Wandering Knight

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Wandering Knight

Wandering Knight

@UnholyWandering

A knight without a Kingdom, exiled from his ruined land, cursed to finish his final duty. AI is a tool

In exile Katılım Mayıs 2018
57 Takip Edilen121 Takipçiler
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Wandering Knight
Wandering Knight@UnholyWandering·
Updated character references for projects
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Miia ♥
Miia ♥@MiiaTzu·
I've been receiving lots of messages of people telling me to be more "mean" since people take advantage of my kindness. I don't want to turn into someone like that - learn to love even if they hate. It would be too exhausting. Will continue to move forward. Want to be clear on that!
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TolvanSkull
Genuinely great guy and liminal space/nostalgiacore creative powerhouse, @MrSylarr0, surprised me with a "Well Akshually" nerd prompt! Of course I had to make samples of two of my favorite memelords @Wolfie1775 and @ZHunter247! Instructions: 1. Use one reference image. That's it! Copy paste the prompt and you're done! #TolvanPlugnPlayPrompts =============================== Sylarr0's Plug n'Play Well Akshually☝️🤓 =============================== 👇PROMPT STARTS HERE👇 =============================== Nerd Glasses + Buck Teeth Meme Portrait Template @image1 = uploaded character reference sheet Use @CharacterReference as the ONLY source of character identity. Create a close-up anime portrait of the character from @image1. Requirements: Preserve the character's exact face, hairstyle, colors, outfit, accessories, proportions, and overall design. Do NOT redesign, simplify, or replace any character features. Character is facing directly toward the viewer. Upper body portrait only (chest-up framing). Body centered. Face centered. Looking directly at the viewer. Expression: Friendly, slightly smug, playful expression. Small buck teeth visible in the center of the smile. Cute "nerd meme" energy. Accessories: Add modern black rectangular glasses. Glasses should fit naturally on the character's face. Keep eyes fully visible through the lenses. Pose: Raise one hand beside the face. Index finger pointing upward. Finger fully covered by the same glove material if the character wears gloves. Pose should resemble someone saying "Actually..." or presenting an important fact. Composition: Clean studio portrait. Neutral dark gradient background. Soft professional lighting. High detail anime illustration. Sharp eyes. Crisp linework. Character reference sheet quality. Important: Keep the original character design 100% intact. Only add the glasses, buck teeth, and raised index-finger pose. Do not alter age, body type, outfit, hairstyle, species, race, or character identity. Style: High-quality anime character portrait. Front-facing. Symmetrical composition. Detailed rendering. Meme-ready reaction image =============================== 🛑END OF PROMPT🛑 =============================== #SCU #Skyebros #AIartistscommunity #AIprompts
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Valasco
Valasco@Valasco_forge·
Roll up those sleeves! And let’s build the future together! Here’s the prompt below. ROLL UP YOUR SLEEVES @Image1 = Character Identity Reference (Required) Use @Image1 as the ONLY source for the character’s identity. Preserve the character’s identity, colors, silhouette, species traits, accessories, and recognizable design elements. Occupational clothing, safety equipment, uniforms, protective gear, and work attire may replace or cover portions of the original outfit when necessary to accurately depict the selected occupation. The final character must clearly remain the same character shown in @Image1. If the character is anime, keep them anime. If the character is stylized, keep them stylized. If the character is furry, fantasy, sci-fi, robotic, magical, or otherwise non-human, preserve those traits while adapting them naturally into the work environment. FOLOW THE PROMPT STEP BY STEP ⸻ THEME This image is a tribute to the people who build, repair, maintain, protect, and provide the foundations of modern life. The character is shown as a capable professional working in a skilled trade, blue-collar profession, infrastructure role, agricultural occupation, or essential service career. The image should communicate purpose, competence, craftsmanship, resilience, dedication, and pride in honest work. ⸻ STEP 1 : Determine the occupation OCCUPATION OVERRIDE: [BLANK] If OCCUPATION OVERRIDE contains an occupation, use that occupation. If OCCUPATION OVERRIDE is blank, randomly select ONE occupation by choosing a number from 1–57 once you have that number, locate it on the list below use the occupation