
After 4 quiet years of development, we finally stepped into the light. What started with the Early Access launch, then continued through pre-demand and the Community Phase, has turned into a process that lasted over two months. And we stayed true to the timeline. The market wasn’t friendly. Gaming sentiment was negative. If we’re being honest, we could’ve picked an easier moment. On top of that, we delayed bringing the game to you more than once, taking people’s advice along the way. But this time, we didn’t want to push it again. January 2026 is the line we’re holding. Even in the worst conditions, we trusted you. And you proved that trust was worth it. Now the entire Providence and Dynasty family is genuinely excited to build Early Access with you. We can’t wait to keep improving the game side by side with the people who believed first. Out of 7,000+ pre-demand applications, we selected 2,000+ people and distributed Mark SBTs. Each participant received 3 invites to build their own squad. Seeing nearly half of the Community Phase come through invitations made us especially happy — it wasn’t just “more people,” it was the right people finding their way in. One of the biggest pieces of feedback we got was that the $500 minimum ticket felt high. We hear you. That decision was made for healthier, long-term growth — choosing a stronger foundation over short-term numbers. We’re genuinely sorry we couldn’t lower it at this stage. But please don’t forget: this is just the beginning. You haven’t missed anything. 2026 will be the year Providence proves what the Gaming + Web3 + AI intersection can really become — and we’ll do it together, as a big family we’re building and growing with you. We stayed quiet for four years because we wanted the product to speak first. From here on out, you’re going to hear a lot more from us. Because from day one, we’ve had one focus: no buzzwords, no forced hype, no FOMO games — just a real product and a real community. Thank you for being here.


















