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Trick

@TrickBladezMSU

🍄 Ainn Server 🍄 MSN x CURATORS IGN: TrickBladez

Katılım Temmuz 2026
21 Takip Edilen22 Takipçiler
Trick
Trick@TrickBladezMSU·
@Bushi_gg So with that in mind, the best map is what is best for you and your class. For me I like Shadow Hall 4. it's one of the easiest map to full clear for Shadower as well as being able to watch finish the new Season of Avatar on Netflix :D
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Trick@TrickBladezMSU·
I WAS WRONG ! Higher level maps does not = more exp Yes it might in some instances, however while grinding i find it difficult to full clear the map because of the layout. @Bushi_gg gave me a suggestion and to my surprise it was way better. #MapleStoryUniverse #MapleStoryN
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Trick@TrickBladezMSU·
@Bushi_gg Most of us probably have YT / Netflix on the side while grinding so picking a map which requires full concentration will often cause us to grind as efficiently compared to a map that is easier. Do note there is a penalty at grinding at lower level maps if you are +11 lvl higher!
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Nexo l Flame
Nexo l Flame@ysky_skkk·
Even though the team was aware of the Arcane Catalyst issue, they didn't take any proper action. They said they would take action, but it doesn't seem like anything has actually been done. I got the strong impression that they didn't really know the details of how this would affect things because they hadn't played the game themselves.
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Napoli
Napoli@Rawmaca750mg·
Exactly! @MaplestoryU @nexpacetime The current KMS director is very popular among Korean players, and one of the reasons is that he is making a lot of effort to extend the game's lifespan by minimizing the issues common to old RPGs—such as spec inflation and currency inflation caused by alt-boss farming—through party synergy nerfs, multi-account restrictions, lower-tier boss intense power crystal nerfs, alongside releasing a significant number of new high-tier bosses for top-tier players. This is despite KMS having an alt-encouraging system like Union Champion and a 20-year-old established framework. You could call it the courage to be disliked. In contrast, it's truly ridiculous that the head of MapleStory Universe—who was previously a KMS director—is repeating the exact same mistakes, even after being given a brand-new foundation under the pretext of P2E blockchain. Recently, it feels like the ops team is actually accelerating in-game inflation. What is the reason for adjusting dynamic pricing, lowering boss levels, and selling cube bundles in the webshop? They seem to think that high enhancement costs and leveling act as barriers to entry, and that breaking down these barriers will allow many players to reach end-game bosses and share the rewards. So, did the user inflow actually increase? Asset values, item values, and trading volume have all dropped, while listed items have only piled up. Who would want to join a P2E game where the returns don't match the invested time and money, especially while enduring repeated login errors and a bullshit marketplace that resets every single time? Of course, the live operations are a mess as well. Issues with the Arcane Catalyst were pointed out, and while the ops team stated they were aware of the problem and taking action, methods to exploit the catalyst and get ahead of regular players still exist. It's even vague to call this an "exploitation" because the ops team lacks clear standards. Official ticket inquiries will only yield automated macro replies, and they will likely only pay attention after the method gets publicly called out on social media like Twitter in the near future.
