Velzies

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Velzies

Velzies

@VelziesWorld

Currently developing Magi Trias Cardinator. 現在『Magi Trias Cardinator』を開発中。 『Fanbox』: https://t.co/lhZh82a7pf 『Patreon』: https://t.co/YUsZWnWcYs

Katılım Mart 2024
83 Takip Edilen1K Takipçiler
Velzies
Velzies@VelziesWorld·
What I have now would definitely be considered on the "Easier" side. Way too easy for any JRPG fans.
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Velzies
Velzies@VelziesWorld·
I'm going to add difficulty levels (hopefully) in the next supporter version (v0.5.0). I'm so tempted to label the "Easy" difficulty level as "Gooner" difficulty, and "Hard" as "Monk" difficulty level.
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Velzies
Velzies@VelziesWorld·
@furrythrowaway yep, I definitely see that. I need to rebalance the whole combat system and just have difficulty levels for players who only care about the story content
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Velzies
Velzies@VelziesWorld·
Early v0.4.0 feedback suggests people are more interested in story progression than battles. Hmm.. I was planning on redoing the battle system from scratch to make it more fun and engaging, but maybe I'll scale back those ambitions depending more feedback submissions.
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Velzies
Velzies@VelziesWorld·
@ArchieTheGreatz After possessing Emma, you have 1 mirror scene and then a talk with the two cards. After that, the story content for v0.4.0 ends, and will be continued in v0.5.0.
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Velzies
Velzies@VelziesWorld·
@patrickyeh9 🤔Hmm, good point. If I do redo the battle system, I need to add a difficulty setting, so that players who are here for the story + h-content can set it to "easy", and have "normal" be a standard RPG difficulty level. For me, a challenge makes the possession feel earned.
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patrick yeh
patrick yeh@patrickyeh9·
@VelziesWorld Personally it does feel like the battles are only slowing down the story pacing
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Velzies
Velzies@VelziesWorld·
@Novasonicrun Hahha, yes that is understandable. I'm starting to feel like I'm at work when I write TS plugins.
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Abb
Abb@Novasonicrun·
@VelziesWorld for my own work in MZ, I've taken to making fucktons of smaller plugins. separating it that way has kept each part of each feature easier for me to keep track of. one of the reasons i haven't attempted integrating TS into rpg maker is because it reminds me too much of my job...
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Velzies
Velzies@VelziesWorld·
I recently learned that most RPGM MZ plugin developers write their plugins in native JS, and that TypeScript complied JS is actually an anomaly in the MZ plugin world. This is so bewildering to me...
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ArchieTheGreat
ArchieTheGreat@ArchieTheGreatz·
@VelziesWorld i really want to play this early but fanbox and patreon keep rejecting my payment i hope they add my country e wallet :(
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Velzies
Velzies@VelziesWorld·
Good news!I have release dates set for #MagiTriasCardinator v0.4.0: - Supporters: Friday, May 22nd 2026 (5/22/26) - Public: Friday, June 19th 2026 (6/22/26) I also redrew the "Magi ☆ Rose saves Mari" CG in my art style to be used in v0.4.0 with her skirt flared up.
Velzies tweet media
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Velzies
Velzies@VelziesWorld·
To clarify, this is the release time for supporters on Patreon and Fanbox.
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Velzies
Velzies@VelziesWorld·
I realize I never specified the time for the release, but #MagiTriasCardinator v0.4.0 will be released on Friday at ~1PM ET. That's about 1 day and 20 hours from now. I'll do my best find any remaining bugs in the remaining time I have left, but may need to do a small patch.
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Velzies
Velzies@VelziesWorld·
I need to stop scope creeping myself. I'm only one week away from releasing v0.4.0 to supporters and I'm STILL doing plugin work b/c I thought "hmmm what if I redesign the menus and UIs?" 😭
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Velzies
Velzies@VelziesWorld·
I think wrote more code in the last week for Magi Trias Cardinator plugins than I did in the last two months at work....
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