that corresponds to the chosen number. (Note: for repeat generations you may exclude previously chosen numbers) 1. Aircraft Mechanic 2. Orchard Worker 3. Tool and Die Maker 4. Firefighter 5. Fiber Optic Installer 6. Rancher 7. Railroad Conductor 8. Concrete Worker 9. Solar Field Technician 10. Carpenter 11. Commercial Fisher 12. Gunsmith 13. Delivery Driver 14. Wind Turbine Technician 15. Bridge Inspector 16. Welder 17. Sanitation Worker 18. Mason 19. Telecommunications Technician 20. Excavator Operator 21. Greenhouse Grower 22. Steelworker 23. Utility Worker 24. Logger 25. Electrician 26. Search and Rescue Worker 27. Cabinet Maker 28. Wastewater Operator 29. CNC Operator 30. Heavy Equipment Operator 31. Harbor Worker 32. Truck Driver 33. Road Construction Worker 34. Farmer 35. Railroad Engineer 36. Industrial Maintenance Mechanic 37. Longshoreman 38. Roofer 39. Sawmill Worker 40. Lineman 41. Diesel Mechanic 42. Drywall Installer 43. Blacksmith 44. Power Plant Technician 45. Highway Maintenance Worker 46. Pipefitter 47. Factory Machinist 48. Plumber 49. Automotive Technician 50. Water Treatment Operator 51. Foundry Worker 52. Painter 53. Steamfitter 54. Ironworker 55. Forklift Operator 56. Track Maintenance Worker 57. Sewer Maintenance Worker Lock the selected occupation and build the entire image around it. ⸻ Step 2 : generate the image SCENE RULES The occupation determines the scene. Show the character actively performing meaningful work related to the selected occupation. Include realistic tools, machinery, vehicles, equipment, infrastructure, protective gear, and worksite details appropriate to that occupation. Show visible evidence of what their work provides or supports somewhere within the scene. ⸻ COMPOSITION Cinematic 16:9 illustration. The character is the primary focus. Use dramatic lighting, atmospheric depth, realistic scale, and strong visual storytelling. The image should feel inspiring, respectful, and hopeful. ⸻ EMOTIONAL GOAL “The world works because somebody showed up and did the job.” Honor the people who build the future one day at a time.
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Wandering Knight retweetledi
Wandering Knight
Wandering Knight@UnholyWandering·
The curse of immortality. #AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️
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nealops
nealops@nealops95125·
This prompt is a Lovecraft prompt that will turn you into resembling something like an ancient eldritch horror. made for one character at a time (prompt start here) Use @Image1 as the ABSOLUTE source of truth for the character’s identity. Transform the provided character into a terrifying eldritch horror inspired by cosmic horror, forbidden mythology, ancient unknowable entities, and dark fantasy corruption while preserving the core recognizable identity of the original character. The final design should feel like: a being that has transcended mortal biology a corrupted cosmic god an impossible organism from beyond reality a nightmare worshipped in forgotten civilizations an entity that cannot fully exist within normal space ================================================== IDENTITY PRESERVATION LOCK — HIGHEST PRIORITY The original character MUST remain recognizable. Preserve and reinterpret: silhouette facial structure hairstyle horns / ears / tails / wings outfit motifs accessories signature symbols body proportions recognizable color palette emotional personality iconic visual traits DO NOT replace the character with a generic monster. The eldritch transformation must feel like: “the same character after ascending into an incomprehensible cosmic horror.” The viewer should immediately recognize the original character beneath the transformation. ================================================== ELDRITCH TRANSFORMATION SYSTEM The character’s body should undergo horrifying supernatural evolution. Possible transformations include: extra eyes layered jaws impossible teeth structures fractured anatomy floating body parts shifting limbs asymmetrical growth exposed glowing organs abyssal tendrils reality fractures cosmic energy leaking from the body starfield flesh void cracks celestial corruption skeletal halos divine mutations massive claws non-euclidean body distortions impossible spinal structures orbiting symbols ritual scars abyssal wings living shadows translucent flesh revealing galaxies inside black-hole-like wounds dimensional tearing floating geometric fragments impossible glowing sigils The anatomy should feel WRONG in subtle and terrifying ways. The creature should appear partially incompatible with reality itself. ================================================== COSMIC HORROR DESIGN LANGUAGE The horror should evoke: insignificance forbidden knowledge