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Nexo l Flame@ysky_skkk

Since MapleStory N creators and ambassadors are barred by the terms of service from talking about the current state of MapleStory N, I'm writing this post on their behalf. Oh, ambassadors? Most of you probably didn't even know ambassadors existed, or who they are. Honestly, even those ambassadors don't know what MapleStory N is. Haha. Contrary to the main narrative creators are pushing, let me explain why you should NOT play MapleStory N right now. It's actually simple. NXPC prices, EXP requirement relaxations, and item values are all hitting new record lows every single day. Tomorrow will be cheaper than today, and next week will be far cheaper than tomorrow. If someone asks you to play together, push it off as long as possible. In fact, if someone invites you to join them, I'm certain that person should be your #1 priority to avoid in life. Next, the things they touted as differentiators from web2 KMS — reactors, dynamic pricing, NFT scarcity, RX experiences, web3-exclusive rental systems — none of it has come together properly. They've simply delayed launches, left features abandoned, or postponed them indefinitely. What even is web3's identity here? What would make any user pick MapleStory N over a web2 game? The biggest issue is that the operations team acts like complete amateurs. They have no spine. Earlier this year, when they released Lucid, they declared: "By releasing bosses in this direction, item burn has become far larger than before, marking a turning point where NXPC inflow now outpaces outflow. We will continue with this patch direction going forward!" Then their actual actions were the exact opposite. They suddenly started handing out Power Crystals left and right, launched a web shop, adjusted dynamic pricing, and began helping low-spend players catch up. What accelerated this even further was breaking completely from the original KMS patch order — handing out 3rd and 4th job skills along with common skills just to boost player power, letting 30m players ($3K invested) clear Hard Lucid, the ultimate endgame boss, right alongside 100m players ($80K invested). As a result, everyone ended up receiving essentially the same rewards. The dev team realized this far too late, scrambling to admit their failure and apologize just three weeks before the Will boss release. They promised a complete overhaul of boss and reward structures through rigorous testing and verification, guaranteeing both the joy of growing stronger and meaningful rewards. Yet Will — the new boss released 5 months after Lucid — turned out to be weaker than Hard Lucid had been 5 months earlier!? Back then, for the first few weeks, only an extremely small number of parties with over 100m combat power and fully starred 22-star gear could clear it. Now, thanks to management's coddling, even 50–60m players are clearing Will. Players who originally only intended to run Normal end up running the exact same boss as people who invested 5 to 20 times more than them, without ever needing to invest in gear. MapleStory N repeats its failures over and over. And then it repeats its apologies. That's all there is to it. There's no compensation — they just tell players that the losses suffered along the way are unavoidable. Some might say the current front-runners' gear is really just over-investment and self-satisfaction. But nothing in what MapleStory N said when releasing Hard Lucid this year, or in the developer notes before Will's release, ever framed it that way. If anything, they actively encouraged over-gearing and gave players a goal to chase. So the front-runners saw that and enhanced their gear, grinding hard on the strength of it. The outcome was devastating, and it makes no sense. If they had defined the front-runners' gear as over-investment from the start, all but a tiny handful (3-5 people) would never have bothered trying to stay ahead the way they did. Now that most of the front-runners have finished their enhancement, it feels like the team is just trying to squeeze money out of everyone below them. I genuinely regret starting MapleStory N. Even getting the server-first clear on Hard Will brought me zero joy. Since anyone can clear it, it gives me chills to think that if players on other servers had just prepared a little harder, a party that invested less than a twentieth of what we did could have taken the server-first clear instead of us. If reading this makes you uncomfortable, that's just the poison NXPC has drip-fed into you. From here on, no one is going to pay top dollar for your gear, and no whale is ever going to pay top price for newly released items again.

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Trick@TrickBladezMSU·
@ysky_skkk Agreed completely really upsetting with the current situation of maple, tomorrow will always be cheaper then today ...
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Nexo l Flame
Nexo l Flame@ysky_skkk·
Since MapleStory N creators and ambassadors are barred by the terms of service from talking about the current state of MapleStory N, I'm writing this post on their behalf. Oh, ambassadors? Most of you probably didn't even know ambassadors existed, or who they are. Honestly, even those ambassadors don't know what MapleStory N is. Haha. Contrary to the main narrative creators are pushing, let me explain why you should NOT play MapleStory N right now. It's actually simple. NXPC prices, EXP requirement relaxations, and item values are all hitting new record lows every single day. Tomorrow will be cheaper than today, and next week will be far cheaper than tomorrow. If someone asks you to play together, push it off as long as possible. In fact, if someone invites you to join them, I'm certain that person should be your #1 priority to avoid in life. Next, the things they touted as differentiators from web2 KMS — reactors, dynamic pricing, NFT scarcity, RX experiences, web3-exclusive rental systems — none of it has come together properly. They've simply delayed launches, left features abandoned, or postponed them indefinitely. What even is web3's identity here? What would make any user pick MapleStory N over a web2 game? The biggest issue is that the operations team acts like complete amateurs. They have no spine. Earlier this year, when they released Lucid, they declared: "By releasing bosses in this direction, item burn has become far larger than before, marking a turning point where NXPC inflow now outpaces outflow. We will continue with this patch direction going forward!" Then their actual actions were the exact opposite. They suddenly started handing out Power Crystals left