

I prototyped Sector Scavengers, my Roguelike Idle RPG with a Deckbuilding Adventure, in 10 days with @makkoai , here’s how: 1. First I worked with Makko to define the core game loop in two design documents (Markdown Files). 2. I asked Makko to create a Markdown file with a list of all the assets I needed with example prompts for the art studio. 3. Makko and I generated 4-10 images per art piece and then I choose my favorite, these become concept art for the game collection as a whole. 4. Makko and I generated animations and art for each scene/ui element 5. Makko integrated these assets into the game 6. I will spend the next few weeks tuning , adding animations, and changing game logic to be more fun and entertaining. I’ve written a full devlog below that covers my first 10 days of development. Take a gander if you’re curious and follow along for more content like this!








