Val - LGP

6 posts

Val - LGP

Val - LGP

@ValLgp

Katılım Kasım 2025
1 Takip Edilen0 Takipçiler
Val - LGP
Val - LGP@ValLgp·
@razlol @cherzindave The piercing autos have always been 5 sec, not 3 autos, they made a mistake by saying they changed it. No bonus Q range either, only passive so now the Q and passive range match (so better QoL, and maybe an angle for conqueror zeri).
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Barento
Barento@razlol·
26.9 should be the largest patch in some time. Really important for teams to wrap their head around Items + Runes, Zeri buffs, onhit changes as a whole and seeing if double tear ezreal is good.
Matt Leung-Harrison@RiotPhroxzon

Patch 26.9 Full Preview (Champions)! No changes to the items or systems changes, so just wanted to focus on Champions today. Ambessa - After being out for almost a year and a half, we've learnt a lot about Ambessa's power curves, strengths and weaknesses, good and bad matchups, etc. - One area we feel has slightly less counterplay than we think is long term healthy is Ambessa's ult warning - Given its long cast range, it often feels more missable (burden is on the caster) than dodgeable (counterplay for user) - We played around with several timings and think this timing strikes the best balance between dodgeability, requirement to combo CC and still satisfaction for the Ambessa player Shyvana - The goals of these changes are to increase differentiation between the AP and AD builds - Create satisfying incentives for Shyv players who want to be more of a durable Dragon, rather than a squishy burst champion - It's also been a common pain point that Shyv's shield is both easily popped and having the Movespeed tied to that makes her play pattern quite binary and unsatisfying in the moment, so we're making the Movespeed from W more consistent and available - In the AD build, we're looking to have the Q + W pattern be more supported, as she needs to stick onto targets more and be more durable (W cooldown should help here) - In this build, we're looking to balance the satisfaction of Q button presses and repeatedly attacking - We've also added more incentives for her Sheen synergies with Trinity Force in particular by buffing her AD growth - While she's lost a few incentives to build AD overall, we intend to support the AD Bruiser oriented build as best as we can - In the AP build, we're looking to create stronger incentives for E to be maxed and play around E + W - More of a fireball oriented in and out pattern - We'll continue to followup to ensure that Shyvana's tuning supports her builds as they play out Zeri - While Zeri has been statistically balanced in her more bursty form, especially across ranks, her satisfaction and identity have taken a hit - These changes are aimed at trading off some of her damage output to re-emphasize her speed outputs (some of the main reasons players play her) - Along with this are some feelsgood changes (like E refunding on attacks vs everything) - While we're increasing some of the speed on her ultimate, we'll keep an eye on the stack dropoff duration to ensure it strikes the right balance of fantasy fulfilment and balanceability Tahm Kench - We overnerfed Tahm Kench last patch; we intended to buff TK support overall and these buffs are more skewed there, though they will overall affect both roles Briar/Warwick - Briar is a bit too strong, especially in average play, where she is also building very squishy on first item (often Collector, etc.) - These changes are aimed at incentivizing her to build a bit more tanky - Warwick on the other hand has been languishing, especially in Average play where we'd expect him to succeed

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KORMA
KORMA@KARMAENVY·
@ValLgp @NoitraOpsec @006maticzek @RiotAugust Are you fucking stupid? If you want to count her Q as her passive instead, then she definitely has among the strongest passives in the game. Extra range, extra damage and pre firing.
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August
August@RiotAugust·
Zeri changes should be on PBE. Here are the goals: -Restore some of her old identity by increasing ⚡️SPEED ⚡️ -Increase power in lane -Lower Burst Damage and late game DPS to compensate
August tweet mediaAugust tweet media
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Val - LGP
Val - LGP@ValLgp·
@KARMAENVY @NoitraOpsec @006maticzek @RiotAugust I said AUTO ATTACK, not passive, you seem to forget that Zeri doesn't auto, she only has Q, unlike every other champ in the game. And her passive is much more like an ability. It's why I said you can count it as her 4th ability instead of Q, and her Q replaces aa. Undestand?
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Val - LGP
Val - LGP@ValLgp·
@KARMAENVY @NoitraOpsec @006maticzek @RiotAugust Hmm ok but zeri's passive is just one of her 4 abilities(passive, w, e,r), since her q is her auto. So as you can see, Zeri doesn't really have a passive, it's just a fact. Even if Vayne has a mediocre passive, she still has one.
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Mattgun
Mattgun@MichauxMatthew·
@Spideraxe30 Why the range now the champ is op wp riot
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Spideraxe
Spideraxe@Spideraxe30·
Zeri changes: - Attack range increased from 500 to 550 - Excess attack speed to AD reduced from 70% to 60% - Q base damage increased from 15 - 23 to 21 - 37 - Q AD ratio reduced from 104 - 120% to 102 - 110% - W AP ratio increased from 25% to 50% - E bonus base damage increased from 17 - 25 to 22 - 30 - E duration changed from next 3 attacks to next 5 seconds - E cooldown increased from 22 - 18 seconds to 24 - 18 - E cooldown is now only refunded on Q and charged attacks instead of all spells on Charged attacks - R bonus AD ratio reduced from 100% to 60% - R move speed increased from 10% to 15% - R move speed per stack increased from 1% to 1.5% - R stack duration increased from 1.5 seconds to 2.5
Spideraxe tweet media
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Val - LGP
Val - LGP@ValLgp·
@Spideraxe30 They should increase passive range to 575/600 so it actually match her q range. This way conqueror would feel really good on her. Overall nice mid game buff, it goes in the way I was already playing her so I like it.
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