and right, launched a web shop, adjusted dynamic pricing, and began helping low-spend players catch up. What accelerated this even further was breaking completely from the original KMS patch order — handing out 3rd and 4th job skills along with common skills just to boost player power, letting 30m players ($3K invested) clear Hard Lucid, the ultimate endgame boss, right alongside 100m players ($80K invested). As a result, everyone ended up receiving essentially the same rewards. The dev team realized this far too late, scrambling to admit their failure and apologize just three weeks before the Will boss release. They promised a complete overhaul of boss and reward structures through rigorous testing and verification, guaranteeing both the joy of growing stronger and meaningful rewards. Yet Will — the new boss released 5 months after Lucid — turned out to be weaker than Hard Lucid had been 5 months earlier!? Back then, for the first few weeks, only an extremely small number of parties with over 100m combat power and fully starred 22-star gear could clear it. Now, thanks to management's coddling, even 50–60m players are clearing Will. Players who originally only intended to run Normal end up running the exact same boss as people who invested 5 to 20 times more than them, without ever needing to invest in gear. MapleStory N repeats its failures over and over. And then it repeats its apologies. That's all there is to it. There's no compensation — they just tell players that the losses suffered along the way are unavoidable. Some might say the current front-runners' gear is really just over-investment and self-satisfaction. But nothing in what MapleStory N said when releasing Hard Lucid this year, or in the developer notes before Will's release, ever framed it that way. If anything, they actively encouraged over-gearing and gave players a goal to chase. So the front-runners saw that and enhanced their gear, grinding hard on the strength of it. The outcome was devastating, and it makes no sense. If they had defined the front-runners' gear as over-investment from the start, all but a tiny handful (3-5 people) would never have bothered trying to stay ahead the way they did. Now that most of the front-runners have finished their enhancement, it feels like the team is just trying to squeeze money out of everyone below them. I genuinely regret starting MapleStory N. Even getting the server-first clear on Hard Will brought me zero joy. Since anyone can clear it, it gives me chills to think that if players on other servers had just prepared a little harder, a party that invested less than a twentieth of what we did could have taken the server-first clear instead of us. If reading this makes you uncomfortable, that's just the poison NXPC has drip-fed into you. From here on, no one is going to pay top dollar for your gear, and no whale is ever going to pay top price for newly released items again.
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Akira07
Akira07@Akira07_MSU·
I’m Akira07. I have supported @MaplestoryU since the beginning and committed more than US$300,000 to the ecosystem. At ~10:50 p.m. SGT on Friday, my account was suddenly and permanently restricted without warning, meaningful explanation or any practical way to speak with someone before the weekend. I am not mentioning the amount because spending money should place me above the rules. It should not. I am mentioning it because it shows how serious the consequences of an unexplained permanent restriction can be. The notice only referred to MapleStory N Operation Policy, Section 3, [3-3-2] Abnormal Use of the Service. No specific context was provided. What makes this unacceptable is the state of MSU’s customer support. Responses are already extremely slow, and players often receive multiple generic or templated replies before there is any indication that their actual case has been reviewed. The punishment is instant and absolute, while the support is slow, impersonal and difficult to escalate. A permanent restriction does not simply stop you from playing the game. It effectively removes access to your progression, events, assets, the wider ecosystem and your practical ability to transact through MSU’s services on Henesys Chain. This raises a serious question about what decentralisation and digital ownership actually mean in MapleStory Universe. Players are encouraged to commit real time, money and trust to an ownership-based ecosystem, yet one centralised account decision can instantly lock them out of practically everything without an appropriate explanation or timely avenue for discussion. At that point, decentralisation begins to feel like an illusion. Of course MSU must be able to act quickly against hackers, compromised accounts, bots and genuine threats. Strong enforcement is necessary, but strong enforcement also requires strong accountability and customer support. Permanently excluding a long-time supporter late on a Friday, then leaving them with a generic notice and no meaningful communication channel, is not an acceptable process. Discord does not provide a meaningful communication channel. Moderators can only repeat public information and redirect serious concerns back to the same support system, where replies are often slow, generic or repetitive. There is no clear escalation path and no way to know whether a case has reached someone with authority to act. Meanwhile, issues often seem to gain attention only after becoming public on X. That creates an unhealthy situation where players feel forced to criticise or FUD the very ecosystem they support just to be acknowledged. Public pressure should not be the only reliable path to a response. Supporting MSU since the beginning and investing heavily in its ecosystem should not make me immune from its policies. But it makes the lack of a serious and proportionate support process even more concerning. If someone can instantly lose access to practically everything and be left waiting through the weekend with nothing but a generic notice, this can happen to any player. MapleStory Universe asks its community to place real trust in its ecosystem. That trust cannot only flow in one direction. A permanent punishment should come with timely communication, genuine human review and a support system capable of treating the situation with the seriousness it deserves. Players should not have to create a public controversy just to be heard. More than US$300,000 invested because I believed in the ecosystem. Perhaps I should have bought a house instead. At least if I got locked out at 10:50 p.m. on a Friday, a locksmith would probably show up before MSU sent its first templated response.