existential dread divine corruption ancient intelligence incomprehensible evolution reality instability madness apocalyptic presence worshipped monstrosity The entity should feel: ancient, unknowable, godlike, and deeply disturbing. Avoid: goofy monster designs generic zombies simple demons cartoon corruption random gore without purpose standard fantasy monsters This is COSMIC HORROR — not just “evil creature.” ================================================== REALITY DISTORTION EFFECTS Reality around the entity should appear unstable. Possible environmental distortions: warped architecture floating debris fractured dimensions torn skies gravity distortions inverted lighting impossible geometry broken moons shifting stars corrupted oceans bleeding constellations spiraling voids collapsing landscapes dimensional rifts black suns floating ruins abyssal fog unnatural eclipses The world should look damaged simply by the creature existing. ================================================== COMPOSITION OPTIONS Possible scene directions: towering eldritch god awakening ritual summoning scene cosmic throne abyssal cathedral standing within a broken reality emerging from a dimensional tear walking through a dying world floating above ruined civilizations imprisoned ancient deity celestial apocalypse forbidden ocean abyss moonlit nightmare landscape cosmic battlefield universe-consuming titan nightmare dreamscape The character should dominate the composition with overwhelming presence. ================================================== STYLE LOCK Art style should be: ultra-detailed cinematic dark fantasy cosmic horror atmospheric painterly but sharp dramatic lighting volumetric fog terrifyingly beautiful high contrast richly textured mythological surreal Avoid: low detail flat shading simplistic anatomy comedic expressions chibi proportions oversaturated cartoon visuals ================================================== COLOR AND LIGHTING Use: abyssal blacks cosmic blues deep purples blood reds eldritch greens pale moonlight glowing sigils starfield illumination void lighting celestial glow corrupted gold unnatural highlights The lighting should feel supernatural and impossible. ================================================== FINAL GOAL The final image should feel like: a legendary cosmic horror illustration discovered in a forbidden tome documenting the TRUE eldritch form of the original character. The viewer should feel: fear, wonder, awe, and existential dread simultaneously. The final entity should look powerful enough to destroy civilizations simply by being witnessed.
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Pupperfish Pat
Pupperfish Pat@Pupperfishpat·
Behold The Eldritch Witness This one uses two images. The first is the witness, the second is the Eldritch being. As always, feel free to edit the prompt however you see fit, and please have fun! Masterpiece quality @image1 = primary character reference @image2 = secondary character reference Preserve @Image1’s face shape, hairstyle, hair color, eye color, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Nighttime setting, scene will reflect the vibe of @image1 @image1 will be facing the tear. Have them wearing clothing appropriate for the chosen setting. They will be looking into the tear, and their expression will be one of both wonder and terror. Also, give signs that they are beginning to lose their sanity. Do not make this extreme, silly, or ugly. Make this subtle. Their pose will be that their body wants to enter the tear, but their mind is desperately fighting against it. The shape of the tear will be determined by the vibe of @image2 If no image was provided for @image2 then use @image1 for the following instructions whenever @image2 is mentioned. There will be a cosmic tear in space and time before @image1 and make certain this does not damage the setting @image1 is in. The color of the tear’s edges will be a combination of both referenced characters’ colors. A material will be added to the edge that reflects both characters, only energy and not physical. The “space” will be a void but will have nebulas using a muted version of the colors of @image1 and feel free to add subtle shapes and structures that match the vibe of @image2 along with muted colors. Within the tear, include a distortion effect. Use @image2 to determine the kind of distortion that is used, but do not make it extreme. This is a subtle distortion. The Eldritch creature will be within a cosmic void The entity itself will be an Eldritch horror The difference is that this horror will be strictly geometrical in shape, this shape, color, visual energy, and any possible carved runes will be entirely determined by the vibe of @image2 Final image will be in a 16:9 aspect ratio.
