Tony Valcarcel

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Tony Valcarcel

Tony Valcarcel

@Tvalc

Building https://t.co/8JUbeKIQWW create 2D worlds. Follow @playmygamesnow to follow along as I make a game with Makko!

Seattle, WA Katılım Temmuz 2011
2.5K Takip Edilen3.5K Takipçiler
Tony Valcarcel retweetledi
Makko AI
Makko AI@makkoai·
AI should handle what slows you down. Not your creative decisions. That is the difference between a tool and a replacement. Catch more conversations like this every Wednesday at 1PM PST: discord.gg/makko 🎮
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Tony Valcarcel
Tony Valcarcel@Tvalc·
Former engineering and marketing leaders from Amazon’s Twitch Prime and Prime Video team up with the founder of Penny Arcade Expo to change the way people create games with @makkoai , an Ai driven 2D Game Studio From 0 to MVP in 7 months, 7,000 users, 1,000+ MAU and over 100,000 assets created. We dogfood our product daily and ship features and updates every week.
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Sector Scavengers | Wishlist on Steam
I'm making a deckbuilding roguelike where you salvage wrecked spaceships for crazy robots. - Loot dead spaceships and sell the salvage - Great mixtape, 24+ songs, 3 languages - If space doesn't kill you, your boss might Would you play this? It's called Sector Scavengers.
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Tony Valcarcel retweetledi
Sector Scavengers | Wishlist on Steam
Old vs. New? Which do you prefer? I got a ton of feedback that the first 90 seconds of my game were WAY too text heavy and way too gameplay light. HUGE THANKS to all the testers! I submit a new start to Sector Scavengers: Signal & Salvage. Link to wishlist in the comments ⬇️.
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Madison
Madison@Madisondegen·
@Tvalc This project has strong potential let’s collaborate contact me 🌟
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Tony Valcarcel
Tony Valcarcel@Tvalc·
A little under a month ago I started making an Idle Basebuilding RPG with a Deckbuilding Roguelike Adventure set in space, Sector Scavengers. I published my first Devlog today, the same day that my man Jay Powell talked about how AI is going to drive a golden age of American Efficiency. I hope he’s right, but even if he’s wrong I’m gonna have a hell of a fun time building this game.
Tony Valcarcel tweet media
Sector Scavengers | Wishlist on Steam@playmygamesnow

I prototyped Sector Scavengers, my Roguelike Idle RPG with a Deckbuilding Adventure, in 10 days with @makkoai , here’s how: 1. First I worked with Makko to define the core game loop in two design documents (Markdown Files). 2. I asked Makko to create a Markdown file with a list of all the assets I needed with example prompts for the art studio. 3. Makko and I generated 4-10 images per art piece and then I choose my favorite, these become concept art for the game collection as a whole. 4. Makko and I generated animations and art for each scene/ui element 5. Makko integrated these assets into the game 6. I will spend the next few weeks tuning , adding animations, and changing game logic to be more fun and entertaining. I’ve written a full devlog below that covers my first 10 days of development. Take a gander if you’re curious and follow along for more content like this!

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Tony Valcarcel retweetledi
Sector Scavengers | Wishlist on Steam
Would you skip this or read it? Is 7 seconds too long for a tutorial? I'm assuming 1.5 second read time per message. Wishlist Sector Scavengers: Signal & Salvage today on Steam! Link below ⬇️
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TheCulturedSwine
TheCulturedSwine@DaCulturedSwine·
Faceless YouTube channels are blowing up, so I built Ghostline. Give it an idea. It makes the script, voiceover, captions, music, and final video locally on your PC. No paid APIs. No camera. No editor.
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