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Trick@TrickBladezMSU·
@Akira07_MSU @MaplestoryU Disappointing.... really hope the team does something about this. I seen many botters in the game but constantly and nothing is done about them but they choose to ban you instead? Srsly wtf.
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Trick@TrickBladezMSU·
@MaplestoryU Realize I made a Typo hahaha, I mean HWill. Hoping @MaplestoryU would do something about my teammate rewards, the game use to not have essences which made the gave more forgiving if you died the last second but now it's just brutal if any mistakes happen last second. 1B wasted..
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Trick@TrickBladezMSU·
5th Team to Clear HLucid, Bitter sweet moment with the boys, HWill killed two of my teammates at the VERY LAST SECOND. Glad to we manage to clear but I hope @MaplestoryU team can do something about their rewards and 5th team clear NFT. #MapleStoryUniverse #MapleStoryN
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MapleStory Universe
MapleStory Universe@MaplestoryU·
something's coming. reply 🍄 before we say more...
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Trick@TrickBladezMSU·
In the second picture you can see the top level guys like Benja and Akira grinding here so for sure you know it's the best map. HOWEVER it may differ for jobs, so the best way to know is to follow the no.1 of your current job and see where he is grinding at :D
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Trick@TrickBladezMSU·
I have seen multiple people giving their opinions on which is the best map to be grinding at. My thoughts? - Swallowing Sea 6 In my 2min battle analysis i am getting 2.4b exp with rune, without rune i am getting about 2bish. Hands down the current best map in the game.
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Trick@TrickBladezMSU·
Thank you @MaplestoryU ! Glad to be part of the team, Will be coming up with my thoughts on progression, bosses and guides on the game soon. Will be working hard behind the scenes :) #maplestoryuniverse #maplestoryn
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Bunned | MSU
Bunned | MSU@ReallyBunned·
This also got us thinking about how differently this might have played out before Boss Essence was introduced. Previously, you could still receive the rewards while floating in the map before the death timer removed you, which gave parties a small buffer for unusual situations like a clear and party wipe happening almost simultaneously. Boss Essence was introduced for a good reason - to preserve boss rewards and prevent them from being spread across too many characters. But it also seems to have removed that small buffer, creating rare edge cases where the party has no opportunity to react or leave before losing access to the rewards. Hopefully situations like this can be considered, both for our run and as a possible edge case to address in the future. @MaplestoryU @nexpacetime
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Fifi | MSU🍄
Fifi | MSU🍄@fifi_msu·
Big shoutout to the team for pushing through Hard Will today and securing a Top 5 worldwide server clear! 🏆 Full Party Roster: HazelBun (@ReallyBunned), Rono (@rono_msu), 0xiceice (@1ceiceice1), FifiBB (Me), TrickBladez (@TrickBladezMSU), Ante We had a super close call right at <0.5% HP where 2 party members went down right as the final blow landed and couldn't claim loot. Submitted a support ticket to see if a manual review is possible. Hope the team can take a look! 🙏 Request ID: #57854 @MaplestoryU @nexpacetime #MSU #MapleStoryN
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Trick@TrickBladezMSU·
Finally on X. IGN : TrickBladez Server : Ainn Will be sharing my journey and thoughts on the game here.
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