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E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: WILD WEST SCENE SELECTOR 🤠🌵💜💚 Today’s Prompt of the Day turns your character references into a custom cowboy/cowgirl Wild West scene. Type your chosen western scene into the SCENE SELECTOR at the top, then attach your character reference images. The prompt will use each attached character as one individual character and build the cowboy/cowgirl scene around them. Try scenes like: riding horses along a desert trail at sunset playing poker in a smoky saloon facing off in a dramatic main-street duel escaping a bank robbery on horseback camping under desert stars guarding a train robbery Have fun with this one 🤠🌅 ............................PROMPT STARTS HERE............................ SCENE SELECTOR: [Type the Wild West cowboy/cowgirl scene you want here.] Examples: riding horses along a desert trail at sunset entering a dusty frontier town walking through a saloon before a fight breaks out playing poker in a smoky saloon escaping a bank robbery on horseback standing on a canyon ridge at golden hour facing off in a dramatic main-street duel camping by a fire under desert stars riding through a storm with lightning over the mountains posing as an outlaw gang on a wanted poster chasing a runaway stagecoach guarding a desert train robbery relaxing outside an old saloon with horses tied nearby Use the typed scene selector as the main scene concept. Adapt the environment, action, poses, props, camera, and mood to match the selected Wild West scene. Keep the scene clearly cowboy, cowgirl, frontier, western, and cinematic. Do not ignore the scene selector. Do not default to horseback riding unless the scene selector asks for riding, horses, trails, travel, or mounted action. Use each attached character reference image as one individual character identity reference. Create exactly the same number of main characters as the number of attached character reference images. Use every attached character reference image as a separate individual character. Do not add extra main characters beyond the attached character reference images. Do not remove any attached character reference images from the group. Do not duplicate, clone, mirror, copy, or slightly alter any attached reference character. Character reference rules: Preserve each attached character’s face shape, hairstyle, hair colour, eye colour, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, and overall character vibe. The final design must still clearly look like each attached character. Do not redesign any attached character into a different person. Do not merge characters together. Hard style rule: Preserve the visual art style and character identity of the attached references while transforming them into the selected Wild West cowboy/cowgirl scene. If the references are anime, keep them anime. If they are stylized, keep that stylization. Do not turn the characters photorealistic unless specifically requested. Scene concept: Create a cinematic western illustration based on the scene written in the SCENE SELECTOR. The final image should feel like a dramatic American frontier moment with strong Wild West atmosphere, character-driven styling, and a clear sense of story. Use the selected scene to decide whether the characters are riding horses, walking through town, sitting in a saloon, preparing for a duel, escaping danger, camping, robbing a train, chasing a stagecoach, or doing another western action. Character transformation: Transform every attached reference character into a custom cowboy or cowgirl version of themselves while preserving their original identity. Use each character’s colours, motifs, accessories, outfit shapes, and overall vibe as the foundation for their western redesign. Male characters should look rugged, weathered, confident, and masculine, with strong cowboy styling such as dusters, vests, denim, leather, boots, gun belts, holsters, hats, rolled sleeves, scarves, worn frontier details, and dusty outlaw energy. Female characters should have stylish, attractive, sexy cowgirl styling with fitted western outfits, halter tops, corset-inspired details, tasteful cleavage, flattering silhouettes, boots, belts, gloves, hats, jewellery, and confident western attitude. Keep the female styling sexy but controlled, not vulgar, lingerie-like, explicit, nude, or over-the-top. Scene adaptation rules: If the selected scene includes riding, travel, trails, chases, stagecoaches, or mounted action, give each character a distinct horse that suits their personality and colour palette. If the selected scene takes place in a saloon, use wooden interiors, smoky air, card tables, bottles, lanterns, swinging doors, chairs, poker chips, whiskey glasses, and frontier chaos where appropriate. If the selected scene takes place in a frontier town, use dusty streets, wooden storefronts, hitching posts, wanted posters, saloon signs, wagons, barrels, and dramatic western architecture. If the selected scene takes place in the desert, use red-rock mountains, mesas, canyon cliffs, saguaro cactuses, dry brush, dusty earth, scattered stones, warm haze, and a wide open sky. If the selected scene is a duel, robbery, chase, or fight, make the action dynamic but readable, with clear poses and strong visual hierarchy. If the selected scene is calm, romantic, scenic, or atmospheric, make the mood cinematic, stylish, warm, and story-rich rather than chaotic. Composition and camera: Use a cinematic composition that best fits the selected scene. Prefer a slightly low camera angle looking upward when it suits the scene, making the characters feel heroic, stylish, and larger than life. Do not make any character look directly at the camera. The camera does not exist to the characters. Every character should be looking ahead, sideways, toward another character, toward the action, toward the horizon, or toward something in the environment. Keep every character clearly visible, readable, and separated in silhouette. Make the selected scene immediately understandable at a glance. Environment: Build the environment around the typed scene selector. Use classic American Wild West visual language: dusty trails, wooden saloons, frontier towns, desert mountains, canyon landscapes, cactuses, horses, wagons, lanterns, warm sunsets, smoke, dust, leather, wood, iron, and weathered frontier textures. The background should feel cinematic and atmospheric but should support the characters rather than overpowering them. Lighting and mood: Use lighting that matches