Trudo retweetledi
Trudo
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Trudo
@TrudoCS
Thomas | 23 | Der bekannteste Faceit Level 5er Steam: https://t.co/sQnMFsht4b Twitch: https://t.co/zn8q6omKX1
Hessen, Deutschland Katılım Ekim 2018
309 Takip Edilen304 Takipçiler

@regnum4games @ESEA @ARKYNcs2 @HeMancsgo @Canskyline @Imperfection_CS @fanatic__csgo @re1easecs2 @jannemanncs schau mal wer da spielt
Deutsch

It's time to bounce back and resume the quest for the crown in the upcoming @ESEA season!
Our Knights of the Round Table:
👑| @ARKYNcs2
👑| @HeMancsgo
👑| @Canskyline
👑| @Imperfection_CS
👑| @fanatic__csgo
Our Bailiff:
⚔️| @re1easecs2
#VAMOS & #getcrowned!

English

Ich bin der Trudo & ich bin auch dabei
Sybolic@SybolicCs
Live mit Faceit Noch 3 Wins dann kann ich pennen. twitch.tv/syboliccs
Deutsch

Heute bisschen Stats wise schlechter aber trzdm auch guter Tag heute mit @tntioio

-@astraC_CS
@TrudoCS @tntioio @SybolicCs danke für dein faceit tagebuch
Deutsch

🇪🇨 Ecuador vs. Deutschland 🇩🇪
Die K.o.-Runde ist schon drin, aber wir hauen nochmal einen raus! 💸
Kommentiert mit #Lieferando eine genaue Torminute. Jeder darf bis zu 3 Spielminuten tippen.
ALLE RICHTIGEN TIPPS ERHALTEN WIEDER EINEN GUTSCHEIN 🧡
Teilnahmeschluss: Anpfiff
LET'S GOOOOOOOOOOOOOOOAL 🗣️⚽️
#ECUGER #FIFAWorldCup
Deutsch

Counter-Strike 2 Update Patch Notes
June 25, 2026
[ANTI-CHEAT]
• Major VAC overhaul with new machine learning detection models trained on years of Premier data, pro matches, and community reports.
• Significantly improved detection of rage cheats, spinbots, subtle aim assistance, and wallhacks with reduced false positives.
• Enhanced proactive banning systems and real-time behavioral analysis.
• Overhauled Trust Factor and Premier matchmaking algorithms to better separate legitimate players from cheaters.
• Improved Overwatch review system with AI-assisted flagging and faster queues.
[ANIMGRAPH 2]
• Full stabilization and major iteration on Animgraph 2 following the April 2026 rollout and extensive community/pro feedback.
• Significantly improved third-person movement animations for better strafe readability and reduced perceived peeker’s advantage.
• Fixed animation blending issues, pops, stuttering, and various hitbox desync problems.
• Further reduced CPU and network overhead from animations.
• Refined first-person viewmodel animations and recoil presentation for improved consistency.
[GAMEPLAY]
• Fixed armored aim punch and camera shake behavior. Players wearing Kevlar + • Helmet now correctly experience reduced aim punch and screen flinch when taking damage. Resolved previous inconsistencies where armor had little to no visible effect on flinch (long-standing community request).
• Adjusted aim punch limits and telegraphing for more predictable and fair gunfights in armored scenarios.
• Various subtle weapon tuning adjustments based on pro meta and community data.
[MAPS]
Dust II
• Major gameplay and visual overhaul to modernize the map for CS2 and competitive play.
• Adjusted geometry, cover placement, and sightlines in key areas (including Tunnels, B site, and Mid) to reduce pure spawn-rush dependency and improve strategic depth.
• Updated lighting, props, and details for better visibility and aesthetics.
Mirage
• Balance adjustments to Mid control and site entry points based on extensive pro and community feedback.
• Minor geometry and collision tweaks for fairer engagements.
Inferno
• Additional refinements to chokepoints, site layouts, and timings following previous updates.
Cache
• Added de_cache to the Active Duty map pool.
• Full Source 2 version with updated visuals, performance optimizations, and minor competitive balance adjustments (highly requested return of the classic map).
General
• Improved clipping, player/grenade collision, and one-way smoke/molotov fixes across the map pool.
• Various map-specific bug fixes and polish.
[OPERATION]
• Launched Operation: Resurgence.
• New mission system with weekly challenges and rewards.
• Exclusive new weapon skin collection, sticker capsule, patches, and graffiti.
• Operation Coin with progression tiers and drops.
• Highlights community-created content with potential future official integrations.
[NETCODE & PERFORMANCE]
• Major subtick system refinements for improved hit registration accuracy, movement prediction, and overall responsiveness.
• Reduced instances of peeker’s advantage through combined networking and animation improvements.
• Significant performance optimizations with higher average FPS and reduced frame drops/stuttering, especially on mid-range and older hardware.
• Fixed multiple causes of network-related inconsistencies in duels and trades.
[MISC]
Numerous quality-of-life improvements and long-requested bug fixes:
• Fixed various smoke/molly interaction and edge case bugs.
• Improved Buy Menu responsiveness and options.
• Enhanced demo/GOTV features including better playback, highlights, and controls.
• UI/UX polish across menus, settings, and notifications.
• Fixed rare crashes and stability issues.
• Improved positional audio consistency.
• Trust Factor and reporting system enhancements.
• Various miscellaneous fixes and adjustments reported by the community over multiple years.
Disclaimer:
This is 100% fake and made purely for fun as a community parody / shitpost. Valve has not released this update (or anything close to it).
It’s just everything the CS2 community has been begging for over the years, turned into one beautiful fake patch note.
We all wish it was real though. 🙏



English

@TrudoCS @jannemanncs @SkinBaronDE ich weiß ja nicht, wie erklären sie diesen screenshot aus ihrem livestream

Deutsch
Trudo retweetledi

@SkinBaronDE Boros wird gebenched weil er zwischen 2 Maps die Maus wechselt?
Total übertrieben!
Ich präsentiere @TrudoCS im Offi nach Map 1...

Deutsch
Trudo retweetledi

at this point what the f*ck is Valve doing
swapping Mirage with Cache would have been the least painful way of moving a 13 year old dated Source 1 looking map to a rework, a classic replacing a classic
they removed Overpass, added it again with almost no changes and now are removing it again, what is the point?
not to mention that now we have arguably the most pug-y map pool of all time with Mirage, Dust II and Cache
if you’re always gonna remove the least played map, then we are stuck with the same 6 maps forever
just makes me think they dont know what they’re doing either, just look what they did to Vertigo
CS2@CounterStrike
Season Four of Premier ends on July 6th. You must have 25 Season Four Premier wins and a visible CSR when the Season concludes to earn your Premier Season Four medal. For the Season Five Active Duty map pool: - Overpass + Cache
English

Du bist ja der Profi im DB Zirkus @Maj0rRabbit. Heute hat es bei mir auch völlig gekracht. Aber du hast wahrscheinlich noch längere Verspätungen gehabt haha

Deutsch
Trudo retweetledi

Today is the day german cs is going to be back at the highest level with 2 amazing international starplayers. we are going to fulfill our dreams. We will fight for the very last round of the game with a smile on our face. For us as a team and for our family/friends/fans #GOBIG
English

@CounterStrike @BIGCLANgg This needs to get a grafitiy! Insane Performance and as you said: We will never see this again
English

Never seen before and likely never seen again.
SIXTEEN.
STRAIGHT.
ROUNDS.
One total T-side round won on Mirage.
@BIGCLANgg are the final team to advance to Stage II of the Cologne Major.
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