Galint | Primal

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Galint | Primal

Galint | Primal

@VC_Primal

Modernizing Melee Team @GalintGaming 💪

Vancouver, Canada Katılım Mayıs 2020
504 Takip Edilen6.4K Takipçiler
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Galint | Primal
Galint | Primal@VC_Primal·
After over a year of development.. Animelee Complete Edition is here! ✅ Every Character ✅ All Legal Stages ✅ Updated CSS + HUD ✅ Full Console Compatibility Available for everyone - have fun out there!
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Magi
Magi@SSBMagi·
RANDOM IDEA I HAD: we should have tourney merch that is themed around the players (esp since nintendo ip stuff has been an issue recently), like a moky edition GOML shirt. i think it would sell well and help player branding, they can even have booths for meet n greets! MAYBE IDK
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Galint | Primal
Galint | Primal@VC_Primal·
@jifour98_ Apparently this is super common because they are branded and make for funny souvenirs to give away But also.. reasons
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Dan Fornace
Dan Fornace@danfornace·
My heart goes out to the developers at 2XKO. Fighting games are a tough genre even when you have a killer team and make a lot of great choices. We know it for sure as we let go of a quarter of our team this past month so our company could stay operational. Social media has made this kind of news worse, because everyone is so sure they know best and they feel obligated to share it to the void. But there are hundreds of reasons behind any success or any failure in this industry. Little details within the control of the development team and some outside their control that determine which games succeed and which games struggle. Go read any discourse on social media when a game shuts down or a new game pops off. You’ll find people simplifying down to one reason that makes sense from their perspective. This game was free to play and this one wasn’t. This game was 2d and this game was 3d. This game had too many samey characters and this game didn’t have enough. This game was too similar to that other game I like and this game was too different. But the truth is somewhere in between all those opinions. And there are likely many more reasons outside the common discourse, which often focuses on the surface level issues. We see so much more discussion around negative news because people feel validated when something didn’t click with them. You see less people arguing why Street Fighter 6 or Fortnite are doing great because “it’s obvious.” But if you asked 10 people who play those games why they like them, you might get 10 different answers. But the way social media rewards sharing dunks and I-told-you-so’s and arguing about them as much as possible only creates a bigger rift between developers and players. Developers know what they were able to achieve with the time and resources they had. They know what their strong points are and where they wish they could improve. What they don’t know is if the good aspects will resonate enough to make up for the bad or allow them the funds to improve the game as time goes on. Fans have the benefit of hindsight in a lot of these cases and even then, you can find so many takes that age like milk when a game has a great launch week then tails off or struggles out the gate then builds up momentum over time. I guess what I’m trying to say in this long rant is that maybe Sakurai was onto something when he asked Max Ketchum if he had ever made a game. I’d also like to say good luck to all those affected in today’s layoffs. If I was in a position to hire anyone, I would be sending messages right now. But unfortunately fighting games are hard and we’re only focused on keeping our team together for our next big update.
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Cascade
Cascade@CascadeCBS·
@VC_Primal Can you clip through the horn? Looks like it comes pretty close into the foreground
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Galint | Primal
Galint | Primal@VC_Primal·
This is my father's work.. isn't it.. Step into NERV's hangar and fight for survival on this reskin of Final Destination!
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Galint | Primal
Galint | Primal@VC_Primal·
Releasing later today - Evangelion Hangar over FD 👀
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Galint | Primal
Galint | Primal@VC_Primal·
Used a few new tricks for this stage including textured based and baked vertex lighting (that's for the 3D nerds 🤓)! The whole hangar/playing area is custom modeled and faithfully recreated from shots in the anime.
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Galint | Primal
Galint | Primal@VC_Primal·
Christmas Puff is here to put the holidays to rest 💤 ft. Angel, Elf, Reindeer, Present and Santa fits
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Ginger
Ginger@SsbmGinger·
I'm the only player with a rating higher than 2700 I'm also the only player with a rating higher than 2800 I also just won 100+ ranked sets in a row off stream and still going 🤪
Ginger tweet mediaGinger tweet media
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Zain
Zain@ZainNaghmi·
IN PREPARATION FOR THE TOURNEY IN JAPAN I'VE FACED MANY AMAZING OPPONENTS BUT TONIGHT THAT CHANGES FIRST TO 100 VS @LudwigAhgren... LUDWIG STARTS AT 99 WINS HE WILL PAY FOR NOT HONORING HIS WORD
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Golden PSP (Mastered) ✊🏿🎮💽
I'm annoyed that there are a bunch of Adult Goku Super Smash Bros mods, when Kid Goku would be the way better stylistic fit in my opinion
Golden PSP (Mastered) ✊🏿🎮💽 tweet media
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Galint | Primal
Galint | Primal@VC_Primal·
Dropping an update to Arcade Melee 👀 Now ft. visible hitboxes for moves and projectiles
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si2thr
si2thr@thosewhoburrow·
@VC_Primal im curious, does this change melee enough that it wouldnt work on unranked?
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Galint | Primal
Galint | Primal@VC_Primal·
Current features: ✅ Attack hitbox display ✅ Projectile hitbox display ✅ Isometric "2D" camera ✅ Updated Animelee skins FYI - Each background grid cell is 5x5 in-game Melee units
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Galint | Primal
Galint | Primal@VC_Primal·
Works great for replay analysis, especially for seeing spacing Thanks to @rwing_aitch putting in work on this! Get it here: www.mediafire .com/file/p1ujki6hzr6otag/ARCADE-MELEE-DEMO-2.0.zip/file
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