the selected scene. For outdoor scenes, prefer golden-hour sunset lighting, warm amber highlights, dusty haze, dramatic rim lighting, long shadows, and glowing skies. For indoor saloon scenes, use warm lantern light, smoky haze, moody shadows, glowing bottles, and dramatic western atmosphere. For night scenes, use moonlight, firelight, lantern glow, silhouettes, and high-contrast cinematic lighting. The mood should feel adventurous, stylish, rugged, sexy, cinematic, and alive. Quality and rendering: Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, strong character acting, dynamic western atmosphere, and clear composition. Keep the strongest detail concentrated on the referenced characters and the selected scene’s main action or mood. Do not: Do not ignore the SCENE SELECTOR. Do not default to horseback riding unless the scene selector asks for riding, mounted travel, trails, or horses. Do not create more or fewer main characters than the number of attached character reference images. Do not add extra main characters who were not provided as attached character references. Do not duplicate any attached reference character. Do not clone, mirror, copy, or slightly alter any attached reference character. Do not change the identities of the attached reference characters. Do not redesign the attached reference characters into different people. Do not merge characters together. Do not make any character look directly at the camera. Do not pose the characters as if they know the camera exists. Do not make the scene feel modern unless the scene selector specifically asks for a modern western twist. Do not make the female outfits vulgar, lingerie-like, explicit, nude, or overly revealing. Do not make the sexy cowgirl styling exaggerated, pornographic, or over-the-top. Do not make the male outfits generic, polished, modern, or weak; keep them rugged and frontier-styled. Do not add modern clothing, modern weapons, phones, neon signs, cars, highways, power lines, or futuristic objects unless the scene selector specifically asks for them. Do not make the background busier than the characters. Do not make the composition crowded, flat, or hard to read. Do not make the main subjects blurry, tiny, hidden, or unreadable. Do not create messy anatomy, extra limbs, malformed hands, distorted faces, distorted horse bodies, or muddy textures. Do not use photorealism unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #WildWest #Cowboy #Cowgirl #Western #Frontier #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
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Wandering Knight
Wandering Knight@UnholyWandering·
@Wyvernous66 Thank for the prompt man. Also thought it sounded cool, as in, ending someone quickly. But a quick search and its throwing the pommel of your sword at someone before closing the distance lmao
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Wyvernous66
Wyvernous66@Wyvernous66·
@UnholyWandering "ended rightly".... Skal fan? lol but nah man super cool model that purple highlight is awesome, these look great thanks for using it
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Wyvernous66
Wyvernous66@Wyvernous66·
You too can have your very own "on you feet" moment!! Tried it with like 6 or 7 different reference sheets I've twok'd n they all worked fine, Eustaces was especially bad ass... prompt starts. Use @image1 as the primary visual authority for the character’s identity. Create an extreme, museum-grade fine-art image of the character from @image1, conceptually themed around “getting back up,” but do not render any text, caption, title, typography, or poster lettering anywhere in the image. This should be a highly emotional, near-monochrome, painterly statement piece. It must not feel like a normal illustration or a clean action scene. It should feel like a psychological impact image — part memory, part command, part survival. Prioritize emotional truth, symbolic force, and painterly intensity over literal realism. Show the character low in the foreground in the act of forcing themself back up from the ground. Use a tight, intimate, compressed composition. A planted hand, bent leg or knee, rising torso, shoulders, and face should dominate the image. The pose must clearly read as “getting up,” not crawling or lunging forward. If the character has a signature object, tool, staff, weapon, or item, it may be used as a brace or support, but do not force the full object into frame. Preserve the character’s unmistakable identity from @image1. Match the face, hairstyle or head shape, expression style, species traits, body type, outfit motifs, accessories, silhouette, and overall vibe. Keep the character clearly recognisable, even if parts of the image dissolve into abstraction. The emotional center is the face. Show exhaustion, pain, anger, strain, and refusal all at once. The character should look like they nearly stayed down and are forcing themself back up anyway. Avoid heroic posing, cool stoicism, or triumphant action energy. This should feel personal, raw, and necessary. Use a highly stylized fine-art approach with abstract expressionism and painterly impressionism: broad broken brushstrokes, charcoal haze, scraped paint texture, ink wash, fractured edges, and emotional distortion. Let large parts of the image dissolve into texture and atmosphere rather than literal detail. Keep the palette almost entirely desaturated. Use black, charcoal, ash grey, dirty white, and muted tones derived from the character’s original palette. Use the character’s key signature colour only in a few vivid accents — especially the eyes, powers, glow effects, or defining accessories — so those accents strike hard. If the character has a close ally, companion, or symbolic presence, it may appear as a partially abstracted supportive shadow or force behind them, clearly reading as ally rather than threat. Do not over-explain the setting. Suggest pressure, damage, atmosphere, and emotional collapse through abstract debris, haze, broken forms, and compressed space rather than a detailed environment. If a planted hand is visible, preserve correct anatomy for the character’s species. Avoid malformed or extra digits. Lighting should be sparse, severe, and painterly, with selective illumination on the face, hand, and key colour accents while the rest recedes into darkness and abstraction. The final image should feel less like a scene and more like an emotional command made visible. It should communicate that the character was hit as hard as possible, and is getting back up anyway.
