14 hours on the clock as the credits roll, this will go down as one my favorite titles in the whole series, easily in the top 5. It's like Capcom went and picked out the best parts of RE2 and RE4 and made it even more badass. I played Grace's section in first person and Leon's in third person and that felt perfect to me.
It's hard for me to really separate what my favorite sections were, but I might even be leaning towards Grace. Resident Evil has always been at its peak when it's pushing survival horror over action in my opinion. The Rhodes Hill Care Center was very evocative of the RPD station or Spencer Mansion.
Level design was utterly fantastic with all of the classic wraparounds, puzzle doors, and setpiece moments that I couldn't get enough of. There were so many fun surprises, weapons felt satisfying to use (Requiem gun is 🤌) and Grace's performance was fantastic and really captured a terrified and anxiety stricken individual.
The fear in her breathing, panic in her words and movements really amplified the terror I felt myself lol. Excellent work by the voice actress.
Leon's section were heavy on the RE4 vibes with memorable boss battles and lots of fun new additions and quality-of-life improvements. Going to town on zombies with the chainsaw never got old and Leon's one liners were as golden as ever.
My face was pure joy upon returning to Raccoon City and the way the level design opened up was brilliant. There were quite a few times that I was genuinely surprised to see how deep different pathways went. There wasn't a single moment where I felt bored or eager to progress. I just wanted to soak every room, every battle and every little secret area.
The final hour was also some of the most intense and epic moments in the whole franchise too. I had an incredible time overall with not a whole lot of complaints to be honest. It took me a little bit to get used to the crafting system but once I did, it was smooth sailing. I was also gobsmacked at the visuals (played on PS5 Pro).
Amazing work Capcom. Can't wait for the DLC 🤘
#RE9 #ResidentEvilRequiem




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@shinobi602 The game looks breathtaking with Pathtracing! It gave me Crysis vibes back when it was revealed 20 years ago, not gonna lie.
And boi gameplay. Chefs kiss
Bremen, Germany 🇩🇪 English

Metal Gear Solid: Master Collection - Volume 2 coming August 27
Includes Metal Gear Solid 4 and Metal Gear Solid: Peace Walker
#StateofPlay #PS5



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@shinobi602 My personal most anticipated and announced release this year
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Gothic 1 Remake launches on June 5, 2026
Release Date Trailer ▶️ youtube.com/watch?v=0We-Ug…
#Gothic1Remake

YouTube
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@shinobi602 Nice, I hope its good! I crave for more scifi horror
Bremen, Germany 🇩🇪 English

Directive 8020 by Supermassive Games (Until Dawn, The Quarry) launches on May 12 on PS5, Xbox and PC
New Trailer ▶️ youtube.com/watch?v=61OMIL…

YouTube
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🤫 Und hier gibt es einen kleinen Sneak Peek zu den weiteren, kommenden Inhalten: ubi.li/XTMA0
Deutsch

🏛️ Patch 1.3.2 von #Anno117PaxRomana ist in der Provinz eingetroffen und bringt zahlreiche Bug-Fixes sowie neue Anpassungen am Balancing.
Die kompletten Patch-Notes findet ihr hier: ubi.li/WyBCq

Deutsch

@MentalMadness58 @MauriceWeber42 Anno war noch nie ein Big Player... Leider. Denn ganz ehrlich: Es ist Ubishits einziges Franchise das momentan richtig floriert
Bremen, Germany 🇩🇪 Deutsch

@MauriceWeber42 Unfassbar dass sie Anno nicht als eines ihrer größten Franchises in Studio 1 sehen und es so beiseite schieben.
Deutsch

@TheCherno Got scared for a sec that you completely quit doing C++ (gamedev) videos.
Congratz! A CTO position is certainly something
Bremen, Germany 🇩🇪 English














