Trimatra Interactive

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Trimatra Interactive

Trimatra Interactive

@Trimatraint

Trimatra Interactive. A two-man team developing Project Charlemagne and Joyeuse - creator of Angkara and Ravensword Undaunted

Indonesia Katılım Aralık 2019
229 Takip Edilen719 Takipçiler
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Trimatra Interactive
Trimatra Interactive@Trimatraint·
Hi #PitchYaGame! 👋 We're making Project Charlemagne, a Gears of War-inspired horde mode FPS with an occult twist! Enter, defend, harvest, then extract—or die trying. The twist? A spirit possessed you, but YOU control IT instead! See through its eyes to fight fire with fire!
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Ray_Ervian
Ray_Ervian@ray_ervian·
Made it less welcoming. You’re welcome
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nyafu@n55_pafu

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Ray_Ervian
Ray_Ervian@ray_ervian·
In case you wanted the postcard version to send to your loved ones
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Ray_Ervian
Ray_Ervian@ray_ervian·
Still a mall. Technically. Would you visit? #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Been gone a bit. Chased a few side quests. Returned to find the abyss exactly where I left it. Back now. Still alive. Dev continues. #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
7 km beneath sunlight. Technically still a rooftop. The corn’s thriving. Somehow. #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Greg got lost in the corn. Be a friend. Let it eat you #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
There was a whole cleanup crew. Past tense. #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Oh yeah, this place is totally safe. Absolutely nothing to worry about. Just don’t look too hard #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Still on the lookout if any 3D artists are lurking—spot’s still open
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Ray_Ervian
Ray_Ervian@ray_ervian·
Somewhere in an alternate timeline, Dying Light was a Java game running on your old Nokia. Made this as a fun piece for #DyingLight Hero’s Journey competition #pixelart
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Ray_Ervian
Ray_Ervian@ray_ervian·
> looks at the poster > looks at Fatebringer in hand > looks at the confiscated pile > "cool, guess my beloved is illegal now" > suffers accordingly Welp, time for new guns. Any 3D weapon artists? #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
The locals down here love to take a moment and admire the abyss. Probably thinking about dinner. Probably me. #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Ever wondered how the game truly looks without the filters? #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Summoning DOOM-style sprite artists! What’s the best workflow to turn 3D models into sprites, and what’s the ideal sprite sheet format? Looking to collab—must have proven experience. Time to bury the Fatebringer allegations 🙃 #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
So this is where they send you for maxing out your credit card, huh? #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Not creepy at all. Definitely not a place where something is staring at me from the darkness 100% safe. No concerns. Would bring the whole family 5/5 stars #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Let there be light! Somehow gaslit an unlit shader into thinking it can receive light. Don’t ask me how, it just works™ Now —should I go with pixel lit or vertex lit? #indiedev #gamedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Seen a lot of thoughts on the dungeon crawler project—so let’s settle it. Would you rather: - Drop grid-based movement & go with FPS Controls (Like CULTIC) - OR Stick to grid-based control scheme for that classic dungeon-crawler feel? Vote & tell me why! #gamedev #indiedev
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Ray_Ervian
Ray_Ervian@ray_ervian·
Added aiming, changed the vibe a bit, and threw in a basic enemy. Still don't know what I'm making, but it feels like something now. any thoughts? #indiedev #gamedev
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