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Wyvernous66@Wyvernous66

Jus screwing around before a "potential" break, and I guess as its mens mental health month (lol) I message is this, family, friends, support structures are all well and good but when its just you and the dirt the only one who can push is you, get up!

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Wandering Knight
Wandering Knight@UnholyWandering·
@Novie_VT Didn't pick up the sword but the original was a rather dark photo, still serves its purpose 🤙
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Novie
Novie@Novie_VT·
Heard the news that some pretty cool street are was being vandalized, so I figured we'd make our own. Prompt below 💜
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Wandering Knight
Wandering Knight@UnholyWandering·
@ChibiReviews I saw the post when it was relatively fresh and it was like, "damn". Now looking it it's like, "Dawg, God damn".
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Wandering Knight retweetledi
Forcer
Forcer@Forcer69·
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Arkd3v
Arkd3v@arkd3v·
🤖 TRANSFORMERS CHARACTER GENERATOR 🤖 Prompt by @Arkd3v If you use this prompt, feel free to tag: @Arkd3v #Transformers #TransformersArt #TransformersFanArt #Cybertron #Autobots #Decepticons #Mecha #RobotDesign #CharacterDesign #AIArt ──────────────────── (PROMPT STARTS BELOW) ──────────────────── Variables: @Image1 = Required Character Reference [Character Name] = [Alt Form] = [Faction] = [Weapons] = ──────────────────── AUTO-DETERMINE RULES If any variable is left blank, determine it automatically from the source character. The selected values should feel like the most natural Transformers interpretation of the character. Do not choose randomly. Analyze the character’s personality, visual design, abilities, themes, and overall identity before making selections. ──────────────────── [Character Name] If blank: • Use the character’s canonical name if known. • If no name is known, create a fitting Cybertronian name inspired by the character’s identity and motifs. The name should sound like an official Transformers character. ──────────────────── [Alt Form] If blank: Analyze: • personality • abilities • silhouette • color language • motifs • combat style • narrative role Select the alt mode that best reflects the character. The alt mode should feel like a natural extension of the character. ──────────────────── ALT MODE SELECTION LOGIC Fast or Agile Characters • sports car • hypercar • interceptor • motorcycle • jet Protective Characters • truck • rescue vehicle • armored transport • support aircraft Stealthy Characters • stealth aircraft • panther • raven • owl • reconnaissance vehicle Intellectual Characters • science vessel • survey vehicle • drone carrier • owl • reconnaissance aircraft Aggressive Characters • tank • gunship • tyrannosaurus • rhinoceros • heavy assault vehicle Mystical or Cosmic Characters • Cybertronian starfighter • dimensional craft • energon beast • experimental Cybertronian vehicle Animalistic Characters Choose the animal or creature most closely associated with the character. ──────────────────── [Faction] If blank: Determine which of the two primary factions best fits the character. Autobot: • heroic • protective • compassionate • honorable • optimistic • self-sacrificing Decepticon: • ruthless • ambitious • domineering • manipulative • destructive • power-seeking Every character must belong to either: • Autobot • Decepticon Display the faction insignia naturally integrated into the design. ──────────────────── [Weapons] If blank: Generate authentic Transformers weapons appropriate to the character. Examples: • Energon Blasters • Fusion Cannons • Plasma Rifles • Shock Whips • Missile Pods • Energon Swords • Battle Axes • Rail Cannons • Sonic Emitters • Cryo Projectors • Thermo-Energon Weapons Weapons should feel like official Transformers equipment. ──────────────────── REFERENCE RULES Use @Image1 as the ONLY character identity reference. Analyze the source character before designing. Identify: • primary visual motifs • dominant personality traits • silhouette-defining features • color language • signature abilities The final Transformer must feel like a native Cybertronian interpretation of the character. Preserve: • personality • color palette • silhouette language • iconic motifs • recognizable design themes Do NOT copy organic anatomy. Do NOT create a human wearing robot armor. Do NOT create a cyborg