
New #Overwatch2 Mid-Season 11 Patch Notes 🧰 👤 General Hero Updates: → Armor flat damage reduction increased from 5 to 10 per projectile. → Enemy health bars now display when they are at their Low Health threshold. 🛡️ Tank Role Passive: → Ultimate generation reduction increased from 30 to 40%. → Knockback resistance reduced from 50 to 40%. 💥 Damage Role Passive: → Now only half as effective against Tank heroes (10% healing reduction). 🐰 DVa Defense Matrix: → Maximum duration increased from 3 to 3.5 seconds. Micro Missiles: → Explosion damage increased from 4 to 5.5 damage. → Maximum damage increased from 126 to 153 with direct impacts. 👊🏿 Doomfist The Best Defense: → Overhealth gained per target increased from 35 to 40 HP. → Delay before Overhealth begins to drain increased from 1 to 3 seconds. 👑 Junker Queen Commanding Shout: → Overhealth increased from 150 to 175 HP. Adrenaline Rush: → Wound damage self-healing multiplier increased from 2 to 2.5x. 🏝 Mauga Overrun: → Knockback damage increased from 25 to 30. → Stomp damage increased from 60 to 75. Cardiac Overdrive: → Duration reduced from 5 to 3 seconds. → Lifesteal increased from 60 to 100%. → Damage reduction increased from 30 to 40%. → Allies now receive half of the lifesteal and damage reduction effect value. 🐴 Orisa Fortify: → Duration increased from 3.5 to 4 seconds. 🔮 Ramattra Nemesis Form: → Bonus armor increased from 225 to 300. Pummel: → Pummel damage increased from 60 to 65. 🛡️ Reinhardt Barrier Field: → Maximum health increased from 1400 to 1600. → Barrier regeneration rate increased from 140 to 160 health per second. Charge: → Wall impact damage increased from 275 to 300. 🐽 Roadhog Pig Pen: → Area damage after activating increased from 30 to 45 damage per second. → Recovery time reduced from 0.55 to 0.4 seconds. → Cooldown now begins immediately when used. 🎼 Sigma Accretion: → Impact damage increased from 40 to 80 (120 damage total). 🦍 Winston Tesla Cannon: → Secondary fire charge time reduced from 1 second to 0.85 seconds. Primal Rage: → Maximum health gained increased from 500 to 700. 🐹 Wrecking Ball Quad Cannons: → Automatic reload time while transformed reduced from 2 to 1.6 seconds. Adaptive Shields: → Allied Overhealth transfer ratio increased by 50%. 🫧 Zarya Particle Barrier: → Health increased from 200 to 225. → Duration increased from 2 to 2.5 seconds. Projected Barrier: → Health increased from 200 to 225. → Duration increased from 2 to 2.5 seconds. 👢 Ashe B.O.B: → B.O.B. now gains the Tank role passive ability. 🤠 Cassidy Peacekeeper: → Primary fire falloff range rescaled from 25-35 meters to 20-30 meters. 🚀 Pharah Concussive Blast: → Explosion damage reduced from 30 to 0. → Explosion knockback radius increased from 6 to 8 meters. → Knockback increased by 11%. 💉 Ana Sleep Dart: → Duration of effect on Tank heroes decreased from 3.5 to 3 seconds. ☀️ Illari Healing Pylon: → Allies no longer see the "Destroyed" UI when Healing Pylon breaks. 🦿 Zenyatta Transcendence: → Ultimate cost decreased by 10%.












