
Tony Valcarcel
7.3K posts

Tony Valcarcel
@Tvalc
Building https://t.co/8JUbeKIQWW create 2D worlds. Follow @playmygamesnow to follow along as I make a game with Makko!




I'm making a deckbuilding roguelike where you salvage wrecked spaceships for crazy robots. - Loot dead spaceships and sell the salvage - Great mixtape, 24+ songs, 3 languages - If space doesn't kill you, your boss might Would you play this? It's called Sector Scavengers.

Jeremy Bird (our CEO) just explained why your prompts aren't working. The AI doesn't read your mind. "Duel" means nothing. "Duel with magical swords" works. Tune in Wednesdays at 1PM PST. 🎮


I prototyped Sector Scavengers, my Roguelike Idle RPG with a Deckbuilding Adventure, in 10 days with @makkoai , here’s how: 1. First I worked with Makko to define the core game loop in two design documents (Markdown Files). 2. I asked Makko to create a Markdown file with a list of all the assets I needed with example prompts for the art studio. 3. Makko and I generated 4-10 images per art piece and then I choose my favorite, these become concept art for the game collection as a whole. 4. Makko and I generated animations and art for each scene/ui element 5. Makko integrated these assets into the game 6. I will spend the next few weeks tuning , adding animations, and changing game logic to be more fun and entertaining. I’ve written a full devlog below that covers my first 10 days of development. Take a gander if you’re curious and follow along for more content like this!


Your AI character animations look inconsistent because the AI is guessing what your character looks like from the side. A reference sheet fixes that. Front, side, back. One click in Makko. Every animation after that stays on model. 🔗 go.makko.ai/reference-shee…

Made this character using @makkoai . It was so simple and easy to make a character which i referenced with my dog lol. Meet ken the savior of inu village who protected the village from a goblin raid.

We are Ghost Pixel from Argentina 🇦🇷, this is our art