version of the character. Create a true Transformer first. ──────────────────── CHARACTER ANALYSIS PHASE Before creating the Transformer: Identify: • personality archetype • visual motifs • color language • silhouette traits • combat style • signature abilities Determine: • faction • alt mode • weapon systems • combat style Convert all identified traits into authentic Transformers design language. The final Transformer should feel as though the character has always existed within the Transformers universe. ──────────────────── DESIGN PHILOSOPHY Use a hybrid design philosophy inspired by: • Generation 1 • Transformers Animated • Transformers Prime • War For Cybertron • Studio Series Prioritize: • strong silhouette readability • bold recognizable forms • clean mechanical construction • clear visual identity • believable transformation design Avoid: • Bayverse complexity • excessive greebling • tangled mechanical clutter • visual noise • overdesigned machinery The character should remain recognizable from silhouette alone. ──────────────────── CYBERTRONIAN FACIAL DESIGN The face must be fully robotic. No human skin. No organic facial anatomy. Identity should be conveyed through: • optics shape • visor design • helmet silhouette • facial plating • crest structures • expression language The face must resemble an official Transformer. ──────────────────── MOTIF CONVERSION Translate character traits into Transformer engineering. Hair → • helmet crests • fins • antennae • armor silhouette Accessories → • shoulder structures • wing assemblies • sensor arrays • backpack engineering Clothing → • armor placement • panel layout • transformation components Symbols → • insignias • energon markings • mechanical emblems Nothing should appear as fabric. Everything must appear mechanically integrated. ──────────────────── SPECIAL ABILITY CONVERSION Convert character powers into Cybertronian systems. Examples: Fire → Thermo-Energon Systems Ice → Cryo-Energon Projectors Teleportation → Spacebridge Blink Drive Healing → Nanite Repair Matrix Music → Sonic Resonance Emitters Magic → Advanced Cybertronian Energy Manipulation Electricity → Energon Arc Projectors Gravity → Singularity Manipulation Systems Light → Photon Energon Emitters Abilities should feel native to Transformers lore. ──────────────────── TRANSFORMATION ENGINEERING The robot mode and alt mode must clearly belong to the same Transformer. Major visual elements should visibly connect the two forms. Examples: Vehicle wings may appear on the robot’s back. Vehicle cockpit may become the chest. Vehicle wheels may appear on the legs or shoulders. Beast heads may integrate into the torso or shoulders. Transformation should feel believable and visually coherent. Avoid designs that appear unrelated between forms. Prioritize strong visual storytelling over strict mechanical realism. ──────────────────── ALT MODE RULES If an exact alt mode is specified: The Transformer MUST transform into that exact vehicle, beast, machine, or creature. No substitutions. If a broad category is specified: Select the subtype that best matches the character’s identity. ──────────────────── BEAST MODE RULES All beasts are mechanical. Include: • armor plating • energon systems • robotic musculature • cybernetic joints The beast must remain immediately recognizable. ──────────────────── CYBERTRONIAN ALT MODE RULES When appropriate for the character, create a Cybertronian interpretation of the chosen alt mode. Examples: • Cybertronian Hover Car • Cybertronian Starfighter • Cybertronian Energon Wolf • Cybertronian Assault Walker • Cybertronian Exploration Craft Maintain the purpose and recognizable silhouette of the chosen alt mode. ──────────────────── VISUAL READABILITY RULE The Transformer should remain recognizable from silhouette alone. Strong silhouette is mandatory. The source character’s visual identity should remain visible even without color. ──────────────────── FINAL IMAGE Show: • Hero Robot Mode • Alt Mode Display both forms in the same image. Robot mode should be the primary focus. Alt mode should be fully visible and clearly identifiable. Both forms must clearly be the same Transformer. The design should resemble official Transformers character concept art, promotional artwork, or character guide illustrations. Cinematic presentation. Highly detailed mechanical rendering. Strong silhouette readability. Authentic Cybertronian design language. Franchise-quality artwork. Masterpiece quality. Highly detailed. Aspect Ratio: 16:9
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Wandering Knight
Wandering Knight@UnholyWandering·
If it were a more civilized society, he would've gotten blasted by a bystander. Unfortunately that didn't happen
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Sinister Maker
Sinister Maker@Sinister_maker·
Ok so new prompt for today. Now that I know I can. This is a prompt that is a mix of myself and @Le_Tavernicole. His was the foundation so much credit to him. Living statue prompt starts now : Use @image as the sole character reference. Examine the character’s defining traits—visual design, personality, mythology, symbolism, strengths, flaws, emotional themes, profession, and role. Reinterpret these traits into a fantastical guardian entity rather than a larger version of the character. The guardian should feel like a symbolic manifestation of the character’s essence, not simply a creature that resembles them. Encourage originality and abstraction. The guardian may take the form of a celestial beast, living constellation, architectural deity, spectral phenomenon, impossible origami construct, biomechanical spirit, dream entity, cosmic familiar, living ecosystem, or something entirely unique. Prioritize symbolism over literal anatomy. The guardian’s design should emerge from the character’s identity rather than their appearance. Let it feel ancient, mythological, intelligent, and deeply connected to the character’s inner nature. Avoid creating: A giant version of the character A simple spirit animal Generic dragons, wolves, or phoenixes Random visual clutter Instead, focus on a powerful silhouette, memorable shapes, and meaningful symbolic details. Use bold, dreamlike lighting with vibrant glows, surreal contrasts, celestial colors, spectral illumination, and impossible atmospheric effects. Position the character dynamically beside, atop, within, summoning, controlling, or interacting with the guardian. The final scene should feel epic, symbolic, surreal, and unexpected. GUARDIAN SCULPTURE TRANSFORMATION Transform the guardian into an extraordinary museum-quality sculptural masterpiece. Do not simply sculpt the character. Instead, create a monumental fine-art sculpture of the guardian itself while preserving the character as a recognizable presence within the composition. The character may stand upon the sculpture, emerge from its chest, walk along its shoulders, sit upon its crown, or interact with it in a meaningful way. The sculpture should appear crafted from premium marble, obsidian, black crystal, polished stone, ancient bronze, celestial metal, or other luxurious fine-art materials. Museum exhibition quality. Ultra-detailed craftsmanship. Intricate carved details. Hyper-realistic sculpting textures. Master-level material rendering. Combination of polished and matte surfaces. Exceptional depth and dimensionality. Beautifully sculpted architectural forms, symbolic ornaments, celestial structures, feathers, wings, halos, geometric forms, and mythological motifs derived from the character’s identity. The sculpture should feel ancient, sacred, and worthy of a world-class museum exhibition. CHARACTER PRESERVATION Preserve the character’s recognizable facial features, hairstyle, expression, signature colors, accessories, silhouette, and visual identity. The character must remain instantly recognizable as the individual shown in @image. Do not redesign the character into someone else. PHOTOGRAPHY Professional museum photography. Shallow depth of field. Sharp focus on facial features and sculptural details. World-class gallery presentation. Luxury exhibition environment. LIGHTING Strong side lighting to emphasize sculptural depth. High-end museum illumination. Soft gallery lighting. Elegant highlights and shadows. Subtle atmospheric particles. Beautiful material reflections. Dramatic contrast that showcases carving detail and craftsmanship. QUALITY Ultra-detailed. Masterpiece quality. Photorealistic museum photography. HDR rendering. 4K quality. Fine-art exhibition photograph. 9:16 composition.
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Wandering Knight
Wandering Knight@UnholyWandering·
@ChibiReviews I made an account just for Rebecca, need to make time to login and claim her and get into it all
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Chibi Reviews
Chibi Reviews@ChibiReviews·
Heard the Wuthering Waves Cyberpunk collab was incredible. Debating on getting into the game now
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